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Computer Assisted Biologically Augmented Lifeform
''Command & Conquer: Tiberian Sun'' is a 1999 real-time strategy video game developed by Westwood Studios, published by Electronic Arts, and released exclusively for Microsoft Windows on August 27, 1999. The game is the sequel to the 1995 game ''Command & Conquer (1995 video game), Command & Conquer.'' It featured new semi-3D graphics, a more futuristic sci-fi setting, and new gameplay features such as vehicles capable of hovering or burrowing. The main story of the game focuses on a second war between the UN-backed Global Defense Initiative (GDI) and the cult-like Brotherhood of Nod, both seeking to rule over an Earth which is undergoing rapid ecological collapse. ''Tiberian Sun'' was one of the most anticipated games of 1999. Its development suffered numerous delays, with several features being cut before release. However, it was a commercial success and received positive reviews from critics, despite some of the technical bugs in the game. The dark atmosphere, foreboding soundt ...
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Westwood Studios
Westwood Studios, Inc. was an American video game developer, based in Las Vegas, Nevada. It was founded by Brett Sperry and Louis Castle in 1985 as Brelous Software, but got changed after 2 months into Westwood Associates and was renamed to Westwood Studios when Virgin Games (later Virgin Interactive Entertainment) bought the company in 1992. The company was bought by Electronic Arts alongside Virgin Interactive's North American operations in 1998. In January 2003, it was announced that Westwood, alongside Westwood Pacific (EA Pacific), would be merged into EA Los Angeles. The main studio location closed in March of that year. Westwood is best known for developing video games in the real-time strategy, adventure and role-playing genres. It was listed in ''Guinness World Records'' for selling more than 10 million copies of ''Command & Conquer'' worldwide. History Early history and company name Brett Sperry and Louis Castle met in late 1983 in Las Vegas. Sperry had a background ...
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Voxel
In 3D computer graphics, a voxel represents a value on a regular grid in three-dimensional space. As with pixels in a 2D bitmap, voxels themselves do not typically have their position (i.e. coordinates) explicitly encoded with their values. Instead, rendering systems infer the position of a voxel based upon its position relative to other voxels (i.e., its position in the data structure that makes up a single volumetric image). In contrast to pixels and voxels, polygons are often explicitly represented by the coordinates of their vertices (as points). A direct consequence of this difference is that polygons can efficiently represent simple 3D structures with much empty or homogeneously filled space, while voxels excel at representing regularly sampled spaces that are non-homogeneously filled. Voxels are frequently used in the visualization and analysis of medical and scientific data (e.g. geographic information systems (GIS)). Some volumetric displays use voxels to describe ...
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Feature Creep
Feature creep is the excessive ongoing expansion or addition of new features in a product, especially in computer software, video games and consumer and business electronics. These extra features go beyond the basic function of the product and can result in software bloat and over-complication, rather than simple design. The definition of what qualifies as "feature creep" does vary among end users, where what is perceived as such by some users may be considered practical functionality by others. Causes The most common cause of feature creep is the desire to provide the consumer with a more useful or desirable product, in order to increase sales or distribution. However, once the product reaches the point at which it does everything that it is designed to do, the manufacturer is left with the choice between adding functions some users might consider unneeded (sometimes at the cost of efficiency), and sticking with the old version (at the cost of a perceived lack of improvement) ...
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Path Finding
Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph. Pathfinding is closely related to the shortest path problem, within graph theory, which examines how to identify the path that best meets some criteria (shortest, cheapest, fastest, etc) between two points in a large network. Algorithms At its core, a pathfinding method searches a graph by starting at one vertex and exploring adjacent nodes until the destination node is reached, generally with the intent of finding the cheapest route. Although graph searching methods such as a breadth-first search would find a route if given enough time, other methods, which "explore" the graph, would tend to reach the destination sooner. An analogy would be a person walking across a room; rather than examining every pos ...
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Forest Fire
A wildfire, forest fire, bushfire, wildland fire or rural fire is an unplanned, uncontrolled and unpredictable fire in an area of Combustibility and flammability, combustible vegetation. Depending on the type of vegetation present, a wildfire may be more specifically identified as a bushfire(bushfires in Australia, in Australia), desert fire, grass fire, hill fire, peat fire, prairie fire, vegetation fire, or veld fire. Fire ecology, Some natural forest ecosystems depend on wildfire. Wildfires are distinct from beneficial human usage of wildland fire, called controlled burn, controlled burning, although controlled burns can turn into wildfires. Fossil charcoal indicates that wildfires began soon after the appearance of terrestrial plants approximately 419 million years ago during the Silurian period. Earth's carbon-rich vegetation, seasonally dry climates, atmospheric oxygen, and widespread lightning and volcanic ignitions create favorable conditions for fires. The occurre ...
