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Clusterball Shot
''Clusterball'' is a 2000 video game featuring futuristic sport gameplay created by the Swedish Company Daydream Software and published by Strategy First, RealNetworks and Daydream Software itself. ''Clusterball'' began development in early 1997 as a research and development experiment at Daydream. It was the company's first fully 3D game, as its other projects were Pre-rendering, pre-rendered. Gameplay ''Clusterball'' is an action-sports game that plays out in a three-dimensional graphical environment. The player controls a sci-fi aircraft and maneuvers environments based on the Arctic, the Taj Mahal, Stonehenge and other locations. In ''Clusterball'', the player must collect as many balls as they can from the playing field then fly them through a ring in the center of the stage to collect points. Various weapons and power ups are strewn around the stages, enabling players to steal their opponents' balls or invert the controls of the other player, making movement much more di ...
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Daydream Software
Daydream Software was a Sweden, Swedish video game developer founded in 1994. They released four games (with another in the works) before closing in 2003. History Early years (1994–1996) Daydream Software was established in November 1994 in Umeå, Sweden. Its founding members were Jan Phersson-Broburg, Erik Phersson, Jörgen Isaksson, Nigel Papworth and Leif Holm. All but Papworth were employees of Sombrero AB, a local computer services company co-founded by Isaksson and the Phersson brothers in 1993. Daydream initially formed for the purpose of making ''Safecracker (video game), Safecracker'', a project conceived earlier in 1994 by Papworth and Isaksson, influenced by ''Myst'' and the board game ''Mastermind (board game), Mastermind''. The company's founders chose to make nonviolent gameplay their guiding principle in ''Safecracker'' and all future titles. Daydream soon obtained a handshake deal with publisher Warner Music Sweden for ''Safecracker'', but this arrangement fell t ...
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Traitors Gate (video Game)
''Traitors Gate'' is a 1999 graphic adventure game developed by Daydream Software. Set in a reproduction of the Tower of London, it follows the story of Raven, an American special agent trying to steal and replace the Crown Jewels of the United Kingdom, Crown Jewels of England to safeguard them from a rogue operative. The player assumes the role of Raven and solves puzzles within the Tower while evading the guards. Progression through the game is nonlinear gameplay, nonlinear and under a time limit: the player may solve certain challenges in multiple ways, but must win before 12 hours elapse. ''Traitors Gate'' was conceived in 1996 by Daydream Software designer Nigel Papworth, who saw the Tower of London as a natural setting for a game. The team sought to replicate the structure with near-perfect accuracy and began by capturing over 5,000 Photo-referencing, reference photographs on location. Pre-rendering the game's VR photography, panoramic environments challenged the team, whic ...
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Fantasy Sports Video Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( so ...
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Academy Of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentations of the D.I.C.E. Awards. History AIAS was originally founded in 1992 by Andrew Zucker, a lawyer in the entertainment industry. AIAS co-promoted numerous events with organizations such as the Academy of Television Arts and Sciences, the Directors Guild of America and Women in Film. Their first awards show program, "Cybermania '94", which was hosted by Leslie Nielsen and Jonathan Taylor Thomas, was broadcast on TBS. While a second show was run in 1995, and was the first awards program to be streamed over the Web, it drew far less audiences as the first. Video game industry leaders decided that they wanted to reform AIAS as a non-profit organization for the video game industry. The effort was backed by Peter Main of Nintendo, Tom Kalins ...
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4th Annual Interactive Achievement Awards
The ''4th Annual Interactive Achievement Awards'' is the 4th edition of the Interactive Achievement Awards, an annual awards event that honors the best games in the video game industry. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at Polly Esther's in San Jose, California on . It was hosted by Martin Lewis, and featured presenters included Scott Campbell, Louis Castle, Tony Goodman, Lorne Lanning, Sid Meier, Ray Muzyka, Gabe Newell, Chris Taylor, Will Wright, and Greg Zeschuk. ''Diablo II'' won Game of the Year. ''Jet Grind Radio'' received the most nominations, but did not win a single award. The PlayStation 2 launch title '' SSX'' ended up winning the most awards. Electronic Arts received the most nominations and won the most awards. Some of which were for publishing SquareSoft games outside of Japan. John Carmack was also the received the of the Academy of Interactive Arts & Sciences Hall of Fame Award. Winners and Nominees W ...
