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Corvo Attano
Corvo Attano is a fictional character of Arkane Studios' ''Dishonored'' series. He is the lead protagonist in ''Dishonored'', one of two playable protagonists in ''Dishonored 2'', and has appeared in multiple ''Dishonored'' works, including a comic series, and the first published book of a trilogy of novels announced in 2016. Background Corvo was born on 25th Day, Month of Nets, 1798 in Karnaca, Serkonos to a lower-class family. His father was killed in a logging accident while Corvo was young. He became estranged from his sister Beatrici, and mother who died, as revealed in the second and third editions of the comics, before Corvo left his birthplace to travel to Dunwall. At the age of 16 he won a fighting tournament, the Blade Verbena, for which he was awarded a military rank as officer. At the beginning of the first game, the player is introduced to Corvo serving as a body guard, known as Lord Protector, for the character, Jessamine, who is Empress of the game's fictional m ...
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Dishonored (series)
''Dishonored'' is a series of action-adventure games developed by Arkane Studios, and published by Bethesda Softworks. The franchise started with 2012 with ''Dishonored''. A sequel, ''Dishonored 2'' was released in 2016. A standalone expansion to ''Dishonored 2'', ''Dishonored: Death of the Outsider, Death of the Outsider'', was released in 2017. Common elements ''Dishonored'' is a series of action-adventure games played from a first-person perspective. In the games, the player explores vast levels to assassinate different targets or complete quests. The player assumes control of an assassin who has access to various supernatural powers, which can be used to navigate a level and defeat enemies. The player can collect runes to upgrade their superpowers, or equip bone charms to unlock further boosts. ''Dishonored'' is described as a series of immersive sims. The player is given freedom how they approach their objectives. For instance, the player can use stealth to avoid detection, ...
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University Of Reading
The University of Reading is a public university in Reading, Berkshire, England. It was founded in 1892 as University College, Reading, a University of Oxford extension college. The institution received the power to grant its own degrees in 1926 by royal charter from King George V and was the only university to receive such a charter between the two world wars. The university is usually categorised as a red brick university, reflecting its original foundation in the 19th century. Reading has four major campuses. In the United Kingdom, the campuses on London Road and Whiteknights are based in the town of Reading itself, and Greenlands is based on the banks of the River Thames in Buckinghamshire. It also has a campus in Iskandar Puteri, Malaysia. The university has been arranged into 16 academic schools since 2016. The annual income of the institution for 2016–17 was £275.3 million of which £35.4 million was from research grants and contracts, with an expenditur ...
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Fictional Prison Escapees
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and context of ...
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Fictional Bodyguards In Video Games
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and context of ...
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Bethesda Characters
Bethesda originally referred to the Pool of Bethesda, a pool in Jerusalem, described in the New Testament story of the healing the paralytic at Bethesda. It may also refer to: Places Antigua and Barbuda *Bethesda, Antigua and Barbuda Canada * Bethesda, Simcoe County, Ontario, Canada *Bethesda, York Regional Municipality, Ontario, Canada South Africa *Nieu-Bethesda, South Africa Suriname *Bethesda, Suriname, a former leper colony United Kingdom *Bethesda, Gwynedd, Wales ** Bethesda Athletic F.C. ** Bethesda RFC, a rugby union team *Bethesda, Pembrokeshire, Wales United States *Bethesda, Arkansas *Bethesda, Chatham County, Georgia *Bethesda, Greene County, Georgia *Bethesda, Davidson County, North Carolina *Bethesda, Durham County, North Carolina *Bethesda, Iowa *Bethesda, Maryland **Bethesda station, a Washington Metro station in Bethesda, Maryland **Bethesda Naval Hospital (now Walter Reed National Military Medical Center) *Bethesda (Ellicott City, Maryland), a plantation hou ...
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Fictional Assassins In Video Games
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and context of ...
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Action-adventure Game Characters
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are fast ...
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Team Fortress 2
''Team Fortress 2'' is a 2007 multiplayer first-person shooter, first-person shooter game developed and published by Valve Corporation. It is the sequel to the 1996 ''Team Fortress'' Mod (video gaming), mod for ''Quake (video game), Quake'' and its 1999 remake, ''Team Fortress Classic''. The game was released in October 2007 as part of ''The Orange Box'' for Windows and the Xbox 360, and ported to the PlayStation 3 in December 2007. It was released as a standalone game for Windows in April 2008, and updated to support Mac OS X in June 2010 and Linux in February 2013. It is distributed online through Valve's digital retailer Steam (service), Steam, with Electronic Arts managing retail and console editions. Players join one of two teams—RED and BLU—and choose one of nine character classes to play as in game modes such as capture the flag and King of the Hill (game), king of the hill. Development was led by John Cook and Robin Walker (game designer), Robin Walker, the developer ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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Deus Ex
''Deus Ex'' is a series of role-playing video games, set during the mid 21st century. Focusing on the conflict between secretive factions who wish to control the world by proxy, and the effects of transhumanistic attitudes and technologies in a dystopian near-future setting, the series also includes references to real-world conspiracy theories, historical mythologies and philosophies, and provides a commentary on capitalist values and division in society. The first two games in the series were developed by Ion Storm, and subsequent entries were developed by Eidos-Montréal, following Ion Storm's closure. The Ion Storm games were published by Eidos Interactive, and all Eidos-Montréal media was published by Square Enix until 2022, when ownership was sold to Embracer Group. The series consists of six games: ''Deus Ex'' (2000), '' Deus Ex: Invisible War'' (2003), '' Deus Ex: Human Revolution'' (2011), '' Deus Ex: The Fall'' (2013), ''Deus Ex Go'' (2016) and '' Deus Ex: Mankind ...
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Destiny (video Game)
''Destiny'' is an online-only multiplayer first-person shooter video game developed by Bungie and previously published by Activision. ''Destiny'' is now self-published by Bungie after separating from Activision in 2019. It was released worldwide on September 9, 2014, for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One consoles. ''Destiny'' marked Bungie's first new console franchise since the ''Halo'' series, and it was the first game in a ten-year agreement between Bungie and Activision. Set in a " mythic science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games. Activities in ''Destiny'' are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player " strikes" and six-player raids. A free roam patrol mode is also available for each destination which feature public events. PvP features objective-based modes, as ...
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Gordon Freeman
Gordon Freeman is the silent protagonist of the ''Half-Life'' video game series, created by Gabe Newell and designed by Newell and Marc Laidlaw of Valve. His first appearance is in ''Half-Life''. Gordon Freeman is depicted as a bespectacled Caucasian man from Seattle, with brown hair and a signature goatee, who graduated from MIT with a PhD in theoretical physics. He was an employee at the fictional Black Mesa Research Facility. Controlled by the player, Gordon is often tasked with using a wide range of weapons and tools to fight alien creatures such as headcrabs, as well as Combine machines and soldiers. Gordon Freeman's character has been well received by critics and gamers, and various gaming websites often consider him to be one of the greatest video game characters of all time, including UGO and ''GameSpot''. Character design ''Half-Life'' director Gabe Newell coined the name "Gordon Freeman" during a conversation with the game's writer Marc Laidlaw in his car. Laidl ...
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