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Art Direction
Art director is the title for a variety of similar job functions in theater, advertising, marketing, publishing, fashion, film and television, the Internet, and video games. It is the charge of a sole art director to supervise and unify the vision of an artistic production. In particular, they are in charge of its overall visual appearance and how it communicates visually, stimulates moods, contrasts features, and psychologically appeals to a target audience. The art director makes decisions about visual elements, what artistic style(s) to use, and when to use motion. One of the biggest challenges art directors face is translating desired moods, messages, concepts, and underdeveloped ideas into imagery. In the brainstorming process, art directors, colleagues and clients explore ways the finished piece or scene could look. At times, the art director is responsible for solidifying the vision of the collective imagination while resolving conflicting agendas and inconsistencies bet ...
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Petroglyph Games
Petroglyph Games, Inc. is an American video game developer based in Las Vegas. It was founded in 2003 by Joe Bostic, Michael Legg and Steve Tall, programmers formerly of Westwood Studios, after that company was closed down earlier that year. History Petroglyph was formed on April 1, 2003. On June 25, 2004, the company moved into their own building. On November 16, 2004, Petroglyph announced a project which they were working on, a new '' Star Wars'' real-time strategy (RTS) game called '' Star Wars: Empire at War'', which was released on February 16, 2006. On September 12, 2005, it was announced that they would be working on an original military/sci-fi RTS franchise with Sega. On January 27, 2007, Petroglyph announced their second game, '' Universe at War: Earth Assault''. ''Universe at War'' was released on December 10, 2007. On April 15, 2008, Petroglyph announced that they would be working in partnership with True Games Interactive on a Free-to-Play microtransaction bas ...
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Adam Isgreen
Adam; el, Ἀδάμ, Adám; la, Adam is the name given in Genesis 1-5 to the first human. Beyond its use as the name of the first man, ''adam'' is also used in the Bible as a pronoun, individually as "a human" and in a collective sense as "mankind". tells of God's creation of the world and its creatures, including ''adam'', meaning humankind; in God forms "Adam", this time meaning a single male human, out of "the dust of the ground", places him in the Garden of Eden, and forms a woman, Eve, as his helpmate; in Adam and Eve eat the fruit of the tree of knowledge and God condemns Adam to labour on the earth for his food and to return to it on his death; deals with the birth of Adam's sons, and lists his descendants from Seth to Noah. The Genesis creation myth was adopted by both Christianity and Islam, and the name of Adam accordingly appears in the Christian scriptures and in the Quran. He also features in subsequent folkloric and mystical elaborations in later Judaism, ...
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Expansion
Expansion may refer to: Arts, entertainment and media * ''L'Expansion'', a French monthly business magazine * ''Expansion'' (album), by American jazz pianist Dave Burrell, released in 2004 * ''Expansions'' (McCoy Tyner album), 1970 * ''Expansions'' (Lonnie Liston Smith album), 1975 * ''Expansión'' (Mexico), a Mexican news portal linked to CNN * Expansion (sculpture) (2004) Bronze sculpture illuminated from within * ''Expansión'' (Spanish newspaper), a Spanish economic daily newspaper published in Spain * Expansion pack in gaming, extra content for games, often simply "expansion" Science, technology, and mathematics * Expansion (geometry), stretching of geometric objects with flat sides * Expansion (model theory), in mathematical logic, a mutual converse of a reduct * Expansion card, in computing, a printed circuit board that can be inserted into an expansion slot * Expansion chamber, on a two-stroke engine, a tuned exhaust system that enhances power output * Expansion joint ...
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too vagu ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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Virgin Interactive Entertainment
Virgin Interactive Entertainment (later renamed Avalon Interactive) was the video game publishing division of British conglomerate the Virgin Group. It developed and published games for major platforms and employed developers, including Westwood Studios co-founder Brett Sperry and ''Earthworm Jim'' creators David Perry and Doug TenNapel. Others include video game composer Tommy Tallarico and animators Bill Kroyer and Andy Luckey. Formed as Virgin Games in 1983, and built around a small development team called the Gang of Five, the company grew significantly after purchasing budget label Mastertronic in 1987. As Virgin's video game division grew into a multimedia powerhouse, it crossed over to other industries from toys to film to education. To highlight its focus beyond video games and on multimedia, the publisher was renamed Virgin Interactive Entertainment in 1993. As result of a growing trend throughout the 1990s of media companies, movie studios and telecom firms investing ...
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