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CityTech
''CityTech'' is a FASA wargame first published in 1986 and set in the ''BattleTech'' fictional universe. Gameplay ''CityTech'' provided additional rules for simulating combat with infantry and vehicles rather than just BattleMechs, which were the focus of the original game. Publication history ''CityTech'' was the first official expansion to the ''BattleTech'' board game. FASA published a second edition in 1994. Reception Scott Tanner reviewed ''CityTech'' in '' Space Gamer/Fantasy Gamer'' No. 78. Tanner commented that "It is in ''City Tech'' that infantry come into their full potential. Standing around in open country and getting slaughtered seems to be the poor infantryman's lot until ''City Tech'' came out." Reviews *''Adventurer'' (Issue 7 - Feb 1987) *''White Wolf'' #7 (1987) *''Different Worlds'' #45 *'' White Wolf Inphobia'' #57 (July, 1995) *''Shadis ''Shadis'' is an independent gaming magazine that was published in 1990–1998 by Alderac Entertainment Group (AEG). ...
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CityTech 2nd Edition Cover
''CityTech'' is a FASA wargame first published in 1986 and set in the ''BattleTech'' fictional universe. Gameplay ''CityTech'' provided additional rules for simulating combat with infantry and vehicles rather than just BattleMechs, which were the focus of the original game. Publication history ''CityTech'' was the first official expansion to the ''BattleTech'' board game. FASA published a second edition in 1994. Reception Scott Tanner reviewed ''CityTech'' in '' Space Gamer/Fantasy Gamer'' No. 78. Tanner commented that "It is in ''City Tech'' that infantry come into their full potential. Standing around in open country and getting slaughtered seems to be the poor infantryman's lot until ''City Tech'' came out." Reviews *''Adventurer'' (Issue 7 - Feb 1987) *''White Wolf'' #7 (1987) *''Different Worlds'' #45 *'' White Wolf Inphobia'' #57 (July, 1995) *''Shadis ''Shadis'' is an independent gaming magazine that was published in 1990–1998 by Alderac Entertainment Group (AEG). ...
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BattleTech Games
''BattleTech'' is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs. The trademark is currently owned by Topps and, for videogames, Microsoft's Xbox Game Studios; Catalyst Game Studios licenses the franchise from Topps. The series began with FASA's debut of the board game ''BattleTech'' (originally named ''Battledroids'') by Jordan Weisman and L. Ross Babcock III and has since grown to include numerous expansions to the original game, several board games, role playing games, video games, a collectible card game, a series of more than 100 novels, and an animated television series. Gameplay At its most basic, the boardgames of ''BattleTech'' are played on a map sheet composed of hexagonal terrain tiles. The combat units are roughly humanoid armored combat units called BattleMechs, powered by fusion reactors an ...
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BattleTech
''BattleTech'' is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs. The trademark is currently owned by Topps and, for videogames, Microsoft's Xbox Game Studios; Catalyst Game Studios licenses the franchise from Topps. The series began with FASA's debut of the board game ''Classic BattleTech, BattleTech'' (originally named ''Battledroids'') by Jordan Weisman and L. Ross Babcock III and has since grown to include List of BattleTech games, numerous expansions to the original game, several board games, role playing games, video games, a collectible card game, a series of List of BattleTech novels, more than 100 novels, and an animated BattleTech: The Animated Series, television series. Gameplay At its most basic, the boardgames of ''BattleTech'' are played on a map sheet composed of hexagonal terrain tiles. The comba ...
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1986 In Games
__NOTOC__ This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1986. For video games, see 1986 in video gaming. Games released or invented in 1986 Game awards given in 1986 * Spiel des Jahres: ''Top Secret Spies'' (German title is ''Heimlich and Co.'') Significant games-related events in 1986 *Coleco purchases Selchow and Righter for US$75 million. See also * 1986 in video gaming {{DEFAULTSORT:1986 In Games Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ... Games by year ...
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1994 In Games
__NOTOC__ This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1994. For video games, see 1994 in video gaming. Games released or invented in 1994 Game awards given in 1994 * Spiel des Jahres: ''Manhattan'' Significant games-related events in 1994 *Avalanche Press founded by Mike Bennighof and Brian Knipple. *Hasbro buys Waddingtons. References See also * 1994 in video gaming {{DEFAULTSORT:1994 In Games Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ... Games by year ...
