HOME
*



picture info

CobraNet
CobraNet is a combination of software, hardware, and network protocols designed to deliver Audio data compression, uncompressed, multi-channel, Latency (audio), low-latency digital audio over a standard Ethernet network. Developed in the 1990s, CobraNet is widely regarded as the first commercially successful audio over Ethernet, audio-over-Ethernet implementation. CobraNet was designed for and is primarily used in large commercial audio installations such as convention centers, stadiums, airports, theme parks, and concert halls. It has applications where a large number of audio channels must be transmitted over long distances or to multiple locations. CobraNet is an alternative to analog audio, which suffers from signal degradation over long cable runs due to electromagnetic interference, high-frequency attenuation, and voltage drop. Additionally, the use of digital multiplexing allows audio to be transmitted using less cabling than analog audio. History CobraNet was develop ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

CobraNet Logo
CobraNet is a combination of software, hardware, and network protocols designed to deliver uncompressed, multi-channel, low-latency digital audio over a standard Ethernet network. Developed in the 1990s, CobraNet is widely regarded as the first commercially successful audio-over-Ethernet implementation. CobraNet was designed for and is primarily used in large commercial audio installations such as convention centers, stadiums, airports, theme parks, and concert halls. It has applications where a large number of audio channels must be transmitted over long distances or to multiple locations. CobraNet is an alternative to analog audio, which suffers from signal degradation over long cable runs due to electromagnetic interference, high-frequency attenuation, and voltage drop. Additionally, the use of digital multiplexing allows audio to be transmitted using less cabling than analog audio. History CobraNet was developed in 1996 by Boulder, Colorado-based Peak Audio. Initial de ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Audio Over Ethernet
In audio and broadcast engineering, Audio over Ethernet (sometimes AoE—not to be confused with ATA over Ethernet) is the use of an Ethernet-based network to distribute real-time digital audio. AoE replaces bulky snake cables or audio-specific installed low-voltage wiring with standard network structured cabling in a facility. AoE provides a reliable backbone for any audio application, such as for large-scale sound reinforcement in stadiums, airports and convention centers, multiple studios or stages. While AoE bears a resemblance to voice over IP (VoIP) and audio over IP (AoIP), AoE is intended for high-fidelity, low-latency professional audio. Because of the fidelity and latency constraints, AoE systems generally do not utilize audio data compression. AoE systems use a much higher bit rate (typically 1 Mbit/s per channel) and much lower latency (typically less than 10 milliseconds) than VoIP. AoE requires a high-performance network. Performance requirements may be met t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


