Common Type System
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Common Type System
In Microsoft's .NET Framework, the Common Type System (CTS) is a standard that specifies how type definitions and specific values of types are represented in computer memory. It is intended to allow programs written in different programming languages to easily share information. As used in programming languages, a type can be described as a definition of a set of values (for example, "all integers between 0 and 10"), and the allowable operations on those values (for example, addition and subtraction). The specification for the CTS is contained in Ecma standard 335, "Common Language Infrastructure (CLI) Partitions I to VI." The CLI and the CTS were created by Microsoft, and the Microsoft .NET framework is an implementation of the standard. Functions of the Common Type System *To establish a framework that helps enable cross-language integration, type safety, and high performance code execution. *To provide an object-oriented model that supports the complete implementation of m ...
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NET Framework
The .NET Framework (pronounced as "''dot net"'') is a proprietary software framework developed by Microsoft that runs primarily on Microsoft Windows. It was the predominant implementation of the Common Language Infrastructure (CLI) until being superseded by the cross-platform .NET project. It includes a large class library called Framework Class Library (FCL) and provides language interoperability (each language can use code written in other languages) across several programming languages. Programs written for .NET Framework execute in a software environment (in contrast to a hardware environment) named the Common Language Runtime (CLR). The CLR is an application virtual machine that provides services such as security, memory management, and exception handling. As such, computer code written using .NET Framework is called "managed code". FCL and CLR together constitute the .NET Framework. FCL provides the user interface, data access, database connectivity, cryptograp ...
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Microsoft Docs
Microsoft Docs is the library of technical documentation for end users, developers, and IT professionals who work with Microsoft products. The Microsoft Docs website provides technical specifications, conceptual articles, tutorials, guides, API references, code samples and other information related to Microsoft software and web services. Microsoft Docs was introduced in 2016 as a replacement of MSDN and TechNet libraries which previously hosted some of these materials. Structure and features The content on Microsoft Docs is organised into groups based on product or technology and steps of working with it: evaluating, getting started, planning, deploying, managing, and troubleshooting and the navigation panel and product/service pages show material breakdowns according to this principle. The service allows users to download specific docs section as a PDF file for offline use and includes an estimated reading time for every article. Each article is represented as a Markdown f ...
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Boxing (computer Science)
In computer science, boxing (a.k.a. wrapping) is the transformation of placing a primitive type within an object so that the value can be used as a reference. Unboxing is the reverse transformation of extracting the primitive value from its wrapper object. Autoboxing is the term for automatically applying boxing and/or unboxing transformations as needed. Boxing Boxing's most prominent use is in Java where there is a distinction between reference and value types for reasons such as runtime efficiency and syntax and semantic issues. In Java, a can only store values of type . One might desire to have a of , but this is not directly possible. Instead Java defines primitive wrapper classes corresponding to each primitive type: and , and , and , etc. One can then define a using the boxed type and insert values into the list by boxing them as objects. (Using generic parameterized types introduced in J2SE 5.0, this type is represented as .) On the other hand, C# has no prim ...
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Visual Basic
Visual Basic is a name for a family of programming languages from Microsoft. It may refer to: * Visual Basic .NET (now simply referred to as "Visual Basic"), the current version of Visual Basic launched in 2002 which runs on .NET * Visual Basic (classic), the original Visual Basic supported from 1991–2008 * Embedded Visual Basic, the classic version geared toward embedded applications * Visual Basic for Applications, an implementation of Visual Basic 6 built into programs such as Microsoft Office and used for writing macros * VBScript VBScript (''" Microsoft Visual Basic Scripting Edition"'') is an Active Scripting language developed by Microsoft that is modeled on Visual Basic. It allows Microsoft Windows system administrators to generate powerful tools for managing comput ...
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Dynamic Memory Allocation
Memory management is a form of resource management applied to computer memory. The essential requirement of memory management is to provide ways to dynamically allocate portions of memory to programs at their request, and free it for reuse when no longer needed. This is critical to any advanced computer system where more than a single process might be underway at any time. Several methods have been devised that increase the effectiveness of memory management. Virtual memory systems separate the memory addresses used by a process from actual physical addresses, allowing separation of processes and increasing the size of the virtual address space beyond the available amount of RAM using paging or swapping to secondary storage. The quality of the virtual memory manager can have an extensive effect on overall system performance. In some operating systems, e.g. OS/360 and successors, memory is managed by the operating system. In other operating systems, e.g. Unix-like operating s ...