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Classic BattleTech
''Classic BattleTech'' is a table-top wargame set in the fictional ''BattleTech'' universe that simulates combat between futuristic mechanized forces. Originally published by FASA Corporation, the game is now produced by Catalyst Game Labs under license from WizKids. The term "Classic" is used to differentiate the original game from variants and related games that have derived from it, such as '' MechWarrior: Dark Age''. The game has an extensive range of 1/285 scale miniatures. Gameplay ''BattleTech'' is a turn-based multiplayer game, typically played on a map divided into hexagonal grids with figurines or counters representing military units. Paper record sheets provide detailed information about each unit, including its armament, armor and equipment, and are used to track damage, heat buildup, ammunition and various other data. Players use two six-sided dice to determine variable results, such as whether a shot strikes its target and the location it hits. Of the units re ...
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Shadis
''Shadis'' is an independent gaming magazine that was published in 1990–1998 by Alderac Entertainment Group (AEG). It initially focused on role-playing games. Publication history Shadis was conceived and started by Jolly Blackburn as an independent gaming fanzine in 1990. In 1993, Blackburn formed Alderac Entertainment Group (AEG) to publish Shadis as a quality small-press magazine, and brought on John Zinser and David Seay as partners. Printing of the first three issues was paid for by Frank Van Hoose, a friend of Jolly's, who also wrote for the magazine. A year later, in late 1994, the magazine received its biggest success by including a random ''Magic: The Gathering'' card in each issue at a time when booster packs of the new card game were scarce; many players bought multiple copies of each issue hoping to find a rare or out-of-print card. Many readers were also drawn to a small comic strip, ''Knights of the Dinner Table'', which was initially intended to fill a blank spot i ...
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Different Worlds
''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987. Scope ''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', ''RuneQuest'', '' Traveller'', '' Call of Cthulhu'' and others; play techniques and strategies for players and gamemasters of role-playing games; reviews of games and miniatures; and reviews of current books and movies of interest to role-playing gamers. Notably, ''Different Worlds'' also featured early works by artists Steve Oliff, Bill Willingham, and Steve Purcell; ″Sword of Hollywood″, a regular film review column by Larry DiTillio from issue seven onward; the irregular autobiographical/interview feature ″My Life and Roleplaying″; and the industry scuttlebutt column ″A Letter from Gigi″ by the pseudonymous Gigi D'Arn. Publication history ''Different Worlds'' was launched in 1979 by Tadashi Ehara and Greg Stafford of Chaosium ...
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White Wolf (magazine)
''White Wolf'' is a game magazine that was published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné. ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would remain independent despite the company's interest in role-playing production. With issue #50 (1995), the magazine's name was changed to ''White Wolf: Inphobia'', but the magazine was cancelled by issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazine" in 1991, and again in 1992. ...
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Diverse Talents, Incorporated
Diversity, diversify, or diverse may refer to: Business *Diversity (business), the inclusion of people of different identities (ethnicity, gender, age) in the workforce *Diversity marketing, marketing communication targeting diverse customers * Supplier diversity, the use of diverse suppliers Politics * Diversity (politics), the political and social policy of encouraging tolerance for people of different cultural and racial backgrounds * Diversity Immigrant Visa or Green Card Lottery, a United States immigration program * Diversity jurisdiction, a concept under which U.S. federal courts can hear suits between parties from different states * Diversity training, the process of educating people to function in a diverse environment * Cultural diversity, the respect of different cultures and interculturality * Functional diversity (disability), a term for special needs, disability, impairment and handicap * Gerodiversity, a multicultural approach to issues of aging * Multiculturalis ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand ...
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Infantry
Infantry is a military specialization which engages in ground combat on foot. Infantry generally consists of light infantry, mountain infantry, motorized infantry & mechanized infantry, airborne infantry, air assault infantry, and marine infantry. Although disused in modern times, heavy infantry also commonly made up the bulk of many historic armies. Infantry, cavalry, and artillery have traditionally made up the core of the combat arms professions of various armies, with the infantry almost always comprising the largest portion of these forces. Etymology and terminology In English, use of the term ''infantry'' began about the 1570s, describing soldiers who march and fight on foot. The word derives from Middle French ''infanterie'', from older Italian (also Spanish) ''infanteria'' (foot soldiers too inexperienced for cavalry), from Latin '' īnfāns'' (without speech, newborn, foolish), from which English also gets '' infant''. The individual-soldier term ''infantry ...
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