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Cutaway Shot
In film and video, a cutaway is the interruption of a continuously filmed action by inserting a view of something else. It is usually followed by a cut back to the first shot. A cutaway scene is the interruption of a scene with the insertion of another scene, generally unrelated or only peripherally related to the original scene. The interruption is usually quick, and is usually, although not always, ended by a return to the original scene. The effect is of commentary to the original scene, frequently comic in nature. Usage The most common use of cutaway shots in dramatic films is to adjust the pace of the main action, to conceal the deletion of some unwanted part of the main shot, or to allow the joining of parts of two versions of that shot. For example, a scene may be improved by cutting a few frames out of an actor's pause; a brief view of a listener can help conceal the break. Or the actor may fumble some of his lines in a group shot; rather than discarding a good version of t ...
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Film
A film also called a movie, motion picture, moving picture, picture, photoplay or (slang) flick is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images. These images are generally accompanied by sound and, more rarely, other sensory stimulations. The word "cinema", short for cinematography, is often used to refer to filmmaking and the film industry, and to the art form that is the result of it. Recording and transmission of film The moving images of a film are created by photography, photographing actual scenes with a movie camera, motion-picture camera, by photographing drawings or miniature models using traditional animation techniques, by means of computer-generated imagery, CGI and computer animation, or by a combination of some or all of these techniques, and other visual effects. Before the introduction of digital production, series of still imag ...
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Fast Cutting
Fast cutting is a film editing technique which refers to several consecutive shots of a brief duration (e.g. 3 seconds or less). It can be used to quickly convey much information, or to imply either energy or chaos. Fast cutting is also frequently used when shooting dialogue between two or more characters, changing the viewer's perspective to either focus on the reaction of another character's dialog, or to bring to attention the non-verbal actions of the speaking character. One famous example of fast cutting is the shower scene in Alfred Hitchcock's film '' Psycho'' (1960). More recent examples include the can-can scene in Baz Luhrmann's ''Moulin Rouge!'' (2001). The film ''Mind Game'' makes extensive use of fast cutting to convey hundreds of short scenes in the space of fifteen minutes. In '' Run Lola Run'' fast cutting is used to quickly tell stories about minor characters to show how the casual actions of the protagonists have profound impact on what happens to them. In ...
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Cinematography
Cinematography (from ancient Greek κίνημα, ''kìnema'' "movement" and γράφειν, ''gràphein'' "to write") is the art of motion picture (and more recently, electronic video camera) photography. Cinematographers use a lens to focus reflected light from objects into a real image that is transferred to some image sensor or light-sensitive material inside a movie camera. These exposures are created sequentially and preserved for later processing and viewing as a motion picture. Capturing images with an electronic image sensor produces an electrical charge for each pixel in the image, which is electronically processed and stored in a video file for subsequent processing or display. Images captured with photographic emulsion result in a series of invisible latent images on the film stock, which are chemically " developed" into a visible image. The images on the film stock are projected for viewing the same motion picture. Cinematography finds uses in many fields of ...
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Family Guy
''Family Guy'' is an American animated sitcom originally conceived and created by Seth MacFarlane for the Fox Broadcasting Company. The show centers around the Griffin family, Griffins, a dysfunctional family consisting of parents Peter Griffin, Peter and Lois Griffin, Lois; their children, Meg Griffin, Meg, Chris Griffin, Chris, and Stewie Griffin, Stewie; and their anthropomorphism, anthropomorphic pet dog, Brian Griffin, Brian. Set in the fictional city of Quahog, Rhode Island, Quahog, Rhode Island, the show exhibits much of its humor in the form of metafictional cutaway (filmmaking), cutaway gags that often lampoon Culture of the United States, American culture. The family was conceived by MacFarlane after developing two animated films, The Life of Larry and Larry & Steve, ''The Life of Larry'' and ''Larry & Steve''. MacFarlane redesigned the films' protagonist, Larry, and his dog, Steve, and renamed them Peter and Brian, respectively. MacFarlane pitched a seven-minute pil ...
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Cutscene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events. Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as " full motion videos" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio. History ''The Sumerian Game'' (1966), an early mainframe game designed by Mabel Addis, introduced its Sumerian setting with a slideshow synchronized to ...
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Slow Cutting
Slow cutting is a film editing technique which uses shots of long duration. Though it depends on context, it is estimated that any shot longer than about fifteen seconds will seem rather slow to many modern-day viewers, especially those who are accustomed to mainstream Western movies, where slow cuts are uncommon. A famous example of slow cutting can be found in Stanley Kubrick's ''A Clockwork Orange'' (1971). In a segment that lasts three minutes and fifteen seconds and contains only three shots, the main character (Alex de Large) is followed as he walks the length of a futuristic record store, meets two young ladies, and brings them back to his (parents') house for sex. See also * Long take * Motion picture terminology * Fast cutting * Slow cinema Slow cinema is a genre of art cinema characterised by a style that is minimalist, observational, and with little or no narrative, and which typically emphasizes long takes.Steven RoseTwo Years At Sea: little happens, nothing is e ...
