Connections (2023 Video Game)
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Connections (2023 Video Game)
Connections is a word puzzle developed and published by ''The New York Times'' as part of ''The New York Times Games''. It was released for PC on June 12, 2023, during its Software release life cycle#Beta, beta phase. It is the second-most-played game that is published by ''Times'', behind ''Wordle''. Several figures associated with ''Only Connect'', a British television quiz show, commented on its similarity to the Connecting Wall in the program. Gameplay In Connections, the goal is to divide a grid of sixteen words into four groups of four such that the words in each group belong to a specific category (e.g., "dog", "cat", "fish", and "parrot" for the category "Household Pets"). The categories may involve wordplay such as palindromes or homophones, increasing the difficulty. When a player successfully identifies a group, its category is revealed along with a color-coded difficulty level: categories are rated yellow, green, blue, or purple, with yellow being the most straight ...
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The New York Times
''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid digital subscribers. It also is a producer of popular podcasts such as '' The Daily''. Founded in 1851 by Henry Jarvis Raymond and George Jones, it was initially published by Raymond, Jones & Company. The ''Times'' has won 132 Pulitzer Prizes, the most of any newspaper, and has long been regarded as a national " newspaper of record". For print it is ranked 18th in the world by circulation and 3rd in the U.S. The paper is owned by the New York Times Company, which is publicly traded. It has been governed by the Sulzberger family since 1896, through a dual-class share structure after its shares became publicly traded. A. G. Sulzberger, the paper's publisher and the company's chairman, is the fifth generation of the family to head the pa ...
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Fast Company
''Fast Company'' is a monthly American business magazine published in print and online that focuses on technology, business, and design. It publishes six print issues per year. History ''Fast Company'' was launched in November 1995 by Alan Webber and Bill Taylor (businessman), Bill Taylor, two former ''Harvard Business Review'' editors, and publisher Mortimer Zuckerman. The publication's early competitors included ''Red Herring (magazine), Red Herring'', ''Business 2.0'' and ''The Industry Standard''. In 1997, ''Fast Company'' created an online social network, the "Company of Friends" which spawned a number of groups that began meeting. At one point the Company of Friends had over 40,000 members in 120 cities, although by 2003 that number had declined to 8,000. In 2000, Zuckerman sold ''Fast Company'' to Gruner + Jahr, majority owned by media giant Bertelsmann, for $550 million. Just as the sale was completed, the dot-com bubble burst, leading to significant losses and a decli ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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Mobile Games
A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone (feature phone or smartphone), tablet, PDA to handheld game console, portable media player or graphing calculator, with and without network availability. The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994. In 1997, Nokia launched ''Snake''. Snake, which was pre-installed in most mobile devices manufactured by Nokia, has since become one of the most played games and is found on more than 350 million devices worldwide. A variant of the ''Snake'' game for the Nokia 6110, using the infrared port, was also the first two-player game for mobile phones. Today, mobile games are usually downloaded from an app store but in some cases are also preloaded in the handheld devices by the OEM or by the mobile operator when purchased, via infrared ...
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Browser Games
A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Some browser games are also available as mobile apps, PC games, or on consoles. For users, the advantage of the browser version is not having to install the game; the browser automatically downloads the necessary content from the game's website. However, the browser version may have fewer features or inferior graphics compared to the others, which are usually native apps. The front end of a browser game is what runs in the user's browser. It is implemented with the standard web technologies of HTML, CSS, JavaScript, and WebAssembly. In addition, WebGL enables more sophisticated graphics. On the back end, numerous server technologies can be used. In the past, many games were created with Adobe Flash, but they can no longer be played in the major browsers, such as Google Chrome, Safari, and Firefox due to Adob ...
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2023 Video Games
3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious or cultural significance in many societies. Evolution of the Arabic digit The use of three lines to denote the number 3 occurred in many writing systems, including some (like Roman and Chinese numerals) that are still in use. That was also the original representation of 3 in the Brahmic (Indian) numerical notation, its earliest forms aligned vertically. However, during the Gupta Empire the sign was modified by the addition of a curve on each line. The Nāgarī script rotated the lines clockwise, so they appeared horizontally, and ended each line with a short downward stroke on the right. In cursive script, the three strokes were eventually connected to form a glyph resembling a with an additional stroke at the bottom: ३. The Indian digits spread to the Caliphate in the 9th ...
