Corrinne Yu
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Corrinne Yu
Corrinne Yu is an American game programmer. She worked on games including King's Quest, Quake 2, and Halo 4. Her engine work included Unreal Engine 3, Microsoft's Direct 3D Advisory Board, and CUDA and GPU simulation at NVidia. She has also designed accelerator experiments for nuclear physics research. Biography Early life Yu attended California State Polytechnic University, Pomona to study electrical engineering before beginning her career as a professional programmer. Game development Yu's early career was as a programmer for the ''King's Quest'' series for the Apple II, although she had her own 3D engine projects that she sold to various companies. She programmed for QuickDraw 3D, an early rasterisation API. She worked on the game ''Zombie'', and created the video game engine used in ''Spec Ops: Rangers Lead The Way''. In November 1997, she was employed by video game developer Ion Storm. She worked on the 2001 video game ''Anachronox'' and served as Director of Technology at ...
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Hong Kong
Hong Kong ( (US) or (UK); , ), officially the Hong Kong Special Administrative Region of the People's Republic of China ( abbr. Hong Kong SAR or HKSAR), is a city and special administrative region of China on the eastern Pearl River Delta in South China. With 7.5 million residents of various nationalities in a territory, Hong Kong is one of the most densely populated places in the world. Hong Kong is also a major global financial centre and one of the most developed cities in the world. Hong Kong was established as a colony of the British Empire after the Qing Empire ceded Hong Kong Island from Xin'an County at the end of the First Opium War in 1841 then again in 1842.. The colony expanded to the Kowloon Peninsula in 1860 after the Second Opium War and was further extended when Britain obtained a 99-year lease of the New Territories in 1898... British Hong Kong was occupied by Imperial Japan from 1941 to 1945 during World War II; British administration resume ...
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QuickDraw 3D
QuickDraw 3D, or QD3D for short, is a 3D graphics API developed by Apple Inc. (then Apple Computer, Inc.) starting in 1995, originally for their Macintosh computers, but delivered as a cross-platform system. QD3D was separated into two layers. A lower level system known as RAVE (Rendering Acceleration Virtual Engine) provided a hardware abstraction layer with functionality similar to Direct3D or cut-down versions of OpenGL like MiniGL. On top of this was an object-oriented scene graph system, QD3D proper, which handled model loading and manipulation at a level similar to OpenGL++.http://legacy.macnn.com/thereview/features/covert/covert10.2.shtml The system also supplied a number of high-level utilities for file format conversion, and a standard viewer application for the Mac OS. QD3D had little impact in the computer market, both as a result of Apple's beleaguered position in the mid-1990s, as well as several fateful decisions made by the design team about future changes in the ...
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343 Industries
343 Industries is an American video game developer located in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the ''Halo'' series of military science fiction games, originally created and produced by Bungie, and is the developer of the Slipspace Engine. Named after the ''Halo'' character 343 Guilty Spark, the studio was established in 2007 after the departure of Bungie. After co-developing downloadable content for '' Halo: Reach'', Bungie's final ''Halo'' game, 343 Industries released '' Halo: Combat Evolved Anniversary'' and ''Halo 4'', the latter starting the studio's " Reclaimer Saga" of the mainline games. History Formation Developer Bungie were acquired by Microsoft in 2000, and their in-development project ''Halo'' turned into a launch title for Microsoft's Xbox console. In 2007, shortly after shipping ''Halo 3'', Bungie announced its split from Microsoft. The rights to ''Halo'' remained with the latter. To oversee ...
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Microsoft Studios
Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, Windows Mobile and other mobile platforms, and web-based portals. History As Microsoft Games and Microsoft Game Studios (2000–2011) In the early 1990s, Microsoft published a few video games. It published subLOGIC's ''Microsoft Flight Simulator'' and several Microsoft Entertainment Pack compilations of minigames, but was best known for MS-DOS and Microsoft Windows. In 1992, the company began increasing its focus on games. It announced '' Microsoft Golf'' for Windows, based on Access Software's '' Links'', and expan ...
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NVidia
Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to early-mid 2000s. Though unofficial, second letter capitalization of NVIDIA, i.e. nVidia, may be found within enthusiast communities and publications. ( ) is an American multinational technology company incorporated in Delaware and based in Santa Clara, California. It is a software and fabless company which designs graphics processing units (GPUs), application programming interface (APIs) for data science and high-performance computing as well as system on a chip units (SoCs) for the mobile computing and automotive market. Nvidia is a global leader in artificial intelligence hardware and software. Its professional line of GPUs are used in workstations for applications in such fields as architecture, engineering and construction, media ...
