Conversation Game
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Conversation Game
Conversation games are games that require only conversational ability. Conversation games owe their popularity to their ability to be played almost anywhere with almost anyone and for their ability to generate conversation. Their popularity has gained in part due to the hip hop culture and TV shows like ''Wild 'N Out'' and ''Yo Momma''. Below are some examples. ;The Dozens: A game originating from Hip-hop culture where players verbally spar in an attempt to entertainingly insult one another. Related to "your mom" jokes. ;I spy: Guessing game where one player thinks of an item that can be seen nearby, and others guess it. ;Never Have I Ever: A drinking game among university students in which a person makes a statement in the form of "I have never ''X''". All people who have done ''X'' must then drink. Often people try to craft questions in order to find out interesting information about others. ;Psychiatrist: a handful of players sit (the patients) in a circle and one leaves the ...
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Conversation
Conversation is interactive communication between two or more people. The development of conversational skills and etiquette is an important part of socialization. The development of conversational skills in a new language is a frequent focus of language teaching and learning. Conversation analysis is a branch of sociology which studies the structure and organization of human interaction, with a more specific focus on conversational interaction. Definition and characterization No generally accepted definition of conversation exists, beyond the fact that a conversation involves at least two people talking together. Consequently, the term is often defined by what it is not. A ritualized exchange such as a mutual greeting is not a conversation, and an interaction that includes a marked status differential (such as a boss giving orders) is also not a conversation. An interaction with a tightly focused topic or purpose is also generally not considered a conversation. Summarizing ...
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Two Truths And A Lie
An icebreaker is a facilitation exercise intended to help members of a group begin the process of forming themselves into a team. Icebreakers are commonly presented as a game to "warm up" the group by helping the members to get to know each other. They often focus on sharing personal information such as names, hobbies, etc. Ice-breakers are also used at social gatherings such as parties in order to introduce guests to one another in situations where they may not know one another. Purpose An icebreaker should be related to the subject or the purpose of the meeting. For example, if a collaborative learning environment is needed for a training project, then an icebreaker exercise that promotes collaboration could be chosen. If the subject of the meeting is literature, then the subject of the meeting could be introduced through an exercise that revolves around a participant's favourite books. Icebreakers should be relaxing and non-threatening. For example, icebreakers in a profes ...
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Pub Games
A pub game is one which is traditionally played inside or outside a pub or bar. Most pub games date back many years and are rooted in village culture. Many derive from older outdoor sports. Pub games can be loosely grouped into throwing games, dice games, card games, board games, cue and ball games, bat and ball games, coin pushing/throwing games, and drinking games. History In his book, ''Beer and Skittles'', Richard Boston claims that the first regulation concerning national control of pubs was about pub games; Henry VII's statute of 1495 restricted the playing of "indoor games which were distracting Tudor pubmen from archery". Many of pub games owe their origins to older outdoor sports, adapted and transformed over time for indoor play, either for convenience, or to allow publicans to maintain their teams during the off-season. Gaming activities associated with pubs included card games such as cribbage, throwing games such as darts, physical sports such as cricket, and b ...
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Party Games
Party games are games that are played at social gatherings to facilitate interaction and provide entertainment and recreation. Categories include (explicit) icebreaker, parlour (indoor), picnic (outdoor), and large group games.Frankel, Lillian; Frankel, Godfrey; and Anderson, Doug (2007). ''Party Games for Adults'', p.7. Sterling. .Sheila Anne Barry (1987). ''The World's Best Party Games'', p.3. Sterling. . Other types include pairing off (partnered) games, and parlour races. Different games will generate different atmospheres so the party game may merely be intended as an icebreakers, or the sole purpose for or structure of the party. As such, party games aim to include players of various skill levels and player-elimination is rare. Party games are intended to be played socially, and are designed to be easy for new players to learn.McGonigal, Jane (2011). ''Reality Is Broken: Why Games Make Us Better and How They Can Change the World'', unpaginated. Penguin. . Characteristics T ...
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Drinking Games
Drinking games are games which involve the consumption of alcoholic beverages and often enduring the subsequent intoxication resulting from them. Evidence of the existence of drinking games dates back to antiquity. Drinking games have been banned at some institutions, particularly colleges and universities.Jillian Swords. ''The Appalachian''"New alcohol policy bans drinking games" September 18, 2007. History Ancient Greece Kottabos is one of the earliest known drinking games from ancient Greece, dated to the 5th to 4th centuries BC. Players would use dregs (remnants of what was left in their cup) to hit targets across the room with their wine. Often, there were special prizes and penalties for one's performance in the game. Ancient China Drinking games were enjoyed in ancient China, usually incorporating the use of dice or verbal exchange of riddles. During the Tang Dynasty (618-907), the Chinese used a silver canister where written lots could be drawn that designated which pla ...