QSC Audio Products
QSC is an American manufacturer of audio products including power amplifiers, loudspeakers, digital mixers and digital signal processors including the Q-Sys networked audio, video and control platform. QSC products are used by professional installed, portable, production, corporate and cinema customers worldwide. History The company was founded in 1968 by Patrick Howe Quilter, who serves as chairman of the board of directors. Quilter was at the time an engineering student with a keen interest in electronics and music. In 1967 Quilter had learned that the bass player in his brother’s high school band was searching for an affordable bass amp. When Quilter learned his budget was $250.00, he said “I could probably make you something for that kind of money,” giving birth to the first QSC amp. With many musician friends and acquaintances seeking him out to make guitar amps, he left school to start his company with the financial backing of family and friends. At first the compan ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Halftime Show
A halftime show is a performance given during the brief period between the first and second halves, or the second and third quarters, of a sporting event. Halftime shows are not given for sports with an irregular or indeterminate number of divisions (such as baseball or boxing), or for sports that do not have an extended period of stoppage in play. Ice hockey games consist of three periods, so there are in effect two halftimes at a hockey game: the first intermission is between the first and second periods, and the second intermission comes between the second and third periods. The intermissions are usually given over to contests involving randomly selected audience members, although for major games, like the Winter Classic, the Stanley Cup Finals, the NHL All-Star Game and the Frozen Four, the intermission between the 2nd and 3rd period often features entertainment typically found during halftime shows. The invention of the halftime show is generally credited to Walter Lingo. ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Digital Data
Digital data, in information theory and information systems, is information represented as a string of discrete symbols each of which can take on one of only a finite number of values from some alphabet, such as letters or digits. An example is a text document, which consists of a string of alphanumeric characters . The most common form of digital data in modern information systems is ''binary data'', which is represented by a string of binary digits (bits) each of which can have one of two values, either 0 or 1. Digital data can be contrasted with ''analog data'', which is represented by a value from a continuous range of real numbers. Analog data is transmitted by an analog signal, which not only takes on continuous values, but can vary continuously with time, a continuous real-valued function of time. An example is the air pressure variation in a sound wave. The word ''digital'' comes from the same source as the words digit and ''digitus'' (the Latin word for ''finger'' ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Fiber Optic
An optical fiber, or optical fibre in Commonwealth English, is a flexible, transparent fiber made by drawing glass (silica) or plastic to a diameter slightly thicker than that of a human hair. Optical fibers are used most often as a means to transmit light between the two ends of the fiber and find wide usage in fiber-optic communications, where they permit transmission over longer distances and at higher bandwidths (data transfer rates) than electrical cables. Fibers are used instead of metal wires because signals travel along them with less loss; in addition, fibers are immune to electromagnetic interference, a problem from which metal wires suffer. Fibers are also used for illumination and imaging, and are often wrapped in bundles so they may be used to carry light into, or images out of confined spaces, as in the case of a fiberscope. Specially designed fibers are also used for a variety of other applications, some of them being fiber optic sensors and fiber lasers. Op ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Gigabit Ethernet
In computer networking, Gigabit Ethernet (GbE or 1 GigE) is the term applied to transmitting Ethernet frames at a rate of a gigabit per second. The most popular variant, 1000BASE-T, is defined by the IEEE 802.3ab standard. It came into use in 1999, and has replaced Fast Ethernet in wired local networks due to its considerable speed improvement over Fast Ethernet, as well as its use of cables and equipment that are widely available, economical, and similar to previous standards. History Ethernet was the result of research conducted at Xerox PARC in the early 1970s, and later evolved into a widely implemented physical and link layer protocol. Fast Ethernet increased the speed from 10 to 100 megabits per second (Mbit/s). Gigabit Ethernet was the next iteration, increasing the speed to 1000 Mbit/s. * The initial standard for Gigabit Ethernet was produced by the IEEE in June 1998 as IEEE 802.3z, and required optical fiber. 802.3z is commonly referred to as 1000BASE-X, whe ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Category 5 Cable
Category 5 cable (Cat 5) is a twisted pair cable for computer networks. Since 2001, the variant commonly in use is the Category 5e specification (Cat 5e). The cable standard provides performance of up to 100 MHz and is suitable for most varieties of Ethernet over twisted pair up to 2.5GBASE-T but more commonly runs at (Gigabit Ethernet) speeds. Cat 5 is also used to carry other signals such as telephone and video. This cable is commonly connected using punch-down blocks and modular connectors. Most Category 5 cables are unshielded, relying on the balanced line twisted pair design and differential signaling for noise rejection. Standards The specification for category 5 cable is defined in ISO/IEC 11801, IEC 61156 and EN 50173. The specification for category 5 cable was defined in ANSI/ TIA/EIA-568-A, with clarification in TSB-95. These documents specify performance characteristics and test requirements for frequencies up t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

System-on-a-chip
A system on a chip or system-on-chip (SoC ; pl. ''SoCs'' ) is an integrated circuit that integrates most or all components of a computer or other electronic system. These components almost always include a central processing unit (CPU), memory interfaces, on-chip input/output devices, input/output interfaces, and secondary storage interfaces, often alongside other components such as radio modems and a graphics processing unit (GPU) – all on a single substrate or microchip. It may contain digital, analog, mixed-signal, and often radio frequency signal processing functions (otherwise it is considered only an application processor). Higher-performance SoCs are often paired with dedicated and physically separate memory and secondary storage (such as LPDDR and eUFS or eMMC, respectively) chips, that may be layered on top of the SoC in what's known as a package on package (PoP) configuration, or be placed close to the SoC. Additionally, SoCs may use separate wireless modems. ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Sampling Rate
In signal processing, sampling is the reduction of a continuous-time signal to a discrete-time signal. A common example is the conversion of a sound wave to a sequence of "samples". A sample is a value of the signal at a point in time and/or space; this definition differs from the Sample (statistics), usage in statistics, which refers to a set of such values. A sampler is a subsystem or operation that extracts samples from a continuous signal. A theoretical ideal sampler produces samples equivalent to the instantaneous value of the continuous signal at the desired points. The original signal can be reconstructed from a sequence of samples, up to the Nyquist limit, by passing the sequence of samples through a type of low-pass filter called a reconstruction filter. Theory Functions of space, time, or any other dimension can be sampled, and similarly in two or more dimensions. For functions that vary with time, let ''S''(''t'') be a continuous function (or "signal") to be samp ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Simple Network Management Protocol
Simple Network Management Protocol (SNMP) is an Internet Standard protocol for collecting and organizing information about managed devices on IP networks and for modifying that information to change device behaviour. Devices that typically support SNMP include cable modems, routers, switches, servers, workstations, printers, and more. SNMP is widely used in network management for network monitoring. SNMP exposes management data in the form of variables on the managed systems organized in a management information base (MIB) which describe the system status and configuration. These variables can then be remotely queried (and, in some circumstances, manipulated) by managing applications. Three significant versions of SNMP have been developed and deployed. SNMPv1 is the original version of the protocol. More recent versions, SNMPv2c and SNMPv3, feature improvements in performance, flexibility and security. SNMP is a component of the Internet Protocol Suite as defined by the I ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]