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Direct 3D
Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware acceleration if it is available on the graphics card, allowing for hardware acceleration of the entire 3D rendering pipeline or even only partial acceleration. Direct3D exposes the advanced graphics capabilities of 3D graphics hardware, including Z-buffering, W-buffering, stencil buffering, spatial anti-aliasing, alpha blending, color blending, mipmapping, texture blending, clipping, culling, atmospheric effects, perspective-correct texture mapping, programmable HLSL shaders and effects. Integration with other DirectX technologies enables Direct3D to deliver such features as video mapping, hardware 3D rendering in 2D overlay planes, and even sprites, providing the use of 2D and 3D graphics in interactive media ties. Direct3D contains many ...
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Borderlands (video Game)
''Borderlands'' is a 2009 Action role-playing game, action role-playing first-person shooter video game developed by Gearbox Software and published by 2K Games. It is the first game in the Borderlands (series), ''Borderlands'' series. It was released for PlayStation 3, Xbox 360, Microsoft Windows, Mac OS X and Shield Android TV. The game was released worldwide in October 2009, with the Mac OS X version being released on December 3, 2010 by Feral Interactive. The game's story focuses on a group of four "Vault Hunters", who travel to the distant planet of Pandora to search for the "Vault", which is rumored to contain advanced alien technology and other priceless riches. The hunters piece together clues to find the Vault while battling the savage wildlife of Pandora and the bandits and outlaws that populate the planet, ultimately banding together to prevent the Atlas Corporation and its privately-funded paramilitary forces from reaching the Vault first. The game features the ability ...
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Brothers In Arms (series)
''Brothers in Arms'' is a tactical shooter video game series by Gearbox Software, consisting of ten individual games. The core series consists of the first-person shooters ''Brothers in Arms: Road to Hill 30'' (2005), ''Brothers in Arms: Earned in Blood'' (2005), and ''Brothers in Arms: Hell's Highway'' (2008). The storyline is set against the backdrop of the liberation of Western Europe during World War II. It has mainly been released for Microsoft Windows, Windows and MacOS platforms as well as Sixth generation of video game consoles, sixth and Seventh generation of video game consoles, seventh generation consoles and some mobile devices. Games ''Brothers in Arms: Road to Hill 30'' (2005) Developed using Unreal Engine, Unreal Engine 2, ''Road to Hill 30'' was Gearbox Software, Gearbox's first game after a series of expansions and ports to other games, such as Half-Life (series), ''Half-Life''. It received highly positive reviews from critics. ''Brothers in Arms: Earned in ...
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Gearbox Software
Gearbox Software is an American video game development company based in Frisco, Texas. It was established as a limited liability company in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitchford, one of the founders, serves as president and chief executive officer. Gearbox initially created expansions for the Valve game ''Half-Life'', then ported that game and others to console platforms. In 2005, Gearbox launched its first independent set of games, '' Brothers in Arms'', on console and mobile devices. It became their flagship franchise and spun off a comic book series, television documentary, books, and action figures. Their second original game series, ''Borderlands'', commenced in 2009, and by 2015 had sold over 26 million copies. The company also owns the intellectual property of ''Duke Nukem'' and ''Homeworld''. Gearbox expanded into publishing with the creation of Gearbox Publishing in 2015. A parent company, The Gearbox Entertainment Company, was ...
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3D Realms
3D Realms Entertainment ApS is a video game publisher based in Aalborg, Denmark. Scott Miller (entrepreneur), Scott Miller founded the company in his parents' home in Garland, Texas, in 1987 as Apogee Software Productions to release his game ''Kroz, Kingdom of Kroz''. In the late 1980s and early 1990s, the company popularized a distribution model where each game consists of three episodes, with the first given away free as shareware and the other two available for purchase. ''Duke Nukem'' was a major franchise created by Apogee to use this model, and Apogee published Commander Keen and Wolfenstein 3D the same way. Apogee adopted the trading name 3D Realms in 1996; the "Apogee Software" name and logo were sold to Terry Nagy in 2008, using which he established Apogee Entertainment. While Apogee focused on 2D platform games and puzzle games, 3D Realms produced fully 3D games and went away from shareware distribution. Following two extensively delayed games, ''Prey (2006 video gam ...
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Quake 2
''Quake II'' is a 1997 first-person shooter video game developed by id Software and published by Activision. It is the second installment of the Quake (series), ''Quake'' series, but not a direct sequel to ''Quake (video game), Quake''. The game's storyline is continued in its expansions and ''Quake 4''. The soundtrack for ''Quake II'' was mainly provided by Sonic Mayhem, with some additional tracks by Bill Brown (composer), Bill Brown; the main theme was also composed by Bill Brown and Rob Zombie, and one track by Jer Sypult. The soundtrack for the Nintendo 64 version of the game was composed by Aubrey Hodges, credited as Ken "Razor" Richmond. Gameplay ''Quake II'' is a first-person shooter, in which the player shoots enemies from the perspective of the main character. The gameplay is very similar to that featured in ''Quake'', in terms of movement and controls, although the player's movement speed has been slowed down, and the player now has the ability to crouch. The game re ...
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