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Crea-Tech
Crea-Tech ( ja, 有限会社クレアテック) was Japanese video game developer that was located in Koto, Tokyo, Japan and was founded by Hiroshi Miyaoka in 1988. The company was best known for developing the role-playing video game series ''Metal Max''. They also developed many board games. The company developed console games mainly, but also had some computer games and mobile games. Products * ''Metal Max'' series ** ''Metal Max'' – NES ** '' Metal Max 2'' – SNES ** '' Metal Max 3'' – Nintendo DS * '' Tenkuu no Restaurant'' – PlayStation * ''Tower Dream'' – SNES, PlayStation * ''Itadaki Street 3'' – PS2 * '' CATAN'' – PC, PS2 * ''Pikiinya!'' – SNES * '' Genjū Ryodan'' – SNES * ''Hero Connection A hero (feminine: heroine) is a real person or a main fictional character who, in the face of danger, combats adversity through feats of ingenuity, courage, or strength. Like other formerly gender-specific terms (like ''actor''), ''hero' ...'' – ...
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Metal Max (series)
is a role-playing video game series created by Hiroshi Miyaoka and his studio Crea-Tech. The first title was developed by Crea-Tech in collaboration with Data East, and was published by Data East in 1991. Due to the bankruptcy of Data East and trademark problems, some titles were released by Success co. under the title . Since the trademark issue was resolved by Enterbrain, some games in the series has been released under the title ''Metal Max'' again. Set in a post-apocalyptic open world, the games in the ''Metal Max'' series are turn-based, nonlinear, vehicle combat, role-playing video games. There have been six ''Metal Max'' games and five ''Metal Saga'' games, in addition to remakes of several ''Metal Max'' titles. Notable installments in the series released for NES, Super NES, PlayStation 2, Nintendo DS and Nintendo 3DS; the series has had mobile and browser releases as well. Most titles only saw release in Japan, the first ''Metal Saga'' being the only console title ...
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Metal Max
is a role-playing video game series created by Hiroshi Miyaoka and his studio Crea-Tech. The first title was developed by Crea-Tech in collaboration with Data East, and was published by Data East in 1991. Due to the bankruptcy of Data East and trademark problems, some titles were released by Success co. under the title . Since the trademark issue was resolved by Enterbrain, some games in the series has been released under the title ''Metal Max'' again. Set in a post-apocalyptic open world, the games in the ''Metal Max'' series are turn-based, nonlinear, vehicle combat, role-playing video games. There have been six ''Metal Max'' games and five ''Metal Saga'' games, in addition to remakes of several ''Metal Max'' titles. Notable installments in the series released for NES, Super NES, PlayStation 2, Nintendo DS and Nintendo 3DS; the series has had mobile and browser releases as well. Most titles only saw release in Japan, the first '' Metal Saga'' being the only console ...
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Pikiinya!
is a Japan-exclusive action-puzzle video game developed by Crea-Tech and published by ASCII, which was released in 1997 for the Super Famicom. Summary ''Pikiinya!'' takes the Tetris-esque formula of blocks falling from the sky and adds gyrating tropical-type penguins. They excite easily, and sleep when they are alone and/or bored. These penguins just want to live in peace, and throughout the story mode in the game they must constantly fight against people that want to capture them including poachers, witch doctors, and mad scientists. The characters were designed by Tamakichi Sakura (the artist of ''Super Mario Adventures ''Super Mario Adventures'' is an anthology of comics that ran in ''Nintendo Power'' throughout 1992, featuring the characters from Nintendo's ''Mario'' series and based loosely on ''Super Mario World''. In 1993, the series was also serialized in ...''). The game designers were Hiroshi Miyaoka and Tomoki Tauchi. The voices are from Maki Yagita. Sequel/ ...