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GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com. GameSpy merged with IGN in 2004; by 2014, its services had been used by over 800 video game publishers and developers since its launch. In August 2012, the GameSpy Industries division (which remained responsible for the GameSpy service) was acquired by mobile video game developer Glu Mobile. IGN (then owned by News Corporation) retained ownership of the GameSpy.com website. In February 2013, IGN's new owner, Ziff Davis, shut down IGN's "secondary" sites, including GameSpy's network. This was followed by the announcement in April 2014 that G ...
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PC Zone
''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as ''PC Leisure'', ''PC Format'' and ''PC Plus'' had covered games but only as part of a wider remit. The precursor to ''PC Zone'' was the award-winning multiformat title ''Zero''. The magazine was published by Dennis Publishing Ltd. until 2004, when it was acquired by Future plc along with ''Computer And Video Games'' for £2.5m. In July 2010, it was announced by Future plc that ''PC Zone'' was to close. The last issue of ''PC Zone'' went on sale 2 September 2010. First issue ''PC Zone'' was first published by Dennis Publishing in April 1993 and cost £3.95. Billed as the first UK magazine dedicated exclusively to PC games, it was sold with two accompanying floppy disks carrying game demonstrations. The first editor was Paul Lakin. The magazine was split into four sections: Reviews, Blueprints, Features ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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Mac OS X
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of desktop and laptop computers it is the Usage share of operating systems#Desktop and laptop computers, second most widely used desktop OS, after Microsoft Windows and ahead of ChromeOS. macOS succeeded the classic Mac OS, a Mac operating system with nine releases from 1984 to 1999. During this time, Apple cofounder Steve Jobs had left Apple and started another company, NeXT Computer, NeXT, developing the NeXTSTEP platform that would later be acquired by Apple to form the basis of macOS. The first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving later that year. All releases from Mac OS X Leopard, Mac OS X 10.5 Leopard and after are UNIX 03 certified, with an exception for OS X Lion, OS X 10. ...
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Real
Real may refer to: Currencies * Brazilian real (R$) * Central American Republic real * Mexican real * Portuguese real * Spanish real * Spanish colonial real Music Albums * ''Real'' (L'Arc-en-Ciel album) (2000) * ''Real'' (Bright album) (2010) * ''Real'' (Belinda Carlisle album) (1993) * ''Real'' (Gorgon City EP) (2013) * ''Real'' (IU EP) (2010) * ''Real'' (Ivy Queen album) (2004) * ''Real'' (Mika Nakashima album) (2013) * ''Real'' (Ednita Nazario album) (2007) * ''Real'' (Jodie Resther album), a 2000 album by Jodie Resther * ''Real'' (Michael Sweet album) (1995) * ''Real'' (The Word Alive album) (2014) * ''Real'', a 2002 album by Israel Houghton recording as Israel & New Breed Songs * "Real" (Goo Goo Dolls song) (2008) * "Real" (Gorgon City song) (2013) * "Real" (Plumb song) (2004) * "Real" (Vivid song) (2012) * "Real" (James Wesley song) (2010) * "Real", a song by Kendrick Lamar from ''Good Kid, M.A.A.D City'' * "Real", a song by NF from ''Therapy Session'' * "Re ...
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Diamond Mine (video Game)
{{Infobox video game , title = Diamond Mine , image = , caption = , developer = Mike Williams , publisher = MRM SoftwareBlue Ribbon , designer = , series = , engine = , released = 1984 , genre = Maze , modes = Single-player , platforms = Acorn Electron, Amstrad CPC, Atari 8-bit, BBC Micro, Commodore 16/ Plus/4 ''Diamond Mine'' is a maze video game first published by MRM Software for the Acorn Electron and BBC Micro home computers in 1984. ''Diamond Mine'' was reissued by Blue Ribbon in 1985 and ported to other systems in 1985 and 1986. Blue Ribbon released a sequel, ''Diamond Mine II'', at the same time. Both games are similar to the 1983 game '' Oil's Well'', which itself is a re-themed version of the 1982 ''Anteater'' arcade game. Gameplay The aim of the game is to guide a pipe through a maze-like mine to collect diamonds while avoiding hitting the walls or the patrolling m ...
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