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Cohort Studios
Cohort Studios was a games development and interactive entertainment studio. It was based in Dundee but closed its office there in May 2011. Formed in 2006, by Lol Scragg, Darran Thomas and Bruce McNeish, Cohort's first project involved being contracted by Sony Computer Entertainment Europe to assist on '' MotorStorm'' for PlayStation 3. This was followed with work on ''Go! Puzzle'' for PlayStation Network on both PlayStation 3 and PlayStation Portable. In addition, the company developed a small downloadable driving title which was used on the website of the Audi TT. Early in 2008, Cohort Studios released '' Buzz! Junior: Dino Den'' for the PlayStation 2 followed later in the year with '' Buzz! Junior: Ace Racers''. Also in 2008, they won the contract for re-developing three of the PS2 Buzz! Junior titles to be distributed via the PlayStation Network for the PlayStation 3. The titles were to feature 5 of the best mini-games as well as including trophy support and the abilit ...
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Video Game Developer
A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as Video game programmer, programmers, Video game design#Game designer, designers, Game art design#Video game artist, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games. A developer may specialize in specific Game engine, game engines or specific video game consoles (such as Nintendo's Nintendo Switch, Switch, Microsoft's Xbox Series X and Series S, Sony's PlayStation 5), or may develop for a number of systems (including personal computers and mobile devices). Video game developers specialize in certai ...
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Evolution Studios
Evolution Studios Ltd. was a British video game developer based in Runcorn, Cheshire. The company was founded in 1999 by Martin Kenwright and Ian Hetherington, following the purchase of their studio Digital Image Design's publisher Ocean Software by Infogrames. Kenwright then left Digital Image Design with six members of staff to form Evolution Studios. Company history Then based in Frodsham, Cheshire, it developed a racing demo on PC, depicting multiple rally cars racing on a circuit with cockpit views, which was subsequently picked up by Sony Interactive Entertainment, Sony as it was interested in a PlayStation 2 game based on the World Rally Championship licence. Both Evolution and their satellite studio, Bigbig Studios, in Warwickshire were acquired by Sony Computer Entertainment in September 2007. At this point, Martin KenwKenwright and Hetherington left the company, with its co-founder Mick Hocking taking over, running Evolution, Bigbig Studios, Bigbig and Studio Liverpoo ...
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Video Game Companies Established In 2006
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Defunct Companies Of Scotland
Defunct (no longer in use or active) may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product * Obsolescence Obsolescence is the state of being which occurs when an object, service, or practice is no longer maintained or required even though it may still be in good working order. It usually happens when something that is more efficient or less risky r ...
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Companies Based In Dundee
A company, abbreviated as co., is a legal entity representing an association of people, whether natural, legal or a mixture of both, with a specific objective. Company members share a common purpose and unite to achieve specific, declared goals. Companies take various forms, such as: * voluntary associations, which may include nonprofit organizations * business entities, whose aim is generating profit * financial entities and banks * programs or educational institutions A company can be created as a legal person so that the company itself has limited liability as members perform or fail to discharge their duty according to the publicly declared incorporation, or published policy. When a company closes, it may need to be liquidated to avoid further legal obligations. Companies may associate and collectively register themselves as new companies; the resulting entities are often known as corporate groups. Meanings and definitions A company can be defined as an "artificial per ...
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Video Game Development Companies
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical ...
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Hear Me Roar!
Hearing, or auditory perception, is the ability to perceive sounds through an organ, such as an ear, by detecting vibrations as periodic changes in the pressure of a surrounding medium. The academic field concerned with hearing is auditory science. Sound may be heard through solid, liquid, or gaseous matter. It is one of the traditional five senses. Partial or total inability to hear is called hearing loss. In humans and other vertebrates, hearing is performed primarily by the auditory system: mechanical waves, known as vibrations, are detected by the ear and transduced into nerve impulses that are perceived by the brain (primarily in the temporal lobe). Like touch, audition requires sensitivity to the movement of molecules in the world outside the organism. Both hearing and touch are types of mechanosensation. Hearing mechanism There are three main components of the human auditory system: the outer ear, the middle ear, and the inner ear. Outer ear The outer ea ...
