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Conan (2007 Video Game)
''Conan'' is a 2007 action-adventure game developed by Nihilistic Software and published by THQ for the PlayStation 3 and Xbox 360. Players take control of the titular hero, Conan the Barbarian, from Robert E. Howard's fantasy literature. In ''Conan'', the hero is on a quest to recover his lost armor and defeat an evil wizard. Conan can fight with sword and shield, two-handed weapons, or a weapon in each hand. Starting with several basic attacks, the barbarian gains experience points by killing enemies. By exchanging these points for additional attacks, players improve the hero's fighting abilities. Magic powers complement Conan's arsenal, including the abilities to turn enemies into stone and conjure firestorms. The game also features context-sensitive action sequences in which players press a sequence of buttons displayed on the screen to complete actions such as killing powerful enemies and interacting with the environment. Critics enjoyed ''Conan''s combat system and gory ...
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Nihilistic Software
nStigate Games (formerly Nihilistic Software) was an American video game developer based in Novato, California. History Nihilistic was founded in March 1998 by Ray Gresko, Robert Huebner, and Steve Tietze. Gresko and Huebner had formerly worked at LucasArts, and Tietze had worked at Rogue Entertainment. Many of Nihilistic's employees were drawn from LucasArts, working on games such as '' Jedi Knight''. The first game produced by Nihilistic was '' Vampire: The Masquerade - Redemption'', set in a role-playing world created by White Wolf. Released in 2000, ''Vampire: The Masquerade - Redemption'' was published by Activision for Microsoft Windows and Apple Macintosh computers. For their next project, Nihilistic began to develop '' StarCraft: Ghost'', supervised by ''StarCraft'' creator Blizzard Entertainment. In mid-2004, Nihilistic ceased working on'' StarCraft: Ghost'', although the circumstances behind this are not entirely clear. The project was taken up by Swingin' Ape Studio ...
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Video Games Live
Video Games Live (VGL) is a concert series created by Tommy Tallarico and originally founded by Tallarico and Jack Wall. The concerts consist of segments of video game music performed by a live orchestra with video footage and synchronized lighting and effects, as well as several interactive segments with the audience. Incorporated in 2002, Video Games Live has performed over 420 shows internationally. History Video Games Live was founded by video game composers Tommy Tallarico and Jack Wall in 2002, and the duo formed Mystical Stone Entertainment, the business that runs VGL. Tallarico and Wall took three years planning the first show, developing the technology needed to synchronize lights, videos, effects, and the concert itself. The technology for communicating between the person running the concert, the conductor, and their performers was also developed. The concert debuted on July 6, 2005 at the Hollywood Bowl, where the Los Angeles Philharmonic Orchestra performed to an ...
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10th Millennium BC
The 10th millennium BC spanned the years 10,000 BC to 9001 BC (c. 12 ka to c. 11 ka). It marks the beginning of the transition from the Palaeolithic to the Neolithic via the interim Mesolithic ( Northern Europe and Western Europe) and Epipaleolithic (Levant and Near East) periods, which together form the first part of the Holocene epoch that is generally believed to have begun c. 9700 BC (c. 11.7 ka) and is the current geological epoch. It is impossible to precisely date events that happened around the time of this millennium, and all dates mentioned here are estimates mostly based on geological, anthropological analysis, and radiometric dating. Holocene epoch The main characteristic of the Holocene has been the worldwide abundance of ''Homo sapiens sapiens'' (humankind). The epoch began in the wake of the Würm glaciation, generally known as the Last Ice Age, which began 109 ka and ended 14 ka when ''Homo sapiens sapiens'' was in the Palaeolithic (Old Stone) Age. Followi ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Hyborian Age
The Hyborian Age is a fictional period of Earth's history within the artificial mythology created by Robert E. Howard, serving as the setting for the sword and sorcery tales of Conan the Barbarian. The word "Hyborian" is derived from the legendary northern land of the ancient Greeks, Hyperborea and it is rendered as such in the earliest draft of Howard's essay "The Hyborian Age". Howard described the Hyborian Age taking place sometime after the sinking of Atlantis and before the beginning of recorded ancient history. Most later editors and adaptors such as L. Sprague de Camp and Roy Thomas placed the Hyborian Age around 10,000 BC. More recently, Dale Rippke proposed that the Hyborian Age should be placed further in the past, around 32,500 BC, prior to the beginning of the Last Glacial Maximum. Rippke's date, however, has since been disputed by Jeffrey Shanks, who argues for the more traditional placement at the end of the Last Glacial Maximum. Howard had an intense love fo ...
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UGO Networks
UGO Entertainment, Inc. was a website that provided coverage of online media in entertainment, targeting males aged 18–34. The company was based in New York, New York, United States. History The company started in 1997 as Unified Gamers Online, billed in directories as a "hand-picked network of professionally managed gaming sites and services." In 1997, founder Chris Sherman hired Ken Margolis Associates to manage sales and marketing to the Game Industry. Chris sold UGO to Actionworld, Inc., a subsidiary of InterWorld, which incorporated the company in the state of Delaware in April, 1997. That same year, InterWorld spun off the company "in order to permit UGO Networks to build a separate management team…and to position UGO Networks to seek private parts equity financing." In 1998, UGO—then described as "the largest independent gaming community on the Internet"—created the prestigious UGO E3 Awards, now the Game Critics Awards, to recognize high quality video gam ...
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Health (game Mechanic)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Magic Point
Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP."The History of Mana: How an Austronesian Concept Became a Video Game Mechanic"
June 17, 2014, Alex Golub, Assistant Professor of Anthropology, University of Hawai‘i at Mānoa.
When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered. Much like

Conan 2007 Counter Attack
Conan may refer to: People * Saint Conan (died 684), bishop of the Isle of Man * Conan of Cornwall (c. 930 – c. 950), bishop of Cornwall * Conan I of Rennes (died 992), duke of Brythonic Brittany * Conan II, Duke of Brittany (died 1066), duke of Brittany * Conan III, Duke of Brittany (died 1148), duke of Brittany * Conan IV, Duke of Brittany (1138–1171), duke of Brittany * Laure Conan (1845–1924), pen name of Marie-Louise-Félicité Angers, French-Canadian female novelist * Neal Conan (1949–2021), American radio journalist * Conan Anthony Mohan Jayamaha (1949–1992), Sri Lankan Sinhala Navy Admiral * Conan Byrne, (born 1985), Irish footballer *Conan Gray (born 1998), American singer-songwriter, YouTuber and social media personality * Conan O'Brien (born 1963), American talk show host * Conan Stevens, Australian actor, writer, stuntman and former professional wrestler *Arthur Conan Doyle (1859–1930), British writer Mythical and legendary people * Conan Meriadoc, Brython ...
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Saved Game
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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Jumping Puzzle
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured mult ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, and software services. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photography, and electronics. Since 1980, Ziff Davis has primarily published computer-related magazines and related websites, establishing Ziff Davis as an Internet information company. Ziff Davis ...
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