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Control Language
The Control Language (CL) is a scripting language originally created by IBM for the System/38 Control Program Facility and later used in OS/400 (now known as IBM i). It bears a resemblance to the IBM Job Control Language and consists of a set of command objects (*CMD) used to invoke traditional programs or get help on what those programs do. CL can also be used to create CL programs (congruent to shell scripts) where there are additional commands that provide program-like functionality (IF/ELSE, variable declaration, file input, etc.) Although CL is a scripting language for system administration, it is used mainly to create compiled programs. The use of interpreted CL scripts through the SBMDBJOB command is in fact extremely limited. While thousands of commands were written by IBM developers to perform system level tasks like compiling programs, backing up data, changing system configurations, displaying system object details, or deleting them, commands are not limited to syste ...
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Control Program Facility
Control Program Facility (CPF) is the operating system of the IBM System/38. CPF represented an independendent line of development at IBM Rochester, and was unrelated to the earlier and more widely used System Support Program operating system. CPF evolved into the OS/400 operating system, which was originally known as XPF (Extended CPF). While CPF is considered to be the operating system of the System/38, much of the hardware and resource management of the platform is implemented in the System/38's Horizontal and Vertical Microcode. Description of the libraries * QGPL – general purpose library * QSYS – system library * QSPL – spooling library * QTEMP – temporary library * QSRV – system service library * QRECOVERY – system recovery library Data storage In most computers prior to the System/38, and most modern ones, data stored on disk was stored in separate logical files. When data was added to a file it was written in the sector dedicated to this, or if the sector w ...
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Imperative Programming
In computer science, imperative programming is a programming paradigm of software that uses statements that change a program's state. In much the same way that the imperative mood in natural languages expresses commands, an imperative program consists of commands for the computer to perform. Imperative programming focuses on describing ''how'' a program operates step by step, rather than on high-level descriptions of its expected results. The term is often used in contrast to declarative programming, which focuses on ''what'' the program should accomplish without specifying all the details of ''how'' the program should achieve the result. Imperative and procedural programming Procedural programming is a type of imperative programming in which the program is built from one or more procedures (also termed subroutines or functions). The terms are often used as synonyms, but the use of procedures has a dramatic effect on how imperative programs appear and how they are constructed ...
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C (programming Language)
C (''pronounced like the letter c'') is a General-purpose language, general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the measuring programming language popularity, most widely used programming languages, with C compilers avail ...
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Scripting Languages
A scripting language or script language is a programming language that is used to manipulate, customize, and automate the facilities of an existing system. Scripting languages are usually interpreted at runtime rather than compiled. A scripting language's primitives are usually elementary tasks or API calls, and the scripting language allows them to be combined into more programs. Environments that can be automated through scripting include application software, text editors, web pages, operating system shells, embedded systems, and computer games. A scripting language can be viewed as a domain-specific language for a particular environment; in the case of scripting an application, it is also known as an extension language. Scripting languages are also sometimes referred to as very high-level programming languages, as they sometimes operate at a high level of abstraction, or as control languages, particularly for job control languages on mainframes. The term ''scripting lang ...
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Rexx
Rexx (Restructured Extended Executor) is a programming language that can be interpreted or compiled. It was developed at IBM by Mike Cowlishaw. It is a structured, high-level programming language designed for ease of learning and reading. Proprietary and open source Rexx interpreters exist for a wide range of computing platforms; compilers exist for IBM mainframe computers. Rexx is a full language that can be used as a scripting, macro language, and application development language. It is often used for processing data and text and generating reports; these similarities with Perl mean that Rexx works well in Common Gateway Interface (CGI) programming and it is indeed used for this purpose. Rexx is the primary scripting language in some operating systems, e.g. OS/2, MVS, VM, AmigaOS, and is also used as an internal macro language in some other software, such as SPF/PC, KEDIT, THE and the ZOC terminal emulator. Additionally, the Rexx language can be used for scripting and ...
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Qshell
Qshell is an optional command-line interpreter (shell (computing), shell) for the IBM i, IBM i operating system. Qshell is based on POSIX and X/Open standards. It is a Bourne shell, Bourne-like shell that also includes features of KornShell. The utilities (or command (computing), commands) are external programs that provide additional functions. The development team of Qshell had to deal with platform-specific issues such as translating between ASCII and EBCDIC. The shell supports Read–eval–print loop, interactive mode as well as batch processing and can run shell scripts from Unix-like operating systems with few or no modifications. Commands The following is a list of command (computing), commands that are supported by the Qshell command-line interpreter on IBM i 7.4. Differences from other Unix shells Qshell does not support the redirection operator or provide a command history. It also has no Job control (Unix), job control support as IBM i operating system does not have ...
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Function Key
A function key is a key on a computer or terminal keyboard that can be programmed so as to cause an operating system command interpreter or application program to perform certain actions, a form of soft key. On some keyboards/computers, function keys may have default actions, accessible on power-on. Function keys on a terminal may either generate short fixed sequences of characters, often beginning with the escape character (ASCII 27), or the characters they generate may be configured by sending special character sequences to the terminal. On a standard computer keyboard, the function keys may generate a fixed, single byte code, outside the normal ASCII range, which is translated into some other configurable sequence by the keyboard device driver or interpreted directly by the application program. Function keys may have abbreviations or pictographic representations of default actions printed on/besides them, or they may have the more common "F-number" designations. History T ...
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Source Code
In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source code. The source code is often transformed by an assembler or compiler into binary machine code that can be executed by the computer. The machine code is then available for execution at a later time. Most application software is distributed in a form that includes only executable files. If the source code were included it would be useful to a user, programmer or a system administrator, any of whom might wish to study or modify the program. Alternatively, depending on the technology being used, source code may be interpreted and executed directly. Definitions Richard Stallman's definition, formulated in his 1989 seminal li ...
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Object (IBM I)
On many computing platforms everything is a file, but in contrast in IBM i everything is an object. Overview IBM i objects share similarities with objects in object-oriented programming, but there are differences as well. There are similarities in that when storage is allocated for something, that something is of a specific type, and only a specific set of programs are allowed to act upon that object. There are differences in that IBM i objects cannot be inherited, and the set of object types is fixed, and only IBM has the ability to create new ones. The number of object types is huge and a small subset of them are available to users. The human readable form of the object type is always a three to six character mnemonic preceded by an asterisk. What follows is a short list of the more commonly used objects and their mnemonics: * *LIB: Library (where everything below, except directories and stream files, is stored; libraries cannot exist within other libraries). * *PGM: Program ( ...
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Data Type
In computer science and computer programming, a data type (or simply type) is a set of possible values and a set of allowed operations on it. A data type tells the compiler or interpreter how the programmer intends to use the data. Most programming languages support basic data types of integer numbers (of varying sizes), floating-point numbers (which approximate real numbers), characters and Booleans. A data type constrains the possible values that an expression, such as a variable or a function, might take. This data type defines the operations that can be done on the data, the meaning of the data, and the way values of that type can be stored. Concept A data type is a collection or grouping of data values. Such a grouping may be defined for many reasons: similarity, convenience, or to focus the attention. It is frequently a matter of good organization that aids the understanding of complex definitions. Almost all programming languages explicitly include the notion of data ...
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