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Tower Dream
Crea-Tech ( ja, 有限会社クレアテック) was Japanese video game developer that was located in Koto, Tokyo, Japan and was founded by Hiroshi Miyaoka in 1988. The company was best known for developing the role-playing video game series '' Metal Max''. They also developed many board games. The company developed console games mainly, but also had some computer games and mobile games. Products * ''Metal Max'' series ** '' Metal Max'' – NES ** '' Metal Max 2'' – SNES ** '' Metal Max 3'' – Nintendo DS * '' Tenkuu no Restaurant'' – PlayStation * '' Tower Dream'' – SNES, PlayStation * '' Itadaki Street 3'' – PS2 * ''CATAN'' – PC, PS2 * ''Pikiinya!'' – SNES * '' Genjū Ryodan'' – SNES * '' Hero Connection'' – Mobile Mobile may refer to: Places * Mobile, Alabama, a U.S. port city * Mobile County, Alabama * Mobile, Arizona, a small town near Phoenix, U.S. * Mobile, Newfoundland and Labrador Arts, entertainment, and media Music Groups and labels ...
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Metal Max 3
is the seventh entry in the '' Metal Max series'' (counting the ''Metal Saga series'' and remakes but not counting the mobile game). It is a vehicle combat RPG produced by Cattle Call and co-published by Kadokawa Games, Enterbrain, and Crea-Tech for the Nintendo DS exclusively in Japan in 2010. In 1993, '' Metal Max 2'' was published by Data East, who retained the trademark rights to the series until its closure in 2003 and the liquidation of its intellectual properties in 2004. In April 2009, Enterbrain (Kadokawa's subsidiary) obtained the rights and published ''Metal Max 3'' the next year. It is the first numbered entry in the series in 17 years. A remade version of '' Metal Max 2'' for the Nintendo DS was published in 2011, and utilizes ''Metal Max 3''s engine. Similarly to its predecessors, the game is open-ended and non-linear. Gameplay Much of the gameplay is similar to its predecessors, ''Metal Max'' and '' Metal Max 2''. The game is open-ended and non-linear, with ...
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Metal Max 2
''Metal Max 2'' () is the second entry in the ''Metal Max'' series. It was a vehicle combat RPG published in Japan by Data East in 1993 for the Super Famicom in 1993. Ten years later in 2003, the game was ported to the Game Boy Advance with a few new bounties by Now Production under the title ''Metal Max 2 Kai''. In December 8, 2011, a full remake with upgraded graphics in the vein of '' Metal Max 3'' and using its game engine was released in Japan for the Nintendo DS and titled ''Metal Max 2 Reloaded''. Gameplay Much of the gameplay is similar to its predecessor, ''Metal Max''. The game is open-ended and non-linear, with the player given the freedom to decide where to go and what missions to do in whichever order. The player can choose the character classes, such as a mechanic or soldier, for the player characters. The battles are turn-based, with the characters able to fight either on foot or using tanks. The tanks can be created and customized by the player, who can m ...
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Itadaki Street 3
is a party video game series originally created by ''Dragon Quest'' designer Yuji Horii. It is currently owned by Square Enix and Kadokawa. The first game was released in Japan on Nintendo's Famicom console in 1991. Since then, new installments in the series have been released for the Super Famicom, PlayStation, PlayStation 2, PlayStation Portable, Nintendo DS, Mobile Phones, Android, iOS, PlayStation 4 and PlayStation Vita. The series was exclusive to Japan prior to the 2011 ''Itadaki Street Wii'', which is released as ''Fortune Street'' in North America and ''Boom Street'' in PAL regions. Development Horii in a 1989 interview stated he was working on a board game with former Famitsu editor Yoshimitsu Shiozaki and that working in a "completely different genre" to the ''Dragon Quest'' games was worthwhile. While creating the first stage, a play test revealed the board was really hard, so a practice stage was constructed and was also too difficult, leading to stage one eventua ...
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Video Game Development Companies
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical ...
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Video Game Companies Of Japan
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Amusement Companies Of Japan
Amusement is the state of experiencing humorous and entertaining events or situations while the person or animal actively maintains the experience, and is associated with enjoyment, happiness, laughter and pleasure. It is an emotion with positive valence and high physiological arousal. Amusement is considered an " epistemological" emotion because humor occurs when one experiences a cognitive shift from one knowledge structure about a target to another, such as hearing the punchline of a joke. The pleasant surprise that happens from learning this new information leads to a state of amusement which people often express through smiling, laughter or chuckling. Current studies have not yet reached consensus on the exact purpose of amusement, though theories have been advanced in the fields of psychology, psychiatry, and sociology. In addition, the precise mechanism that causes a given element (image, sound, behavior, etc.) to be perceived as more or less 'amusing' than another sim ...
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Video Game Companies Established In 1988
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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