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Cohort Chess
Cohort or cohortes may refer to: * Cohort (educational group), a group of students working together through the same academic curriculum * Cohort (floating point), a set of different encodings of the same numerical value * Cohort (military unit), the basic tactical unit of a Roman legion * Cohort (statistics), a group of subjects with a common defining characteristic, for example age group * Cohort (taxonomy), in biology, one of the taxonomic ranks * Cohort study, a form of longitudinal study used in medicine and social science * Cohort analysis, a subset of behavioral analytics that takes the data from a given data set * Cohort Studios, a video game development company * Generational cohort, an aggregation of individuals who experience the same event within the same time interval * "Cohort", a disc golf putter by Infinite Discs Infinite Discs is an American disc golf equipment retail company based in Logan, Utah. The company also maintains a disc golf scorekeeping app, ...
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Monster Rumble
''Buzz! Junior: Monster Rumble'' (known as ''Buzz! Junior: Monster Rally'' in North America) is the third game in the Buzz! Junior series of games. ''Buzz! Junior: Monster Rumble'' was released on 2 November 2007 in Europe. ''Monster Rumble'' was co-developed by FreeStyleGames and Magenta Software and is published by Sony Computer Entertainment Europe. FreeStyleGames developed nineteen of the twenty-five mini-games, while Magenta created the following six: Boo!, Bashing Pumpkins, Eyeball Fall, Ghoulish Golf, All Wrapped Up, & Tug-O-War. The game was later ported to PlayStation 3 by Cohort Studios Cohort Studios was a games development and interactive entertainment studio. It was based in Dundee but closed its office there in May 2011. Formed in 2006, by Lol Scragg, Darran Thomas and Bruce McNeish, Cohort's first project involved being ... and was released on 3 September 2009 as a download from the PlayStation Store. It includes trophy support and the ability to use a D ...
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Jungle Party
The Jungle Party ( fa, حزب جنگل, Ḥezb-e Jangal; also translated Forest Party) was a secessionist party active in northern Iran during 1940s. The party was founded by armed rebels and some of Mirza Kuchik Khan's old associates who tried to revive the Persian Socialist Soviet Republic created in 1921 and used its red flag as a symbol. It allied with the Iran Party, Tudeh Party of Iran, Democratic Party of Iranian Kurdistan and Azerbaijani Democratic Party in 1946. See also * Jungle Movement of Gilan The Jangal (Jungle) Movement, in Gilan, was a rebellion against the monarchist rule of the central government of Sublime State of Iran, which lasted from 1915 to 1921. History of the movement In 1915, Mirza Kuchik Khan, an experienced activist i ... References 1941 establishments in Iran 1947 disestablishments in Iran Defunct nationalist parties Defunct socialist parties in Iran Iranian nationalism Nationalist parties in Iran Political parties disestablished in ...
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Robo Jam
''Buzz! Junior: Robo Jam'' is a 2007 family game for the Sony PlayStation 2, and is the second game in the Buzz! Junior series of games. Gameplay comprises multiple mini-games, each quite simple and straightforward to play using the four Buzz! controllers. It is primarily aimed at the family market but offers appealing entertainment to almost anyone of any age. Simple game play allows young children to participate while still being entertaining enough for older children and adults. The game is similar in concept to Jungle Party, with robot based mini-games in a space-themed environment. One of the main differences between Jungle Party and Robo Jam is the introduction of AI, allowing players to play against the computer. Unlike Jungle Party there is no solo game mode. A full game can be played with only one human player and three computer players. ''Buzz! Junior: Robo Jam'' won the 2007 Children's Jury Giga Maus award. Gameplay Gameplay comprises multiple mini-games, each qui ...
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Criterion Games
Criterion Games is a British video game developer based in Guildford. Founded in January 1996 as a division of Criterion Software, it was owned by Canon Inc. until Criterion Software was sold to Electronic Arts in October 2004. Many of Criterion Games' titles were built on the RenderWare engine, which Criterion Software developed. Notable games developed by Criterion Games include racing video games in the '' Burnout'' and ''Need for Speed'' series. As of April 2017, Criterion Games employ approximately 90 people. History Background and foundation (1993–1996) David Lau-Kee, the founder and leader of Canon Inc.'s European research arm, established Criterion Software as a wholly owned subsidiary of Canon in December 1993 and assumed the managing director role for it. At the time, Canon was seeking to establish a multimedia tool development business, while Lau-Kee had been working on interactive 2D image processing techniques and was looking to extend this to 3D image pro ...
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