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Crystal Crazy
''Crystal Crazy'' is an action game, published by Casady & Greene for the Classic Mac OS in 1993. It is the sequel to ''Crystal Quest''. The aim of the game is to collect crystals. Unlike ''Crystal Quest'', which included a "Critter Editor," ''Crystal Crazy'' has no functionality for easily editing aspects of the game such as the enemy graphics. Versions of ''Crystal Crazy'' before 1.05 do not have sound on PowerPC-based Macintoshes. The last version is 1.06. It is not possible to play this game on Intel-based Macs without an emulator (a technique that would work with any modern operating system). Gameplay The player commands a spaceship piloted by a cow. When all in-game lives are expended, a cutscene depicts a cow in a spaceship, flying across the screen, towing a banner that says, " In space, no one can hear you moo." The general objective of Crystal Crazy is to collect all the crystals on a given stage, and often to complete other quests, then escape through an opening at ...
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Casady & Greene
Casady & Greene (sometimes abbreviated to C&G) was a software publisher and developer active from 1988 to 2003. The company primarily released software for Macintosh, but also released software for Windows and Newton. Casady & Greene was formed in 1988 when Greene, Inc. acquired CasadyWare, a company owned by Robin Casady. Robin Casady founded Casady Company in 1984. Initially, it was a Macintosh bitmap font publisher. The fonts were jointly developed by Robin Casady and Richard Ware. Casady Co first advertised in the January 1985 issue of Macworld magazine. To defray Macworld exhibition costs, Casady Co shared exhibition floor space with Greene Johnson, Inc. which sold Spellswell, a stand-alone spelling checker for the Macintosh. Along with exhibition floor space, Casady Co shared the company's credit card merchant account so that Greene Johnson could sell their software. Otherwise, the two companies were separate entities. In 1986, Casady Co expanded into publishing Postscrip ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Video Game Sequels
A sequel is a work of literature, film, theatre, television, music or video game that continuity (fiction), continues the story of, or expanded universe, expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work. In many cases, the sequel continues elements of the original story, often with the same characters and settings. A sequel can lead to a film series, series, in which key elements appear repeatedly. Although the difference between more than one sequel and a series is somewhat arbitrary, it is clear that some media franchises have enough sequels to become a series, whether originally planned as such or not. Sequels are attractive to creators and to publishers because there is less risk involved in returning to a story with known popularity rather than developing new and untested characters and settings. Au ...
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Shooter Games
Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range weapons, and can be used in combination with other tools such as grenades for indirect offense, armor for additional defense, or accessories such as telescopic sights to modify the behavior of the weapons. A common resource found in many shooter games is ammunition, armor or health, or upgrades which augment the player character's weapons. Shooter games test the player's spatial awareness, reflexes, and speed in both isolated single player or networked multiplayer environments. Shooter games encompass many subgenres that have the commonality of focusing on the actions of the avatar engaging in combat with a weapon against both code-driven NPC enemies or other avatars controlled by other players. Subgenres Shoot 'em up Shoot 'em ...
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Classic Mac OS-only Games
A classic is an outstanding example of a particular style; something of lasting worth or with a timeless quality; of the first or highest quality, class, or rank – something that exemplifies its class. The word can be an adjective (a ''classic'' car) or a noun (a ''classic'' of English literature). It denotes a particular quality in art, architecture, literature, design, technology, or other cultural artifacts. In commerce, products are named 'classic' to denote a long-standing popular version or model, to distinguish it from a newer variety. ''Classic'' is used to describe many major, long-standing sporting events. Colloquially, an everyday occurrence (e.g. a joke or mishap) may be described in some dialects of English as 'an absolute classic'. "Classic" should not be confused with ''classical'', which refers specifically to certain cultural styles, especially in music and architecture: styles generally taking inspiration from the Classical tradition, hence classicism. ...
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Classic Mac OS Games
A classic is an outstanding example of a particular style; something of lasting worth or with a timeless quality; of the first or highest quality, class, or rank – something that exemplifies its class. The word can be an adjective (a ''classic'' car) or a noun (a ''classic'' of English literature). It denotes a particular quality in art, architecture, literature, design, technology, or other cultural artifacts. In commerce, products are named 'classic' to denote a long-standing popular version or model, to distinguish it from a newer variety. ''Classic'' is used to describe many major, long-standing sporting events. Colloquially, an everyday occurrence (e.g. a joke or mishap) may be described in some dialects of English as 'an absolute classic'. "Classic" should not be confused with ''classical'', which refers specifically to certain cultural styles, especially in music and architecture: styles generally taking inspiration from the Classical tradition, hence classicism. ...
