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Conway's Game Of Life
The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves. It is Turing complete and can simulate a von Neumann universal constructor, universal constructor or any other Turing machine. Rules The universe of the Game of Life is Square tiling, an infinite, two-dimensional orthogonal grid of square ''cells'', each of which is in one of two possible states, ''live'' or ''dead'' (or ''populated'' and ''unpopulated'', respectively). Every cell interacts with its eight ''Moore neighborhood, neighbours'', which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur: # Any live cell with fewer than ...
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John Von Neumann
John von Neumann ( ; ; December 28, 1903 – February 8, 1957) was a Hungarian and American mathematician, physicist, computer scientist and engineer. Von Neumann had perhaps the widest coverage of any mathematician of his time, integrating Basic research, pure and Applied science#Applied research, applied sciences and making major contributions to many fields, including mathematics, physics, economics, computing, and statistics. He was a pioneer in building the mathematical framework of quantum physics, in the development of functional analysis, and in game theory, introducing or codifying concepts including Cellular automaton, cellular automata, the Von Neumann universal constructor, universal constructor and the Computer, digital computer. His analysis of the structure of self-replication preceded the discovery of the structure of DNA. During World War II, von Neumann worked on the Manhattan Project. He developed the mathematical models behind the explosive lense ...
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Universal Turing Machine
In computer science, a universal Turing machine (UTM) is a Turing machine capable of computing any computable sequence, as described by Alan Turing in his seminal paper "On Computable Numbers, with an Application to the Entscheidungsproblem". Common sense might say that a universal machine is impossible, but Turing proves that it is possible. He suggested that we may compare a human in the process of computing a real number to a machine which is only capable of a finite number of conditions ; which will be called "-configurations". He then described the operation of such machine, as described below, and argued: Turing introduced the idea of such a machine in 1936–1937. Introduction Martin Davis makes a persuasive argument that Turing's conception of what is now known as "the stored-program computer", of placing the "action table"—the instructions for the machine—in the same "memory" as the input data, strongly influenced John von Neumann's conception of the first Amer ...
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Mathematical Games (column)
Over a period of 24 years (January 1957 – December 1980), Martin Gardner wrote 288 consecutive monthly "Mathematical Games" columns for ''Scientific American'' magazine. During the next years, until June 1986, Gardner wrote 9 more columns, bringing his total to 297. During this period other authors wrote most of the columns. In 1981, Gardner's column alternated with a new column by Douglas Hofstadter called "Metamagical_Themas#List_of_Hofstadter's_%22Metamagical_Themas%22_columns, Metamagical Themas" (an anagram of "Mathematical Games"). The table below lists Gardner's columns. Twelve of Gardner's columns provided the cover art for that month's magazine, indicated by "[cover]" in the table with a hyperlink to the cover. Other articles by Gardner Gardner wrote 5 other articles for ''Scientific American''. His flexagon article in December 1956 was in all but name the first article in the series of ''Mathematical Games'' columns and led directly to the series which began the ...
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Martin Gardner
Martin Gardner (October 21, 1914May 22, 2010) was an American popular mathematics and popular science writer with interests also encompassing magic, scientific skepticism, micromagic, philosophy, religion, and literatureespecially the writings of Lewis Carroll, L. Frank Baum, and G. K. Chesterton.Martin (2010) He was a leading authority on Lewis Carroll; '' The Annotated Alice'', which incorporated the text of Carroll's two Alice books, was his most successful work and sold over a million copies.Martin Gardner obituary
(2010)
He had a lifelong interest in magic and illusion and in 1999, ''MAGIC'' magazine named him as one of the "10 ...
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Simulation Video Game
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are military exercise, war games, business games, and role play simulation. From three basic types of strategic, planning, and learning exercises: games, simulations, and case studies, a number of hybrids may be considered, including simulation games that are used as case studies. Comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published. Subgenres Construction and management simulation Construction and management simu ...
