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Cosmic Osmo And The Worlds Beyond The Mackerel
''Cosmic Osmo and the Worlds Beyond the Mackerel'' is a graphic adventure computer game for the Macintosh computer line (Plus, SE, SE/30, II Series, Classic, LC) created by Cyan, Inc. It was published in 1989 and won the 1990 Mac User's Editors' Choice Award for the "Best Recreational Program" category. ''Spelunx'', Cyan's next title, was made with a similar style of gameplay. In 2007, a new Cosmic Osmo game titled '' Cosmic Osmo's: Hex Isle'' was released, based loosely on the original's setting but with a more traditional platform game style of gameplay. Game mechanics The game features a point-and-click interface. The player clicks on various elements in a scene to trigger events. To move between scenes and rooms, the player clicks on doors or near the edge of the screen. The game begins when the player enters an animated spaceship hovering in front of the title screen. While inside the ship, he can trigger various events. The spaceship gives the player the ability to vis ...
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Cyan Worlds
Cyan, Inc., also known as Cyan Worlds, Inc., is an American video game developer. Founded as Cyan Productions by brothers Rand and Robyn Miller in 1987, the company is best known as the creator of the ''Myst'' series. The company is located in Mead, Washington, just outside Spokane. ''Myst'' became the best-selling PC game ever made when it was released in 1993, and remained so for several years afterwards. It spawned several sequels, including ''Riven'' and the massively multiplayer online adventure '' Myst Online: Uru Live''. Before ''Myst'', the company created children's games such as ''The Manhole''. In 2016, they released the Kickstarter-funded game ''Obduction''. History Pre-Myst Cyan was founded in 1987 by brothers Rand and Robyn Miller, operating out of their parents' basement in their Spokane, Washington home. Rand had been programming games as a junior high school student in the 1980s, while Robyn studied music and arts in high school. The two found a common grou ...
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HyperCard
HyperCard is a software application and development kit for Apple Macintosh and Apple IIGS computers. It is among the first successful hypermedia systems predating the World Wide Web. HyperCard combines a flat-file database with a graphical, flexible, user-modifiable interface. HyperCard includes a built-in programming language called HyperTalk for manipulating data and the user interface. This combination of features – a database with simple form layout, flexible support for graphics, and ease of programming – suits HyperCard for many different projects such as rapid application development of applications and databases, interactive applications with no database requirements, command and control systems, and many examples in the demoscene. HyperCard was originally released in 1987 for $49.95 and was included free with all new Macs sold afterwards. It was withdrawn from sale in March 2004, having received its final update in 1998 upon the return of Steve Jobs to Apple. Hyp ...
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Cotton Swab
Cotton is a soft, fluffy Staple (textiles), staple fiber that grows in a wikt:boll, boll, or protective case, around the seeds of the cotton plants of the genus ''Gossypium'' in the mallow family Malvaceae. The fiber is almost pure cellulose, and can contain minor percentages of waxes, fats, pectins, and water. Under natural conditions, the cotton bolls will increase the dispersal of the seeds. The plant is a shrub native to tropical and subtropical regions around the world, including the Americas, Africa, Egypt and India. The greatest diversity of wild cotton species is found in Mexico, followed by Australia and Africa. Cotton was independently domesticated in the Old and New Worlds. The fiber is most often Spinning (textiles), spun into yarn or thread and used to make a soft, breathable, and durable textile. The use of cotton for fabric is known to date to prehistoric times; fragments of cotton fabric dated to the fifth millennium BC have been found in the Indus Valley civ ...
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Wired (magazine)
''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Francisco, California, and has been in publication since March/April 1993. Several spin-offs have been launched, including '' Wired UK'', ''Wired Italia'', ''Wired Japan'', and ''Wired Germany''. From its beginning, the strongest influence on the magazine's editorial outlook came from founding editor and publisher Louis Rossetto. With founding creative director John Plunkett, Rossetto in 1991 assembled a 12-page prototype, nearly all of whose ideas were realized in the magazine's first several issues. In its earliest colophons, ''Wired'' credited Canadian media theorist Marshall McLuhan as its "patron saint". ''Wired'' went on to chronicle the evolution of digital technology and its impact on society. ''Wired'' quickly became recognized ...
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Macworld
''Macworld'' is a website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG Inc. It started life as a print magazine in 1984 and had the largest audited circulation (both total and newsstand) of Macintosh-focused magazines in North America, more than double its nearest competitor, ''MacLife'' (formerly ''MacAddict''). ''Macworld'' was founded by David Bunnell and Cheryl Woodard (publishers) and Andrew Fluegelman (editor). It was the oldest Macintosh magazine still in publication, until September 10, 2014, when IDG, its parent company, announced it was discontinuing the print edition and laid off most of the staff, while continuing an online version. History of Macworld In 1997, the publication was renamed ''Macworld, incorporating MacUser'' (a name reflected subtly on the magazine's Table of Contents page) to reflect the consolidation of the Ziff-Davis-owned ''MacUser'' magazine into the International Data Group-owned ''Macworld'' wit ...
