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Criticom
''Criticom'' is a 1995 fighting game, fighting video game developed by Kronos Digital Entertainment for the PlayStation (console), PlayStation. It was originally released by Vic Tokai on November 29, 1995 followed by a Sega Saturn port in 1996. An early Polygonal modeling, polygonal 3D fighting game, it features a mystery sci-fi backstory and eight fighters from across the galaxy, each attempting to get their hands on a crystal artifact. Critics praised the game's visuals and presentation but widely panned its gameplay mechanics. Gameplay The fighting action takes place on a round, elevated platform. Each fighter begins the fight with a full power meter and one power meter refill in reserve that is activated when the primary meter is depleted. There are no rounds. The fight runs until one fighter is knocked out (no more power in their meter), one is knocked out of the arena (or steps/jumps out), or the time runs out. As the game progresses, the player gains access to two addition ...
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Dark Rift
''Dark Rift'' is a 1997 3D fighting video game for the Nintendo 64 and Microsoft Windows, developed by Kronos Digital Entertainment and published by Vic Tokai. It is notable for being the first N64 game to run at 60 frames per second. Though ''Dark Rift'' has been referred to as the Nintendo 64's first native fighting game, in actuality it started development as a Sega Saturn game. In addition, it was originally announced that the Windows version of the game would precede the Nintendo 64 version by one month. Gameplay Players choose from eight playable characters to start; there are also two hidden characters which are unlocked by completing the game in single-player mode. Fights go for a default three-out-of-five rounds, as opposed to the more conventional two-out-of-three. Plot ''Dark Rift'' takes place far in the future, sometime after the events of ''Criticom''. Gameplay spans three dimensions: the Neutral Dimension (where Earth is located), the Dark Dimension (home to ...
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Kronos Digital Entertainment
Kronos Digital Entertainment was an American video game developer, founded by Stan Liu in 1992. It developed original properties, beginning with the visually appealing early 3D graphics, 3D fighting games ''Criticom'', ''Dark Rift'' and ''Cardinal Syn'' (called the "Trilogy of Terror" by one gaming journalist). Kronos gained greater critical and commercial success for its later ''Fear Effect'' series with Eidos Interactive, Eidos, and retained all rights to the franchise. It was developing the third Fear installment, ''Fear Effect Inferno'', when Eidos discontinued funding following a major budget restructuring. The developer then shopped the game around to other publishers before failing to secure a deal and finish it. It dissolved soon after, finally releasing ''Fear Effect 2: Retro Helix''. Outside of video games, they provided computer animation to ''Spider-Man (1994 TV series), Spider Man'' on Fox Kids. Games Animation References External links * Interview with Stan ...
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Vic Tokai
Tokai Communications Corporation Inc (known as Vic Tokai Corporation until 2011) is a telecommunications company in Japan providing DSL services and network solutions. Its headquarters are in the in Aoi-ku, Shizuoka, Shizuoka Prefecture. In North America, it is best known for its video games during the late 1980s and throughout the 1990s. In the US, they published games for the Nintendo Entertainment System, the Game Boy, the Super Nintendo Entertainment System, the Nintendo 64, the Sega Genesis, the Sega CD, the Sega Saturn, and the PlayStation. History Vic Tokai was founded on as Yaizu Cable Vision Co, a CATV service provider. The following year, in 1978, it adopted the name of Vic Tokai. The "Vic" in Vic Tokai's name stood for Valuable Information & Communication. The "Tokai" part is the name of its then parent company, Tokai Corporation, a Japanese natural gas utility founded in 1950. Vic Tokai began selling data processing services and computer hardware in April 1982, ...
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Fighting Game
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage hand-to-hand combat, often with martial arts, but some may include weaponry. Battles are usually set in a fixed-size arena along a two-dimensional Plane (mathematics), plane, where characters navigate the plane horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as ''Tekken (video game), Tekken'' and Soulblade while some are set in fully three-dimensional environments without restricting characters' movement, such as Power Stone (video game), ''Power Stone'' and ''Naruto: Ultimate Ninja Storm''; these are sometimes referred to as "3D arena" fighting games. The fighting game ...
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Point Of View (company)
Point of View, Inc. was a privately held developer of video games headquartered in Irvine, California. It is known for working with Midway Games on many titles including ''NFL Blitz'', ''Ready 2 Rumble Boxing'', and '' MLB Slugfest 2004''. The company was dissolved in 2010. History Point of View was founded in February 1996 by three game industry veterans. The leaders of the company are founders Chris Warner (President) Mark Nausha (Vice President Business Development) and Mike Terlecki (Vice President of Technology). Many of the company's employees previously worked at studios such as Interplay and Troika Games. The studio employed 30 developers in 2009, and worked on ''Damnation'' and '' TNA Impact!: Cross The Line''. In 2010, after a tumultuous relationship with partner Blue Omega Entertainment, and UK based publisher Codemasters, the company went out of business citing "financial difficulties" and lack of work. Games Point of View has developed titles stretching from the ...
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Fighting Game
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage hand-to-hand combat, often with martial arts, but some may include weaponry. Battles are usually set in a fixed-size arena along a two-dimensional Plane (mathematics), plane, where characters navigate the plane horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as ''Tekken (video game), Tekken'' and Soulblade while some are set in fully three-dimensional environments without restricting characters' movement, such as Power Stone (video game), ''Power Stone'' and ''Naruto: Ultimate Ninja Storm''; these are sometimes referred to as "3D arena" fighting games. The fighting game ...
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Tekken (video Game)
is a 1994 fighting game developed and published by Namco. It was originally released on Arcade game, arcades, then Porting#Porting of video games, ported to the PlayStation (console), PlayStation home console in 1995. One of the earliest 3D computer graphics, 3D Polygonal modeling, polygon-based games of the genre, ''Tekken'' was Namco's answer to ''Virtua Fighter'' and was designed by Seiichi Ishii, who himself was also ''Virtua Fighter (video game), Virtual Fighter'' designer when he worked at Sega previously. The game was developed on the purpose-built low-cost Namco System 11, System 11 board, based on PlayStation hardware. Tekken was innovative in that it featured multiple game modes for a fighting game, which was not limited to the fighting game genre but also displayed Galaga on the loading screen. Plotwise, the game revolves around a tournament set up by Heihachi Mishima, who attempts to prove his power to his revenge-seeking son and protagonist, Kazuya Mishima, Kazuya. ...
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Game Players
''Game Players'' was a monthly video game magazine founded by Robert C. Lock in 1989 and originally published by Signal Research in Greensboro, North Carolina. The original publication began as ''Game Players Strategy to Nintendo Games'' (the cover featured a disclaimer that claimed it had no affiliation with Nintendo, which already had its official publication in ''Nintendo Power''). The magazine evolved over the years, spinning off a separate publication called ''Game Players Sega Genesis Guide'' when Sega entered the console market. These two magazines were later folded together into one magazine. In 1996, the magazine changed its name to ''Ultra Game Players'' and introduced a radically different format. At the end of its run, it turned into ''Game Buyer'', before being cancelled in 1998. History Around 1992, Signal Research was shut down by investors that seized the company because of fiscal mismanagement. The publishing house was revived by an investment group as GP Publ ...
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The Official Magazine
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee'' ...
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