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Code On Demand
In distributed computing, code on demand is any technology that sends executable software code from a server computer to a client computer upon request from the client's software. Some well-known examples of the code on demand paradigm on the web are Java applets, Adobe's ActionScript language for the Flash Player, and JavaScript. The program code lies inactive on a web server until a user (client) requests a web page that contains a link to the code using the client's web browser. Upon this request, the web page and the program are transported to the user's machine using HTTP. When the page is displayed, the code is started in the browser and executes locally, inside the user's computer until it is stopped (e.g., by the user leaving the web page). Code on demand is a specific use of mobile code, within the field of code mobility. Constraints Client-Server The first constraint is that the system must be made up of clients and servers. Servers have resources that clients want ...
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Distributed Computing
A distributed system is a system whose components are located on different computer network, networked computers, which communicate and coordinate their actions by message passing, passing messages to one another from any system. Distributed computing is a field of computer science that studies distributed systems. The components of a distributed system interact with one another in order to achieve a common goal. Three significant challenges of distributed systems are: maintaining concurrency of components, overcoming the clock synchronization, lack of a global clock, and managing the independent failure of components. When a component of one system fails, the entire system does not fail. Examples of distributed systems vary from service-oriented architecture, SOA-based systems to massively multiplayer online games to peer-to-peer, peer-to-peer applications. A computer program that runs within a distributed system is called a distributed program, and ''distributed programming' ...
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Java Applet
Java applets were small applications written in the Java programming language, or another programming language that compiles to Java bytecode, and delivered to users in the form of Java bytecode. The user launched the Java applet from a web page, and the applet was then executed within a Java virtual machine (JVM) in a process separate from the web browser itself. A Java applet could appear in a frame of the web page, a new application window, Sun's AppletViewer, or a stand-alone tool for testing applets. Java applets were introduced in the first version of the Java language, which was released in 1995. Beginning in 2013, major web browsers began to phase out support for the underlying technology applets used to run, with applets becoming completely unable to be run by 2015–2017. Java applets were deprecated by Java 9 in 2017. Java applets were usually written in Java, but other languages such as Jython, JRuby, Pascal, Scala, NetRexx, or Eiffel (via SmartEiff ...
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ActionScript
ActionScript is an object-oriented programming language originally developed by Macromedia Inc. (later acquired by Adobe). It is influenced by HyperTalk, the scripting language for HyperCard. It is now an implementation of ECMAScript (meaning it is a superset of the syntax and semantics of the language more widely known as JavaScript), though it originally arose as a sibling, both being influenced by HyperTalk. ActionScript code is usually converted to byte-code format by the compiler. ActionScript is used primarily for the development of websites and software targeting the Adobe Flash platform, originally finding use on Web pages in the form of embedded SWF files. ActionScript 3 is also used with Adobe AIR system for the development of desktop and mobile applications. The language itself is open-source in that its specification is offered free of charge and both an open source compiler (as part of Apache Flex) and open source virtual machine (Tamarin) are available. Action ...
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Adobe Flash Player
Adobe Flash Player (known in Internet Explorer, Firefox, and Google Chrome as Shockwave Flash) is Software, computer software for viewing multimedia contents, executing rich Internet applications, and streaming media, streaming audio and video content created on the Adobe Flash platform. It can run from a web browser as a browser plug-in (computing), plug-in or independently on supported devices. Originally created by FutureWave under the name FutureSplash Player, it was renamed to Macromedia Flash Player after Macromedia acquired FutureWave in 1996. It was then developed and distributed by Adobe Systems as Flash Player after Adobe acquired Macromedia in 2005. It is currently developed and distributed by Zhongcheng for users in China, and by Harman International for enterprise users outside of China, in collaboration with Adobe. Flash Player runs SWF files that can be created by Adobe Flash Professional, Adobe Flash Builder or by third-party tools such as FlashDevelop. Flash P ...
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JavaScript
JavaScript (), often abbreviated as JS, is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. As of 2022, 98% of Website, websites use JavaScript on the Client (computing), client side for Web page, webpage behavior, often incorporating third-party Library (computing), libraries. All major Web browser, web browsers have a dedicated JavaScript engine to execute the Source code, code on User (computing), users' devices. JavaScript is a High-level programming language, high-level, often Just-in-time compilation, just-in-time compiled language that conforms to the ECMAScript standard. It has dynamic typing, Prototype-based programming, prototype-based object-oriented programming, object-orientation, and first-class functions. It is Programming paradigm, multi-paradigm, supporting Event-driven programming, event-driven, functional programming, functional, and imperative programming, imperative programming paradigm, programmin ...
