Cyberlore Studios
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Cyberlore Studios
Cyberlore Studios, Inc. was an American video game developer based in Northampton, Massachusetts. History The company was founded in 1992 by Lester Humphreys, Ken Grey, and Herb Perez. Since 1992, they produced expansion packs for '' MechWarrior 4'', '' Heroes of Might and Magic II'', and '' Warcraft II: Beyond the Dark Portal''. They also produced '' Playboy: The Mansion'' (2005), a simulation game based on the life of Hugh Hefner and ''Playboy'', and a PlayStation 2 version of the classic board game ''Risk''. Their most notable game is '' Majesty: The Fantasy Kingdom Sim'', whose original concept was created by Jim DuBois, who worked for the company as a senior designer. The company grew from six employees in 1992 to thirty employees in 2000. In 2005, Cyberlore ceased development of general entertainment games after the collapse of their publisher, Hip Games, and the subsequent layoff of two-thirds of their staff. The company refocused on the serious game A serious g ...
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Daily Hampshire Gazette
The ''Daily Hampshire Gazette'' is a six-day morning daily newspaper based in Northampton, Massachusetts, United States, and covering all of Hampshire County, Massachusetts, Hampshire County, southern towns of Franklin County, Massachusetts, Franklin County, and Holyoke, Massachusetts, Holyoke. The newspaper prints Monday through Saturday, with the latter labeled "Weekend Edition". As of , it is the longest running daily newspaper in Massachusetts. Sisters and competitors Newspapers of New England, based in Concord, New Hampshire, owns both the ''Gazette'' and the main daily to the north, ''The Recorder (Greenfield), The Recorder'' of Greenfield, Massachusetts. The ''Gazette'' also competes in its own coverage area with ''The Republican (Springfield, Massachusetts), The Republican'', a regional daily in Springfield, Massachusetts, Springfield. In addition to the daily newspaper, ''Gazette'' newsrooms publish one weekly newspaper serving Northampton's suburbs, based in the new ...
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Jim DuBois
Jim or JIM may refer to: Names * Jim (given name), a given name * Jim, a diminutive form of the given name James * Jim, a short form of the given name Jimmy People and horses * Jim, the nickname of Yelkanum Seclamatan (died April 1911), Native American chief * Juan Ignacio Martínez (born 1964), Spanish footballer, commonly known as JIM * Jim (horse), milk wagon horse used to produce serum containing diphtheria antitoxin * Jim (Medal of Honor recipient) Media and publications * ''Jim'' (book), a book about Jim Brown written by James Toback * ''Jim'' (comics), a series by Jim Woodring * '' Jim!'', an album by rock and roll singer Jim Dale * ''Jim'' (album), by soul artist Jamie Lidell * Jim (''Huckleberry Finn''), a character in Mark Twain's novel * Jim (TV channel), in Finland * Jim (YRF Spy Universe), a fictional film character in the Indian YRF Spy Universe, portrayed by John Abraham * JIM (Flemish TV channel), a Flemish television channel * "Jim" (song), a 194 ...
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Video Game Companies Disestablished In 2005
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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Video Game Development Companies
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took sever ...
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Global Domination
''Global Domination'' is a 1993 strategy game modeled closely on the board game ''Risk''. Impressions Games expanded on the game dividing the world into more territories, adding unit types which could be controlled in a mini-game, adding the concept of unit obsolescence, valuing regions higher or lower than others (for income), and adding the ability to fund intelligence operations. Gameplay Like ''Risk'', ''Global Domination'' is a turn-based game. Each game starts with the players being allocated a few random territories across the globe. The player would then be allocated a certain number of points to invest in purchasing units, researching technology or spending in intelligence operations. Players could then use their units to claim neutral or "brown" territories or to invade other player territories. Players would often have to be careful not to spread their forces too thin, lest they risk their territories revolting (or turning into "purple territories"). The game has four s ...
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Mercenaries
A mercenary is a private individual who joins an armed conflict for personal profit, is otherwise an outsider to the conflict, and is not a member of any other official military. Mercenaries fight for money or other forms of payment rather than for political interests. Beginning in the 20th century, mercenaries have increasingly come to be seen as less entitled to protection by rules of war than non-mercenaries. The Geneva Conventions declare that mercenaries are not recognized as legitimate combatants and do not have to be granted the same legal protections as captured service personnel of the armed forces. In practice, whether or not a person is a mercenary may be a matter of degree, as financial and political interests may overlap. International and national laws of war Protocol Additional GC 1977 (APGC77) is a 1977 amendment protocol to the Geneva Conventions. Article 47 of the protocol provides the most widely accepted international definition of a mercenary, though ...
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