Computer-generated Imagery
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Computer-generated Imagery
Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static (i.e. still images) or dynamic (i.e. moving images). CGI both refers to 2D computer graphics and (more frequently) 3D computer graphics with the purpose of designing characters, virtual worlds, or scenes and special effects (in films, television programs, commercials, etc.). The application of CGI for creating/improving animations is called ''computer animation'', or ''CGI animation''. History The first feature film to use CGI as well as the composition of live-action film with CGI was Vertigo (1958), which used CGI in the opening credits of the film. The first feature film to make use of CGI with live action in the storyline of the film was the 1973 film '' Westworld''. Other early films that incorporated CGI include '' Star Wars: Episode IV'' (1977), '' Tron' ...
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Morphogenic Digital Art Exhibition By Andy Lomas At Watermans Arts Centre, London
Morphogenesis (from the Greek language, Greek ''morphê'' shape and ''genesis'' creation, literally "the generation of form") is the biological process that causes a Cell (biology), cell, Tissue (biology), tissue or organism to develop its shape. It is one of three fundamental aspects of developmental biology along with the control of cell growth, tissue growth and patterning of cellular differentiation. The process controls the organized spatial distribution of cells during the Developmental biology, embryonic development of an organism. Morphogenesis can take place also in a mature organism, such as in the normal Homeostasis, maintenance of tissue by stem cells or in regeneration (biology), regeneration of tissues after damage. Cancer is an example of highly abnormal and pathological tissue morphogenesis. Morphogenesis also describes the development of unicellular life forms that do not have an embryonic stage in their life cycle. Morphogenesis is essential for the evolution o ...
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Toy Story
''Toy Story'' is a 1995 American computer-animated comedy film directed by John Lasseter (in his feature directorial debut), produced by Pixar Animation Studios and released by Walt Disney Pictures. The first installment in the '' Toy Story'' franchise, it was the first entirely computer-animated feature film, as well as the first feature film from Pixar. It was written by Joss Whedon, Andrew Stanton, Joel Cohen, and Alec Sokolow from a story by Lasseter, Stanton, Pete Docter, and Joe Ranft. The film features music by Randy Newman, was produced by Bonnie Arnold and Ralph Guggenheim, and was executive-produced by Steve Jobs and Edwin Catmull. The film features the voices of Tom Hanks, Tim Allen, Don Rickles, Jim Varney, Wallace Shawn, John Ratzenberger, Annie Potts, R. Lee Ermey, John Morris, Laurie Metcalf, and Erik von Detten. Taking place in a world where toys come to life when humans are not present, the plot of ''Toy Story'' focuses on the relationship between a ...
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Midpoint Displacement
In mathematics, the blancmange curve is a self-affine curve constructible by midpoint subdivision. It is also known as the Takagi curve, after Teiji Takagi who described it in 1901, or as the Takagi–Landsberg curve, a generalization of the curve named after Takagi and Georg Landsberg. The name ''blancmange'' comes from its resemblance to a Blancmange pudding. It is a special case of the more general de Rham curve; see also fractal curve. Definition The blancmange function is defined on the unit interval by : (x) = \sum_^\infty , where s(x) is the triangle wave, defined by s(x)=\min_, x-n, , that is, s(x) is the distance from ''x'' to the nearest integer. The Takagi–Landsberg curve is a slight generalization, given by : T_w(x) = \sum_^\infty w^n s(2^x) for a parameter w; thus the blancmange curve is the case w=1/2. The value H=-\log_2 w is known as the Hurst parameter. The function can be extended to all of the real line: applying the definition given above show ...
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De Rham Curve
In mathematics, a de Rham curve is a certain type of fractal curve named in honor of Georges de Rham. The Cantor function, Cesàro curve, Minkowski's question mark function, the Lévy C curve, the blancmange curve, and Koch curve are all special cases of the general de Rham curve. Construction Consider some complete metric space (M,d) (generally \mathbb2 with the usual euclidean distance), and a pair of contracting maps on M: :d_0:\ M \to M :d_1:\ M \to M. By the Banach fixed-point theorem, these have fixed points p_0 and p_1 respectively. Let ''x'' be a real number in the interval ,1/math>, having binary expansion :x = \sum_^\infty \frac, where each b_k is 0 or 1. Consider the map :c_x:\ M \to M defined by :c_x = d_ \circ d_ \circ \cdots \circ d_ \circ \cdots, where \circ denotes function composition. It can be shown that each c_x will map the common basin of attraction of d_0 and d_1 to a single point p_x in M. The collection of points p_x, parameterized by a single ...
