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Datasoft Games
Datasoft, Inc. (also written as DataSoft and Data Soft) was a software developer and publisher for home computers founded in 1980 by Pat Ketchum and based out of Chatsworth, California. Datasoft primarily published video games, including home ports of arcade games, games based on licenses from movies and TV shows, and original games. Like competitor Synapse Software, the company also published other software: development tools, word processors, and utilities. Text Wizard, written by William Robinson and published by Datasoft when he was 16, was the basis for AtariWriter. Datasoft initially targeted the Atari 8-bit family, Apple II, and TRS-80 Color Computer, then later the Commodore 64, IBM PC, Atari ST, and Amiga. Starting in 1983, a line of lower cost software was published under the name Gentry Software. Datasoft went into bankruptcy, and its name and assets were purchased by two Datasoft executives, Samuel L. Poole and Ted Hoffman. They renamed the company IntelliCreations and ...
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Chatsworth, California
Chatsworth is a suburban neighborhood in the City of Los Angeles, California, in the San Fernando Valley. The area was home to Native Americans, some of whom left caves containing rock art. Chatsworth was explored and colonized by the Spanish beginning in the 18th century. The land was part of a Spanish land grant, Rancho Ex-Mission San Fernando, in the 19th century, and after the United States took over the land following the Mexican–American War, it was the largest such grant in California. Settlement and development followed. Chatsworth has seven public and eight private schools. There are large open-space and smaller recreational parks as well as a public library and a transportation center. Distinctive features are the former Chatsworth Reservoir and the Santa Susana Field Laboratory. The neighborhood has one of the lowest population densities in Los Angeles and a relatively high income level. Chatsworth is the home of the Iverson Movie Ranch, a 500-acre area which was ...
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Canyon Climber
''Canyon Climber'' is a video game designed by Steve Bjork and James Garon for the TRS-80 Color Computer and published by Tandy Corporation in 1982. Ports to other home computers were published by Datasoft. ''Canyon Climber'' is a three-screen platform game with an American Southwest theme. Two of the screens are direct analogs of those in ''Donkey Kong''. The game was ported to the Atari 8-bit family by Tim Ferris, the Apple II by Brian Mountford, and PC-6001. The box art is by Scott Ross. Gameplay ''Canyon Climber'' consists of three non-scrolling screens that are endlessly cycled through. In the first, similar to the rivet screen from ''Donkey Kong'', the goal is to place explosive charges on both ends of each of four bridges, using ladders to climb between them, then trigger a detonator. Goats pursue the player and can be jumped over. The second screen resembles ''Donkey Kong's'' opening level, with angled platforms and connecting ladders. Native Americans in the United ...
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Lost Tomb
''Lost Tomb'' is an overhead-view multidirectional shooter written by Dan Lee and released in arcades by Stern Electronics in 1982. Armed with a gun and whip, the player uses dual joystick controls to explore the chambers of a South American pyramid looking for treasure and fighting off mummies and other occupants. The game was Stern's first arcade conversion kit and was intended for use with earlier machines from the company. In 1984, Datasoft published home ports for the Apple II, Atari 8-bit family, Commodore 64, and a self-booting disk for IBM PC compatibles. Gameplay The object of the game is to move through the rooms of the tomb, from the top of the pyramid to the base, collecting treasure and looking for the exit. Between rooms is an isometric-view hallway, where the player must run for the entrance of the next room before being attacked by bats. One joystick moves the player and the other fires the gun A gun is a ranged weapon designed to use a shooting ...
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Bruce Lee (video Game)
''Bruce Lee'' is a platform game written by Ron J. Fortier for the Atari 8-bit family and published in 1984 by Datasoft. The graphics are by Kelly Day and music by John A. Fitzpatrick. The player takes the role of Bruce Lee, while a second player controls either Yamo or alternates with player one for control of Bruce Lee. Commodore 64 and Apple II versions were released the same year. The game was converted to the ZX Spectrum and Amstrad CPC and published by U.S. Gold. It was the first U.S. Gold release featuring a famous individual. An MSX version was published in 1985 by Comptiq. Gameplay The plot involves the eponymous martial artist advancing from chamber to chamber in a wizard's tower, seeking to claim infinite wealth and the secret of immortality. There are twenty chambers, each represented by a single screen with platforms and ladders. To progress, the player must collect a number of lanterns suspended from various points in the chamber. Most chambers are guarded by t ...
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Hall Of Volta
In architecture, a hall is a relatively large space enclosed by a roof and walls. In the Iron Age and early Middle Ages in northern Europe, a mead hall was where a lord and his retainers ate and also slept. Later in the Middle Ages, the great hall was the largest room in castles and large houses, and where the servants usually slept. As more complex house plans developed, the hall remained a large room for dancing and large feasts, often still with servants sleeping there. It was usually immediately inside the main door. In modern British houses, an entrance hall next to the front door remains an indispensable feature, even if it is essentially merely a corridor. Today, the (entrance) hall of a house is the space next to the front door or vestibule leading to the rooms directly and/or indirectly. Where the hall inside the front door of a house is elongated, it may be called a passage, corridor (from Spanish ''corredor'' used in El Escorial and 100 years later in Castle How ...
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Zaxxon
is an isometric shooter arcade game, developed and released by Sega in 1982, in which the player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki is also credited for having worked on the development of the game., , , 2005, . ''Zaxxon'' was the first game to employ axonometric projection, which lent its name to the game (''AXXON'' from ''AXON''ometric projection). The type of axonometric projection is isometric projection: this effect simulates three dimensions from a third-person viewpoint. It was also the first arcade game to be advertised on television, with a commercial produced by Paramount Pictures for $150,000. The game was a critical and commercial success upon release, becoming one of the top five highest-grossing arcade games of 1982 in the United States. Sega followed it with the arcade sequel ''Super Zaxxon'' (1982) and the isometric platformer ''Congo Bongo'' (1983). Gameplay The objective of the game i ...
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Pooyan
is a fixed shooter arcade game released by Konami in Japan in 1982. It was manufactured in North America by Stern Electronics. The player controls "Mama", a pig whose babies have been kidnapped by a group of wolves. Gameplay The player controls Mama Pig, whose babies have been kidnapped by a pack of wolves and who must rescue them using a bow and arrow and slabs of meat. Controls consist of a two-position up/down joystick, which moves an elevator in which Mama Pig rides; and a button, which fires arrows and throws meat. Each level consists of two rounds. In the first, wolves descend slowly from a high ledge using balloons, which the player must shoot in order to drop them to the ground. Any wolves who reach the ground safely will climb up a set of ladders behind the elevator and try to eat Mama Pig if she moves in front of them. During the second round, the wolves start on the ground and inflate balloons in order to ascend to a cliff on which a boulder is resting so they can pu ...
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O'Riley's Mine
''O'Riley's Mine'' is an action game designed by Mark Riley and published in 1983 by Datasoft for the Atari 8-bit family, Atari 8-bit home computer. The game was ported to Apple II by Larry Lewis and to Commodore 64 by Al Rubin. Both ports were also released in 1983. Gameplay O'Riley must travel through his mine to capture all the buried treasure and return safely home again at the top of the mine shaft. He can be drowned by the onrushing water or eaten by the river monsters. Dynamite charges can be used to block the monsters' pathway, but it will be cleared again by the incoming water. Explosions can be timed so that a monster is blown away to gain extra points. The number of dynamite charges is dependent on the level of difficulty. There is no time limit, but the speed of water increases in higher levels. When the moon rises the monsters move faster through the mine shafts. The oncoming water rises to the highest level the player digs in the mine, so it is possible the wat ...
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