Cyclone (video Game)
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Cyclone (video Game)
''Cyclone'' is a multidirectional helicopter game for the ZX Spectrum released by Vortex Software in 1985. It was written by Vortex co-founder Costa Panayi who also coded the similarly styled ''Tornado Low Level''. Gameplay The player controls a rescue helicopter and must retrieve five supply crates containing essential medical supplies from a collection of 14 islands, while a dangerous cyclone is in the area. While searching for the missing crates, the player may optionally earn bonus points by rescuing refugees from the islands. There is no limit on the number of crates or refugees the helicopter can carry, and the player only needs to return to Base Island after the last crate has been found and loaded. Hindering progress is the cyclone itself, which can cause the helicopter to behave erratically at long range, and crash at close range. The position and progress of the cyclone can be monitored on the map enabling the player to determine when to vacate the area or when to carry ...
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Vortex Software
Vortex Software was a video game developer founded by Costa Panayi and Paul Canter in the early 1980s to sell the game ''Cosmos'' which Panayi had developed for the Sinclair ZX81. They converted the game to the ZX Spectrum, but due to the low sales of the ZX81 version they licensed the game to Abbex. Luke Andrews, Costa's brother-in-law, and Crete Panayi, Costa's brother, became involved to handle the business affairs and advertising respectively. The company was based in Manchester. In the summer of 1984, Mark Haigh-Hutchinson was offered a position and ported several of the games to the Amstrad CPC in addition to writing ''Alien Highway'' for the ZX Spectrum. Chris Wood and David Aubrey-Jones were also associated with Vortex as outside contractors. The company produced several notable games for the 8-bit home computers of the period. '' Deflektor'' was also ported to the Amiga and Atari ST. After the production of '' Hostile All Terrain Encounter'' in 1988, Costa spent t ...
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Game Mechanics
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics. Some competing definitions include the opinion that game mechanics are "systems of interactions between the player and the game", that they "are more than what the player may recognize, they are only those things that impact the play experience", and "In tabletop games and video games, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions". All games use mechanics; however, there are different theories as to their ultimate importance to the game. In general, the process and study of game desig ...
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Vortex Software Games
In fluid dynamics, a vortex ( : vortices or vortexes) is a region in a fluid in which the flow revolves around an axis line, which may be straight or curved. Vortices form in stirred fluids, and may be observed in smoke rings, whirlpools in the wake of a boat, and the winds surrounding a tropical cyclone, tornado or dust devil. Vortices are a major component of turbulent flow. The distribution of velocity, vorticity (the curl of the flow velocity), as well as the concept of circulation are used to characterise vortices. In most vortices, the fluid flow velocity is greatest next to its axis and decreases in inverse proportion to the distance from the axis. In the absence of external forces, viscous friction within the fluid tends to organise the flow into a collection of irrotational vortices, possibly superimposed to larger-scale flows, including larger-scale vortices. Once formed, vortices can move, stretch, twist, and interact in complex ways. A moving vortex carries ...
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Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Helicopter Video Games
A helicopter is a type of rotorcraft in which lift and thrust are supplied by horizontally spinning rotors. This allows the helicopter to take off and land vertically, to hover, and to fly forward, backward and laterally. These attributes allow helicopters to be used in congested or isolated areas where fixed-wing aircraft and many forms of STOL (Short TakeOff and Landing) or STOVL (Short TakeOff and Vertical Landing) aircraft cannot perform without a runway. In 1942, the Sikorsky R-4 became the first helicopter to reach full-scale production.Munson 1968.Hirschberg, Michael J. and David K. Dailey"Sikorsky". ''US and Russian Helicopter Development in the 20th Century'', American Helicopter Society, International. 7 July 2000. Although most earlier designs used more than one main rotor, the configuration of a single main rotor accompanied by a vertical anti-torque tail rotor (i.e. unicopter, not to be confused with the single-blade monocopter) has become the most common ...
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1985 Video Games
1985 saw many sequels and prequels in video games, such as ''Super Mario Bros.'' and ''Kung Fu'', along with new titles such as ''Commando'', ''Duck Hunt'', '' Gauntlet'', ''Ghosts 'n Goblins'', ''Gradius'', ''Hang-On'', ''Space Harrier'' and ''The Way of the Exploding Fist''. The year's highest-grossing arcade video games were ''Hang-On'' and ''Karate Champ'' in the United States, and ''Commando'' in the United Kingdom. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's bestselling home video game was ''Super Mario Bros.'' Financial performance In the United States, annual home video game sales fell to ( adjusted for inflation) in 1985. Meanwhile, the arcade game industry began recovering in 1985. Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games on the bi-weekly '' Game Machine'' charts in 1985. United Kingdom and United States In the Un ...
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Sinclair User
''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was published in the UK between 1982 and 1993, and was the longest running Sinclair-based magazine. The magazine contained news, game reviews, previews, tips, help guides, columns, readers' letters, and cover-mounted game demos. History In earlier years, the magazine built up personality cults around some of its "hilariously" monikered staff, including Bill "Incorruptible" Scolding, John "Disgusting" Gilbert, Chris "Lunchbreaks" Bourne, Claire "Ligger" Edgely, Richard Price (writer of the "Gordo Greatbelly" adventure tips section), and columnist Andrew Hewson (founder of Hewson Consultants software). Under David Kelly's editorial tenure, the magazine began to focus more on the gaming scene, and featured more colour graphics under designer Garet ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was o ...
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Terrain
Terrain or relief (also topographical relief) involves the vertical and horizontal dimensions of land surface. The term bathymetry is used to describe underwater relief, while hypsometry studies terrain relative to sea level. The Latin word (the root of ''terrain'') means "earth." In physical geography, terrain is the lay of the land. This is usually expressed in terms of the elevation, slope, and orientation of terrain features. Terrain affects surface water flow and distribution. Over a large area, it can affect weather and climate patterns. Importance The understanding of terrain is critical for many reasons: * The terrain of a region largely determines its suitability for human settlement: flatter alluvial plains tend to have better farming soils than steeper, rockier uplands. * In terms of environmental quality, agriculture, hydrology and other interdisciplinary sciences; understanding the terrain of an area assists the understanding of watershed boundaries, dra ...
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Winch
A winch is a mechanical device that is used to pull in (wind up) or let out (wind out) or otherwise adjust the tension of a rope or wire rope (also called "cable" or "wire cable"). In its simplest form, it consists of a spool (or drum) attached to a hand crank. Traditionally, winches on ships accumulated wire or rope on the drum; those that do not accumulate, and instead pass on the wire/rope (see yacht photo above), are called capstans. Despite this, sailboat capstans are most often referred to as winches. Winches are the basis of such machines as tow trucks, steam shovels and elevators. More complex designs have gear assemblies and can be powered by electric, hydraulic, pneumatic or internal combustion drives. It might include a solenoid brake and/or a Mechanical brake stretch wrapper, mechanical brake or ratchet (device), ratchet and pawl which prevents it unwinding unless the pawl is retracted. The rope may be stored on the winch. When trimming a line on a sailboat, the ...
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