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University Of Illinois Press
The University of Illinois Press (UIP) is an American university press and is part of the University of Illinois System. Founded in 1918, the press publishes some 120 new books each year, thirty-three scholarly journals, and several electronic projects. Strengths include ethnic and multicultural studies, Lincoln and Illinois history, and the large and diverse series ''Music in American Life.'' See also * List of English-language book publishing companies * List of university presses * Journals published by University of Illinois Press References External links * 1918 establishments in Illinois Book publishing companies based in Illinois Publishing companies established in 1918 Press Illinois {{Illinois-university-stub ...
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Tessellation
A tessellation or tiling is the covering of a surface, often a plane, using one or more geometric shapes, called ''tiles'', with no overlaps and no gaps. In mathematics, tessellation can be generalized to higher dimensions and a variety of geometries. A periodic tiling has a repeating pattern. Some special kinds include '' regular tilings'' with regular polygonal tiles all of the same shape, and '' semiregular tilings'' with regular tiles of more than one shape and with every corner identically arranged. The patterns formed by periodic tilings can be categorized into 17 wallpaper groups. A tiling that lacks a repeating pattern is called "non-periodic". An '' aperiodic tiling'' uses a small set of tile shapes that cannot form a repeating pattern (an aperiodic set of prototiles). A '' tessellation of space'', also known as a space filling or honeycomb, can be defined in the geometry of higher dimensions. A real physical tessellation is a tiling made of materials such as ...
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Constructive Proof
In mathematics, a constructive proof is a method of mathematical proof, proof that demonstrates the existence of a mathematical object by creating or providing a method for creating the object. This is in contrast to a non-constructive proof (also known as an existence proof or existence theorem, ''pure existence theorem''), which proves the existence of a particular kind of object without providing an example. For avoiding confusion with the stronger concept that follows, such a constructive proof is sometimes called an effective proof. A constructive proof may also refer to the stronger concept of a proof that is valid in constructive mathematics. Constructivism (mathematics), Constructivism is a mathematical philosophy that rejects all proof methods that involve the existence of objects that are not explicitly built. This excludes, in particular, the use of the law of the excluded middle, the axiom of infinity, and the axiom of choice. Constructivism also induces a different mean ...
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Orthogonal
In mathematics, orthogonality (mathematics), orthogonality is the generalization of the geometric notion of ''perpendicularity''. Although many authors use the two terms ''perpendicular'' and ''orthogonal'' interchangeably, the term ''perpendicular'' is more specifically used for lines and planes that intersect to form a right angle, whereas ''orthogonal'' is used in generalizations, such as ''orthogonal vectors'' or ''orthogonal curves''. ''Orthogonality'' is also used with various meanings that are often weakly related or not related at all with the mathematical meanings. Etymology The word comes from the Ancient Greek ('), meaning "upright", and ('), meaning "angle". The Ancient Greek (') and Classical Latin ' originally denoted a rectangle. Later, they came to mean a right triangle. In the 12th century, the post-classical Latin word ''orthogonalis'' came to mean a right angle or something related to a right angle. Mathematics Physics Optics In optics, polarization ...
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Von Neumann Cellular Automata
Von Neumann cellular automata are the original expression of cellular automata, the development of which was prompted by suggestions made to John von Neumann by his close friend and fellow mathematician Stanislaw Ulam. Their original purpose was to provide insight into the logical requirements for machine self-replication, and they were used in von Neumann's universal constructor. Nobili cellular automaton is a variation of von Neumann's cellular automaton, augmented with the ability for confluent cells to cross signals and store information. The former requires an extra three states, hence Nobili's cellular automaton has 32 states, rather than 29. Hutton's cellular automaton is yet another variation, which allows a loop of data, analogous to Langton's loops, to replicate. Definition Configuration In general, cellular automata (CA) constitute an arrangement of finite-state automata (FSA) that sit in positional relationships between one another, each FSA exchanging infor ...
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