Computer Game Producer
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Computer Game Producer
A video game producer is the top person in charge of overseeing game development, development of a video game. History The earliest documented use of the term ''producer'' in games was by Trip Hawkins, who established the position when he founded Electronic Arts in 1982. Hawkins said in 1983: Sierra On-Line's 1982 computer game ''Time Zone (computer game), Time Zone'' may be the first to list credits for "Producer" and "Executive Producer". As of late 1983 Electronic Arts had five producers: A product marketer and two others from Hawkins' former employer Apple ("good at working with engineering people"), one former IBM salesman and executive recruiter, and one product marketer from Automated Simulations; it popularized the use of the title in the industry. Hawkins' vision—influenced by his relationship with Jerry Moss—was that producers would manage A&R, artists and repertoire in the same way as in the music business, and Hawkins brought in record producers from A&M Record ...
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Game Development
Video game development (or gamedev) is the software development, process of developing a video game. The effort is undertaken by a video game developer, developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC games, PC and console games is normally funded by a video game publisher, publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible Game development tool, game development software such as Unity (game engine), Unity platform and Unreal Engine and new online distribution systems such as Steam (service), Steam and Uplay, as well as the mobile game market for Android (operating system), Android and iOS devices. The first video games, developed in the 1960s, were not usually Commercialization, commercialised. ...
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