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1993 Video Games
File:1993 Events Collage.png, From left, clockwise: The Oslo I Accord is signed in an attempt to resolve the Israeli–Palestinian conflict; The Russian White House is shelled during the 1993 Russian constitutional crisis; Czechoslovakia is peacefully dissolved into the Czech Republic and Slovakia; In the United States, the ATF besieges a compound belonging to David Koresh and the Branch Davidians in a search for illegal weapons, which ends in the building being set alight and killing most inside; Eritrea gains independence; A major snow storm passes over the United States and Canada, leading to over 300 fatalities; Drug lord and narcoterrorist Pablo Escobar is killed by Colombian special forces; Ramzi Yousef and other Islamic terrorists detonate a truck bomb in the subterranean garage of the North Tower of the World Trade Center in the United States., 300x300px, thumb rect 0 0 200 200 Oslo I Accord rect 200 0 400 200 1993 Russian constitutional crisis rect 400 0 600 2 ...
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GameFAQs
GameFAQs is a website that hosts FAQs and walkthroughs for video games. It was created in November 1995 by Jeff Veasey and was bought by CNET Networks in May 2003. It is currently owned by Fandom, Inc. since October 2022. The site has a database of video game information, cheat codes, reviews, game saves, box art images, and screenshots, almost all of which are submitted by volunteer contributors. The systems covered include the 8-bit Atari platform through modern consoles, as well as computer games and mobile games. Submissions made to the site are reviewed by the site's current editor, Allen "SBAllen" Tyner. GameFAQs hosts an active message board community, which has a separate discussion board for each game in the site's database, along with a variety of other boards. From 2004 to 2012, most of the game-specific boards were shared between GameFAQs and GameSpot, another CBS Interactive website. However, on March 23, 2012, it was announced the sites will once again start ...
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Macworld
''Macworld'' is a website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG Inc. It started life as a print magazine in 1984 and had the largest audited circulation (both total and newsstand) of Macintosh-focused magazines in North America, more than double its nearest competitor, ''MacLife'' (formerly ''MacAddict''). ''Macworld'' was founded by David Bunnell and Cheryl Woodard (publishers) and Andrew Fluegelman (editor). It was the oldest Macintosh magazine still in publication, until September 10, 2014, when IDG, its parent company, announced it was discontinuing the print edition and laid off most of the staff, while continuing an online version. History of Macworld In 1997, the publication was renamed ''Macworld, incorporating MacUser'' (a name reflected subtly on the magazine's Table of Contents page) to reflect the consolidation of the Ziff-Davis-owned ''MacUser'' magazine into the International Data Group-owned ''Macworld'' wit ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of the ...
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In Space No One Can Hear You Scream
''Alien'' is a 1979 Science fiction film, science fiction horror film directed by Ridley Scott and written by Dan O'Bannon. Based on a story by O'Bannon and Ronald Shusett, it follows the crew of the commercial space tug ''Nostromo'', who, after coming across a mysterious derelict spaceship on an undiscovered moon, find themselves up against Alien (creature in Alien franchise), an aggressive and deadly extraterrestrial set loose on the ''Nostromo''. The film stars Tom Skerritt, Sigourney Weaver, Veronica Cartwright, Harry Dean Stanton, John Hurt, Ian Holm, and Yaphet Kotto. It was produced by Gordon Carroll, David Giler, and Walter Hill (director), Walter Hill through their company Brandywine Productions, and was distributed by 20th Century Fox. Giler and Hill revised and made additions to the script; Shusett was the executive producer. The Alien and its accompanying artifacts were designed by the Swiss artist H. R. Giger, while concept artists Ron Cobb and Chris Foss designed ...
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Peachpit Press
Peachpit is a publisher of books focused on graphic design, web design, and development. Peachpit's parent company is Pearson Education, which owns additional educational media brands including Addison-Wesley, Prentice Hall, and New Riders. Founded in 1986, Peachpit publishes the ''Visual QuickStart Guide'', ''Visual QuickPro Guide'', and ''Classroom in a Book'' series, in addition to the design imprint New Riders and its ''Voices That Matter'' series. Peachpit is the official publishing partner for Adobe Systems, Lynda.com, Apple Certified at Apple Inc, and other tech corporations. History Peachpit Press was founded in 1986 by Ted Nace and Michael Gardner, and the two co-authored the company's first book, ''LaserJet Unlimited.'' Gardner served on the board of the company from 1986 to 1994 but did not take an active role in the company. Nace and Gardner named the company Peachpit because at the time, Nace and several of his friends were "living and working in a peach colored ho ...
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