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MacUser (US Edition)
''MacUser'' was a monthly computer magazine published by Ziff Davis in the United States, while the UK edition was published by Dennis Publishing. History and profile ''MacUser'' started publication in late 1985 as a four-color monthly and contained general interest Mac articles. In 1986 the magazine was acquired by Ziff Davis. It had reviews and regular columns for novice and experienced users with a more humorous view of the Macintosh world than other publications of the time. Games were reviewed and well as business and productivity software. A unique feature, not available in other publications, was the inclusion of about 250 capsule reviews in each edition. The initial cover price was $3.50 with an annual subscription of $23 per year or $42 for two-years. In 1997, the publication was absorbed into ''Macworld'' as ''Macworld, incorporating MacUser'' (a name reflected subtly on the magazine's Table of Contents page) reflecting a consolidation of the Ziff Davis-owned ''MacUser ...
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Score (gaming)
In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in the game can raise or lower the score of different parties. Most games with score use it as a quantitative indicator of success in the game, and in competitive games, a goal is often made of attaining a better score than one's opponents in order to win. Video games In video games that feature scoring, points are usually an optional, side component of gaming. Players may achieve points through normal gameplay, but their score will often not have an immediate relevance to the game itself. Instead, playing to beat a "high score" set by the game program, another player or oneself becomes an extra challenge, adding replay value. In modern gaming, the presence of a score is not as ubiquitous as it was in the past. During the era of arcade games, w ...
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The Manhole
''The Manhole'' is an adventure video game in which the player opens a manhole and reveals a gigantic beanstalk, leading to fantastic worlds. Summary The game was first released on floppy disks in 1988 by Cyan, Inc. (now ''Cyan Worlds'') and distributed through mail order. In 1989, it was produced for Activision as a CD-ROM version based on the floppy disk game. This version was the first computer game distributed on CD-ROM (although there had already been two games released in late 1988 in Japan for NEC's PC Engine game console on its CD-ROM² format). It runs in black-and-white on the Macintosh line of computers. It was created using the HyperTalk programming language by brothers Rand and Robyn Miller, who founded the company Cyan and would go on to produce the best-selling adventure game ''Myst''. ''The Manhole'' was later also released for the PC Engine and FM Towns. The game was re-released for MS-DOS twice, once in 1992 by Activision as ''The Manhole: New and Enhanced'' ...
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Steam (service)
Steam is a Digital distribution of video games, video game digital distribution service and storefront by Valve Corporation, Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to distributing and offering third-party Video game publisher, game publishers' titles in late 2005. Steam offers various features, like digital rights management (DRM), Matchmaking (video games), game server matchmaking, Valve Anti-Cheat, anti-cheat measures, social networking service, social networking and video game live streaming, game streaming services. It provides the user with automatic game updating, saved game cloud synchronization, and community features such as friends messaging, in-game chat and a community market. Valve released a freely available application programming interface (API) called Steamworks in 2008, which developers can use to integrate Steam's functions into their products, including in-gam ...
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LiveCode (company)
LiveCode Ltd. (formerly Runtime Revolution and Cross Worlds Computing) makes the LiveCode cross-platform development environment (formerly called Revolution) for creating applications that run on iOS, Microsoft Windows, Linux, macOS, Android and Browsers. It is similar to Apple's discontinued HyperCard. History LiveCode began as an expert IDE for MetaCard, a development environment and GUI toolkit originally developed for UNIX development and later ported to support Microsoft Windows and macOS compilation. Runtime Revolution Ltd acquired MetaCard in July 2003 and released subsequent versions under the Revolution brand. MetaCard built on the success of its predecessor HyperCard. Both HyperCard and MetaCard utilized an English-like language that was arguably easier to learn than BASIC. Both RevTalk and HyperCard are development environments within the SmallTalk genre and have similar design attributes. The language has been known by several names including Transcript, RevTalk a ...
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GameTap
GameTap was an online video game service established by Turner Broadcasting System (TBS) in 2005. It provided users with classic arcade video games and game-related video content. The service was acquired by French online video game service Metaboli in 2008 as a wholly owned subsidiary; Metaboli aiming to create a global games service. The service remained active until October 2015, when it was shut down by Metaboli. Features GameTap was conceived primarily as an online subscription rental service, competing against mail-based services like GameFly. GameTap offered two subscription levels: a Premium subscription with access to the entire content library, and a Classic subscription with access to older console and arcade games running in emulation. GameTap also sold games via the online distribution method. GameTap initially offered a limited selection of games for free play without a subscription, but this option was discontinued. Originally, GameTap was designed to offer not ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the ...
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