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Polygon Mesh
In 3D computer graphics and solid modeling, a polygon mesh is a collection of , s and s that defines the shape of a polyhedral object. The faces usually consist of triangles (triangle mesh), quadrilaterals (quads), or other simple convex polygons ( n-gons), since this simplifies rendering, but may also be more generally composed of concave polygons, or even polygons with holes. The study of polygon meshes is a large sub-field of computer graphics (specifically 3D computer graphics) and geometric modeling. Different representations of polygon meshes are used for different applications and goals. The variety of operations performed on meshes may include: Boolean logic ( Constructive solid geometry), smoothing, simplification, and many others. Algorithms also exist for ray tracing, collision detection, and rigid-body dynamics with polygon meshes. If the mesh's edges are rendered instead of the faces, then the model becomes a wireframe model. Volumetric meshes are distinct f ...
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Algorithms
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm can be expressed within a finite amount of space and ...
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Fractal Landscapes
A fractal landscape is a surface that is generated using a stochastic algorithm designed to produce fractal behavior that mimics the appearance of natural terrain. In other words, the result of the procedure is not a deterministic fractal surface, but rather a random surface that exhibits fractal behavior. Many natural phenomena exhibit some form of statistical self-similarity that can be modeled by fractal surfaces.''Advances in multimedia modeling: 13th International Multimedia Modeling'' by Tat-Jen Cham 2007 pag/ref> Moreover, variations in surface texture provide important visual cues to the orientation and slopes of surfaces, and the use of almost self-similar fractal patterns can help create natural looking visual effects. The modeling of the Earth's rough surfaces via fractional Brownian motion was first proposed by Benoit Mandelbrot. Because the intended result of the process is to produce a landscape, rather than a mathematical function, processes are frequently appli ...
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Camera
A camera is an Optics, optical instrument that can capture an image. Most cameras can capture 2D images, with some more advanced models being able to capture 3D images. At a basic level, most cameras consist of sealed boxes (the camera body), with a small hole (the aperture) that allows light to pass through in order to capture an image on a light-sensitive surface (usually a Image sensor, digital sensor or photographic film). Cameras have various mechanisms to control how the light falls onto the light-sensitive surface. Lenses focus the light entering the camera, and the aperture can be narrowed or widened. A Shutter (photography), shutter mechanism determines the amount of time the photosensitive surface is exposed to the light. The still image camera is the main instrument in the art of photography. Captured images may be reproduced later as part of the process of photography, digital imaging, or photographic printing. Similar artistic fields in the moving-image camera dom ...
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Computer Simulation
Computer simulation is the process of mathematical modelling, performed on a computer, which is designed to predict the behaviour of, or the outcome of, a real-world or physical system. The reliability of some mathematical models can be determined by comparing their results to the real-world outcomes they aim to predict. Computer simulations have become a useful tool for the mathematical modeling of many natural systems in physics (computational physics), astrophysics, climatology, chemistry, biology and manufacturing, as well as human systems in economics, psychology, social science, health care and engineering. Simulation of a system is represented as the running of the system's model. It can be used to explore and gain new insights into new technology and to estimate the performance of systems too complex for analytical solutions. Computer simulations are realized by running computer programs that can be either small, running almost instantly on small devices, or large ...
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Virtual Cinematography
Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment. It includes a wide variety of subjects like photographing real objects, often with stereo or multi-camera setup, for the purpose of recreating them as three-dimensional objects and algorithms for the automated creation of real and simulated camera angles. Virtual cinematography can be used to shoot scenes from otherwise impossible camera angles, create the photography of animated films, and manipulate the appearance of computer-generated effects.Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment History Early stages An early example of a film integrating a virtual environment is the 1998 film, ''What Dreams May Come'', starring Robin Williams. The film's special effects team used actual building blueprints to generate scale wireframe models that were then used to generate the virtual world. The film went on to ...
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