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Web Server
A web server is computer software and underlying hardware that accepts requests via HTTP (the network protocol created to distribute web content) or its secure variant HTTPS. A user agent, commonly a web browser or web crawler, initiates communication by making a request for a web page or other resource using HTTP, and the server responds with the content of that resource or an error message. A web server can also accept and store resources sent from the user agent if configured to do so. The hardware used to run a web server can vary according to the volume of requests that it needs to handle. At the low end of the range are embedded systems, such as a router that runs a small web server as its configuration interface. A high-traffic Internet website might handle requests with hundreds of servers that run on racks of high-speed computers. A resource sent from a web server can be a preexisting file (static content) available to the web server, or it can be generated ...
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Web Browser
A web browser is application software for accessing websites. When a user requests a web page from a particular website, the browser retrieves its files from a web server and then displays the page on the user's screen. Browsers are used on a range of devices, including desktops, laptops, tablets, and smartphones. In 2020, an estimated 4.9 billion people used a browser. The most used browser is Google Chrome, with a 65% global market share on all devices, followed by Safari with 18%. A web browser is not the same thing as a search engine, though the two are often confused. A search engine is a website that provides links to other websites. However, to connect to a website's server and display its web pages, a user must have a web browser installed. In some technical contexts, browsers are referred to as user agents. Function The purpose of a web browser is to fetch content from the World Wide Web or from local storage and display it on a user's device. This process ...
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HTTP
The Hypertext Transfer Protocol (HTTP) is an application layer protocol in the Internet protocol suite model for distributed, collaborative, hypermedia information systems. HTTP is the foundation of data communication for the World Wide Web, where hypertext documents include hyperlinks to other resources that the user can easily access, for example by a mouse click or by tapping the screen in a web browser. Development of HTTP was initiated by Tim Berners-Lee at CERN in 1989 and summarized in a simple document describing the behavior of a client and a server using the first HTTP protocol version that was named 0.9. That first version of HTTP protocol soon evolved into a more elaborated version that was the first draft toward a far future version 1.0. Development of early HTTP Requests for Comments (RFCs) started a few years later and it was a coordinated effort by the Internet Engineering Task Force (IETF) and the World Wide Web Consortium (W3C), with work later moving to ...
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Mobile Code
In distributed computing, code mobility is the ability for running programs, code or objects to be migrated (or moved) from one machine or application to another. This is the process of moving mobile code across the nodes of a network as opposed to distributed computation where the ''data'' is moved. It is common practice in distributed systems to require the movement of code or processes between parts of the system, instead of data. Examples of code mobility include scripts downloaded over a network (for example JavaScript, VBScript), Java applets, ActiveX controls, Flash animations, Shockwave movies (and Xtras), and macros embedded within Microsoft Office documents. Overview The purpose of code mobility is to support sophisticated operations. For example, an application can send an object to another machine, and the object can resume executing inside the application on the remote machine with the same state as it had in the originating application. According to a classificat ...
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Code Mobility
In distributed computing, code mobility is the ability for running programs, code or objects to be migrated (or moved) from one machine or application to another. This is the process of moving mobile code across the nodes of a network as opposed to distributed computation where the ''data'' is moved. It is common practice in distributed systems to require the movement of code or processes between parts of the system, instead of data. Examples of code mobility include scripts downloaded over a network (for example JavaScript, VBScript), Java applets, ActiveX controls, Flash animations, Shockwave movies (and Xtras), and macros embedded within Microsoft Office documents. Overview The purpose of code mobility is to support sophisticated operations. For example, an application can send an object to another machine, and the object can resume executing inside the application on the remote machine with the same state as it had in the originating application. According to a classificat ...
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Remote Evaluation
In computer science, remote evaluation is a general term for any technology that involves the transmission of executable software code from a client computer to a server computer for subsequent execution at the server. After the code has finished executing, the results of its execution are sent back to the client. Remote evaluation belongs to the family of mobile code, within the field of code mobility. An example for remote evaluation is grid computing: An executable task may be sent to a specific computer in the grid. After the execution has terminated, the result is sent back to the client. The client in turn may have to reassemble the different results of multiple concurrently calculated subtasks into one single result. See also *Client-side scripting, the client executing code sent by the server, instead of the server executing code sent by the client *Code on demand *Code mobility In distributed computing, code mobility is the ability for running programs, code or objects ...
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Code Mobility
In distributed computing, code mobility is the ability for running programs, code or objects to be migrated (or moved) from one machine or application to another. This is the process of moving mobile code across the nodes of a network as opposed to distributed computation where the ''data'' is moved. It is common practice in distributed systems to require the movement of code or processes between parts of the system, instead of data. Examples of code mobility include scripts downloaded over a network (for example JavaScript, VBScript), Java applets, ActiveX controls, Flash animations, Shockwave movies (and Xtras), and macros embedded within Microsoft Office documents. Overview The purpose of code mobility is to support sophisticated operations. For example, an application can send an object to another machine, and the object can resume executing inside the application on the remote machine with the same state as it had in the originating application. According to a classificat ...
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