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Word Play
Word play or wordplay (also: play-on-words) is a literary technique and a form of wit in which words used become the main subject of the work, primarily for the purpose of intended effect or amusement. Examples of word play include puns, phonetic mix-ups such as spoonerisms, obscure words and meanings, clever rhetorical excursions, oddly formed sentences, double entendres, and telling character names (such as in the play ''The Importance of Being Earnest'', ''Ernest'' being a given name that sounds exactly like the adjective ''earnest''). Word play is quite common in oral cultures as a method of reinforcing meaning. Examples of text-based (orthography, orthographic) word play are found in languages with or without alphabet-based scripts, such as homophonic puns in Mandarin Chinese. Techniques Some techniques often used in word play include interpreting idioms literally and creating contradictions and redundancies, as in Tom Swifties: :"Hurry up and get to the back of the shi ...
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Robert Leighton (cartoonist)
Robert Leighton is an American cartoonist, writer, artist, puzzle writer, illustrator, and humorist. He lives and works in New York City. His cartoons have appeared regularly in ''The New Yorker'' and other periodicals. In 1996, with Mike Shenk and Amy Goldstein, Leighton co-founded Puzzability, a puzzle-writing company. As part of Puzzability, Leighton has coauthored many books of puzzles, as well as puzzle-oriented Op-Ed pieces for ''The New York Times''. Asked why he creates cartoons and puzzles, two apparently different kinds of work, Leighton replied: "I think a puzzle is like a cartoon, like a joke, because the puzzle is the setup and the solution is the punch line. A good puzzle keeps you in suspense while you’re working on it, like a cartoon. And the ‘aha!’ is the equivalent of the laugh when a joke is resolved.”Northwestern (alumni magazine), A Puzzling Career by Cate Plys, 200accessed June 13, 2013 Cartooning Since 2002, Leighton has been a regular contributo ...
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The Verge
''The Verge'' is an American technology news website operated by Vox Media, publishing news, feature stories, guidebooks, product reviews, consumer electronics news, and podcasts. The website launched on November 1, 2011, and uses Vox Media's proprietary multimedia publishing platform Chorus. In 2014, Nilay Patel was named editor-in-chief and Dieter Bohn executive editor; Helen Havlak was named editorial director in 2017. ''The Verge'' won five Webby Awards for the year 2012 including awards for Best Writing (Editorial), Best Podcast for ''The Vergecast'', Best Visual Design, Best Consumer Electronics Site, and Best Mobile News App. History Origins Between March and April 2011, up to nine of ''Engadget''s writers, editors, and product developers, including editor-in-chief Joshua Topolsky, left AOL, the company behind that website, to start a new gadget site. The other departing editors included managing editor Nilay Patel and staffers Paul Miller, Ross Miller, Joann ...
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Game Jam
A game jam is an event where participants try to make a video game from scratch. Depending on the format, participants might work independently, or in teams. The event duration usually ranges from 24 to 72 hours. Participants are generally programmers, game designers, artists, writers, and others in game development-related fields. While many game jams are run purely as a game-making exercise, some game jams are contests that offer prizes. Traditionally, game jams focus on video games;Shin, Kaneko, Matsui, Mikami, Nagaku, Nakabayashi, Ono, Yamane, and lovesplayingslendeLocalizing Global Game Jam Retrieved February 21, 2013. however, board games have also been the subject of game jams.Global Game Jam
Retrieved February 21, 2013.


History

The term ''game jam'' is a

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Emojis
An emoji ( ; plural emoji or emojis) is a pictogram, logogram, ideogram or smiley embedded in text and used in electronic messages and web pages. The primary function of emoji is to fill in emotional cues otherwise missing from typed conversation. Examples of emoji are 😂, 😃, 🧘🏻‍♂️, 🌍, 🌦️, 🍞, 🚗, 📞, 🎉, ❤️, 🍆, 🍑 and 🏁. Emoji exist in various genres, including facial expressions, common objects, places and types of weather, and animals. They are much like emoticons, except emoji are pictures rather than typographic approximations; the term "emoji" in the strict sense refers to such pictures which can be represented as encoded characters, but it is sometimes applied to messaging stickers by extension. Originally meaning pictograph, the word ''emoji'' comes from Japanese  + ; the resemblance to the English words ''emotion'' and ''emoticon'' is purely coincidental. The ISO 15924 script code for emoji is Zsye. Originatin ...
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