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Shot Reverse Shot
Shot/reverse shot (or shot/countershot) is a film technique where one character is shown looking at another character (often off-screen), and then the other character is shown looking back at the first character (a or ). Since the characters are shown facing in opposite directions, the viewer assumes that they are looking at each other. Context Shot/reverse shot is a feature of the "classical" Hollywood style of continuity editing, which deemphasizes transitions between shots such that the spectator perceives one continuous action that develops linearly, chronologically, and logically. It is an example of an eyeline match An eyeline match is a film editing technique associated with the continuity editing system. It is based on the premise that an audience will want to see what the character on-screen is seeing. An eyeline match begins with a character looking at so .... References Sources Cinematography Film editing Cinematic techniques Television terminology ...
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Match Cut
In film, a match cut is a cut from one shot to another where the composition of the two shots are matched by the action or subject and subject matter. For example, in a duel a shot can go from a long shot on both contestants via a cut to a medium closeup shot of one of the duellists. The cut matches the two shots and is consistent with the logic of the action. This is a standard practice in film-making, to produce a seamless reality-effect. Wider context Match cuts form the basis for continuity editing, such as the ubiquitous use of match on action. Continuity editing smooths over the inherent discontinuity of shot changes to establish a logical coherence between shots. Even within continuity editing, though, the match cut is a contrast both with cross-cutting between actions in two different locations that are occurring simultaneously, and with parallel editing, which draws parallels or contrasts between two different time-space locations. A graphic match (as opposed to a gr ...
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L Cut
An L cut is a variant of a split edit film editing technique in which the audio from preceding scene overlaps the picture from the following scene, so that the audio cuts after the picture, and continues playing over the beginning of the next scene. The name of the cut refers to the shape of audio and video pieces of the second of two scenes cut together when it was done on analog film and this technique has been applied since sound film first appeared. See also * J cut * Jump cut * Match cut * Split edit A split edit, is a transition from one shot to another in film or video, where transition of the audio and video happen at different times. This is often done to enhance the aesthetics or flow of the film, allowing the audience to see context—ei ... References Cinematography Cinematic techniques Film editing {{filmmaking-stub ...
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Jump Cut
A jump cut is a cut (transition), cut in film editing in which a single continuous sequential shot of a subject is broken into two parts, with a piece of footage being removed in order to render the effect of jumping forward in time. Camera positions of the subject in the remaining pieces of footage of the sequence should vary only slightly in order to achieve the effect. It is a manipulation of temporal space using the duration of a single shot, and fracturing the duration to move the audience ahead. This kind of cut abruptly communicates the passing of time as opposed to the more seamless dissolve heavily used in films predating Jean-Luc Godard's ''Breathless (1960 film), Breathless'', which made extensive use of jump cuts and popularized the technique during the 1960s. For this reason, jump cuts are considered a violation of classical continuity editing, which aims to give the appearance of continuous time and space in the story-world by de-emphasizing editing, but are sometimes ...
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Flashback (narrative)
A flashback (sometimes called an analepsis) is an interjected scene that takes the narrative back in time from the current point in the story. Flashbacks are often used to recount events that happened before the story's primary sequence of events to fill in crucial backstory. In the opposite direction, a flashforward (or prolepsis) reveals events that will occur in the future. Both flashback and flashforward are used to cohere a story, develop a character, or add structure to the narrative. In literature, internal analepsis is a flashback to an earlier point in the narrative; external analepsis is a flashback to a time before the narrative started. In film, flashbacks depict the subjective experience of a character by showing a memory of a previous event and they are often used to "resolve an enigma". Flashbacks are important in film noir and melodrama films. In films and television, several camera techniques, editing approaches and special effects have evolved to alert the v ...
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Dissolve (filmmaking)
In the post-production process of film editing and video editing, a dissolve (sometimes called a lap dissolve) is a type of film transition in which one sequence fades over another. The terms fade-out (also called fade to black) and fade-in are used to describe a transition to and from a blank image. This is in contrast to a cut, where there is no such transition. A dissolve overlaps two shots for the duration of the effect, usually at the end of one scene and the beginning of the next, but may be used in montage sequences also. Generally, but not always, the use of a dissolve is held to indicate that a period of time has passed between the two scenes. Also, it may indicate a change of location or the start of a flashback. Creation of effect In film, this effect is usually created with an optical printer by controlled double exposure from frame to frame. In linear video editing or a live television production, the same effect is created by interpolating voltages of the video ...
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