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Mafia (party Game)
Mafia, also known as Werewolf, is a social deduction game, created by Dimitry Davidoff in 1986. The game models a conflict between two groups: an informed minority (the mafiosi or the werewolves), and an uninformed majority (the villagers). At the start of the game, each player is secretly assigned a role affiliated with one of these teams. The game has two alternating phases: first, a night role, during which those with night killing powers may covertly kill other players, and second, a day role, in which surviving players debate the identities of players and vote to eliminate a suspect. The game continues until a faction achieves its win condition; for the village, this usually means eliminating the evil minority, while for the minority this usually means reaching numerical parity with the village and eliminating any rival evil groups. History Dimitry Davidoff (russian: Дми́трий Давы́дов, ''Dmitry Davydov'') is generally acknowledged as the game's creator. H ...
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Rosencrantz & Guildenstern Are Dead (film)
''Rosencrantz & Guildenstern Are Dead'' is a 1990 tragicomedy film written and directed by Tom Stoppard based on his 1966 play of the same name. Like the play, the film depicts two minor characters from William Shakespeare's play ''Hamlet'', Rosencrantz and Guildenstern, who find themselves on the road to Elsinore Castle at the behest of the King of Denmark. They encounter a band of players before arriving to find that they are needed to try to discern what troubles the prince Hamlet. Meanwhile, they ponder the meaning of their existence. Filmed around Zagreb, Croatia and in Brežice Castle, Slovenia, the movie won the Golden Lion at the 47th Venice International Film Festival. The film stars Gary Oldman as Rosencrantz and Tim Roth as Guildenstern, although a running theme throughout has many characters, themselves included, uncertain as to which is which. It also features Richard Dreyfuss as the leading player, Iain Glen as Hamlet, Ian Richardson as Polonius, Joanna Miles as G ...
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Rosencrantz And Guildenstern Are Dead
''Rosencrantz and Guildenstern Are Dead'' is an absurdist, existential tragicomedy by Tom Stoppard, first staged at the Edinburgh Festival Fringe in 1966. The play expands upon the exploits of two minor characters from Shakespeare's ''Hamlet'', the courtiers Rosencrantz and Guildenstern, and the main setting is Denmark. The action of Stoppard's play takes place mainly "in the wings" of Shakespeare's ''Hamlet'', with brief appearances of major characters from ''Hamlet'' who enact fragments of the original's scenes. Between these episodes, the two protagonists voice their confusion at the progress of events occurring onstage without them in ''Hamlet'', of which they have no direct knowledge. Comparisons have also been drawn with Samuel Beckett's '' Waiting for Godot'', for the presence of two central characters who almost appear to be two halves of a single character. Many plot features are similar as well: the characters pass time by playing Questions, impersonating other ch ...
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Questions (game)
Questions is a game that is played by participants maintaining a dialogue of asking questions back and forth for as long as possible, without making any declarative statements. Play begins when the first player serves by asking a question (often "Would you like to play questions?"). The second player must respond to the question with another question (e.g. "How do you play that?"). Each player must quickly continue the conversation by using only questions. Hesitation, statements, or non sequiturs are not allowed, and cause players to foul. The game is usually played by two players, although multiplayer variants exist. Rules Scoring is done by foul. Fouls can be called for: * ''statement'': player fails to reply with a question * ''hesitation'': player takes too long to reply or grunts or makes a false start * ''repetition'': player asks questions identical to or synonymous with one already asked this game (not match) * ''rhetoric'': player asks a rhetorical question * '' non ...
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Would You Rather
"Would you rather" is a conversation or party game that poses a dilemma in the form of a question beginning with "would you rather". The dilemma can be between two supposedly good options such as "Would you rather have the power of flight or the power of invisibility?", two attractive choices such as "Would you rather have money or have fame?", or two supposedly bad options such as "Would you rather sleep with your best friend's lover or your lover's best friend?" The players, sometimes including the questioner, then must choose their answers. Answering "neither" or "both" is against the rules. This leads the players to debate their rationales. The game is played on the podcasts ''Comedy Bang! Bang!'' and Richard Herring's Leicester Square Theatre Podcast, the horror film '' Would You Rather'', the Disney Channel TV series ''Coop & Cami Ask the World'', and the BBC America game show '' Would You Rather...? with Graham Norton''. The game is a "running gag" on '' Family Guy'', pla ...
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