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Reference Type
In computer programming, data types can be divided into two categories: value types (or by-value types) and reference types (or by-reference types). Value types are completely represented by their meaning, while reference types are references to another value. Value types A value is a fully self-describing piece of data. Equal values are indistinguishable at during program runtime. That is, they lack identity. For example, in the C++ and Java programming languages, the integer literal is a value. It is indistinguishable from any other at runtime, and there is no way to mutate the literal to be a different value such as . In many programming languages, value types are often represented and stored in an efficient manner. For example, booleans, fixed-size integers, and fixed-size floating-point types may be compactly stored and passed in the registers of the CPU. Reference types Reference types are represented as a reference to another value, which may itself be either a va ...
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Call Stack
In computer science, a call stack is a stack data structure that stores information about the active subroutines of a computer program. This kind of stack is also known as an execution stack, program stack, control stack, run-time stack, or machine stack, and is often shortened to just "the stack". Although maintenance of the call stack is important for the proper functioning of most software, the details are normally hidden and automatic in high-level programming languages. Many computer instruction sets provide special instructions for manipulating stacks. A call stack is used for several related purposes, but the main reason for having one is to keep track of the point to which each active subroutine should return control when it finishes executing. An active subroutine is one that has been called, but is yet to complete execution, after which control should be handed back to the point of call. Such activations of subroutines may be nested to any level (recursive as a spec ...
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Value Type
In computer programming, data types can be divided into two categories: value types (or by-value types) and reference types (or by-reference types). Value types are completely represented by their meaning, while reference types are references to another value. Value types A value is a fully self-describing piece of data. Equal values are indistinguishable at during program runtime. That is, they lack identity. For example, in the C++ and Java programming languages, the integer literal is a value. It is indistinguishable from any other at runtime, and there is no way to mutate the literal to be a different value such as . In many programming languages, value types are often represented and stored in an efficient manner. For example, booleans, fixed-size integers, and fixed-size floating-point types may be compactly stored and passed in the registers of the CPU. Reference types Reference types are represented as a reference to another value, which may itself be either a va ...
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Rounding
Rounding means replacing a number with an approximate value that has a shorter, simpler, or more explicit representation. For example, replacing $ with $, the fraction 312/937 with 1/3, or the expression with . Rounding is often done to obtain a value that is easier to report and communicate than the original. Rounding can also be important to avoid misleadingly precise reporting of a computed number, measurement, or estimate; for example, a quantity that was computed as but is known to be accurate only to within a few hundred units is usually better stated as "about ". On the other hand, rounding of exact numbers will introduce some round-off error in the reported result. Rounding is almost unavoidable when reporting many computations – especially when dividing two numbers in integer or fixed-point arithmetic; when computing mathematical functions such as square roots, logarithms, and sines; or when using a floating-point representation with a fixed number of sig ...
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Data Types
In computer science and computer programming, a data type (or simply type) is a set of possible values and a set of allowed operations on it. A data type tells the compiler or interpreter how the programmer intends to use the data. Most programming languages support basic data types of integer numbers (of varying sizes), floating-point numbers (which approximate real numbers), characters and Booleans. A data type constrains the possible values that an expression, such as a variable or a function, might take. This data type defines the operations that can be done on the data, the meaning of the data, and the way values of that type can be stored. Concept A data type is a collection or grouping of data values. Such a grouping may be defined for many reasons: similarity, convenience, or to focus the attention. It is frequently a matter of good organization that aids the understanding of complex definitions. Almost all programming languages explicitly include the notion of da ...
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Rounding
Rounding means replacing a number with an approximate value that has a shorter, simpler, or more explicit representation. For example, replacing $ with $, the fraction 312/937 with 1/3, or the expression with . Rounding is often done to obtain a value that is easier to report and communicate than the original. Rounding can also be important to avoid misleadingly precise reporting of a computed number, measurement, or estimate; for example, a quantity that was computed as but is known to be accurate only to within a few hundred units is usually better stated as "about ". On the other hand, rounding of exact numbers will introduce some round-off error in the reported result. Rounding is almost unavoidable when reporting many computations – especially when dividing two numbers in integer or fixed-point arithmetic; when computing mathematical functions such as square roots, logarithms, and sines; or when using a floating-point representation with a fixed number of sig ...
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Type Inheritance
In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object ( prototype-based inheritance) or class ( class-based inheritance), retaining similar implementation. Also defined as deriving new classes ( sub classes) from existing ones such as super class or base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object" , with the exception of: constructors, destructor, overloaded operators and friend functions of the base class. Inheritance allows programmers to create classes that are built upon existing classes, to specify a new implementation while maintaining the same behaviors ( realizing an interface), to reuse code and to independently extend original software via public classes and interfaces. The relationships of objects or classes through inheritance give ris ...
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