Custodian Capture
Custodial capture is a technical term in board games referring to a particular form of capturing. It occurs when a player has placed two of his pieces on opposite sides of an opponent's piece. This mode of capture is unusual in most modern games and was most popular during the Dark Ages, particularly in Northern Europe. Some native games such as Mak-yek still retain this form of capture. Other games which use custodian capture: Hasami shogi, Ludus latrunculorum, Tafl games Tafl games (pronounced avl also known as hnefatafl games) are a family of ancient Nordic and Celtic strategy board games played on a checkered or latticed gameboard with two armies of uneven numbers. Most probably they are based upon the Rom ... Board game terminology {{Board-game-stub ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dark Ages (historiography)
The ''Dark Ages'' is a term for the Early Middle Ages, or occasionally the entire Middle Ages, in Western Europe after the fall of the Western Roman Empire that characterises it as marked by economic, intellectual and cultural decline. The concept of a "Dark Age" originated in the 1330s with the Italian scholar Petrarch, who regarded the post-Roman centuries as "dark" compared to the "light" of classical antiquity.. Reprinted from: The term employs traditional black-and-white dualism, light-versus-darkness imagery to contrast the era's "darkness" (ignorance and error) with earlier and later periods of "light" (knowledge and understanding). The phrase ''Dark Age'' itself derives from the Latin ''saeculum obscurum'', originally applied by Caesar Baronius in 1602 when he referred to a tumultuous period in the 10th and 11th centuries. The concept thus came to characterize the entire Middle Ages as a time of intellectual darkness in Europe between the fall of Rome and the Renaissance ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mak-yek
Mak-yek ( th, หมากแยก, ) is a two-player abstract strategy board game played in Thailand and Myanmar. Players move their pieces as in the rook in Chess and attempt to capture their opponent's pieces through custodian and intervention capture. The game may have been first described in literature by Captain James Low a writing contributor in the 1839 work ''Asiatic Researches; or, Transactions of the Society, Instituted in Bengal, For Inquiring into The History, The Antiquities, The Arts and Sciences, and Literature of Asian, Second Part of the Twentieth Volume'' in which he wrote chapter X ''On Siamese Literature'' and documented the game as Maak yék. Another early description of the game is by H.J.R. Murray in his 1913 work ''A History of Chess'', and the game was written as Maak-yek.see footnote 15 on page 114 of "A History of Chess"(1913) by H.J.R. Murray. Setup The game is played on an 8 by 8 square board by two players each having a set of sixteen pieces or ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hasami Shogi
Hasami shogi (はさみ将棋 ''hasami shōgi'', "intercepting chess") is a variant of shogi (Japanese chess). The game has two main variants, and all Hasami variants, unlike other shogi variants, use only one type of piece, and the winning objective is not checkmate. One main variant involves capturing all but one of the opponent's men; the other involves building an unbroken vertical or horizontal chain of five-in-a-row. Hasami shogi possesses simple rules while offering complex strategy. Variant 1 is popular among Japanese children.Pritchard (1994), p. 65 Variant 1 Play is on a traditional shogi board, with each player having nine men. Traditional shogi pawns (''fu'') can be used as men; unpromoted pawns (歩) for Black (先手 ''sente''), promoted pawns (と) for White (後手 ''gote''). At the start of the game each player's pieces fill their first , with Black's men on the lower side of the board. Black moves first, then players alternate turns. A player wins by capturing ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ludus Latrunculorum
''Ludus latrunculorum'', ''latrunculi'', or simply ''latrones'' ("the game of brigands", or "the game of soldiers" from ''latrunculus'', diminutive of ''latro'', mercenary or highwayman) was a two-player strategy board game played throughout the Roman Empire. It is said to resemble chess or draughts, but is generally accepted to be a game of military tactics. Because of the scarcity of sources, reconstruction of the game's rules and basic structure is difficult, and therefore there are multiple interpretations of the available evidence. History Sources The game of ''latrunculi'' is believed to be a variant of earlier Greek games known variously as '' Petteia'', ''pessoí'', ''psêphoi'', ''poleis'' and '' pente grammaí'', to which references are found as early as Homer's time. In Plato's ''Republic'', Socrates' opponents are compared to "bad Petteia players, who are finally cornered and made unable to move." In the '' Phaedrus'', Plato writes that these games come from Egy ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tafl Games
Tafl games (pronounced avl also known as hnefatafl games) are a family of ancient Nordic and Celtic strategy board games played on a checkered or latticed gameboard with two armies of uneven numbers. Most probably they are based upon the Roman game Ludus latrunculorum. Names of different variants of Tafl include Hnefatafl, Tablut, Tawlbwrdd, Brandubh, Ard Rí, and Alea Evangelii. Games in the tafl family were played in Norway, Sweden, Denmark, Iceland, Britain, Ireland, and Lapland. Tafl gaming was eventually supplanted by chess in the 12th century, Murray 1951, pp. 56–57. but the tafl variant of the Sami people, tablut, was in play until at least the 18th century. The rules for tablut were written down by the Swedish naturalist Linnaeus in 1732, and these were translated from Latin to English in 1811. All modern tafl games are based on the 1811 translation, which had many errors. New rules were added to amend the issues resulting from these errors, leading to the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |