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CircleMUD
DikuMUD is a multiplayer text-based role-playing game, which is a type of multi-user domain (MUD). It was written in 1990 and 1991 by Sebastian Hammer, Tom Madsen, Katja Nyboe, Michael Seifert (programmer), Michael Seifert, and Hans Henrik Stærfeldt at DIKU (''Datalogisk Institut Københavns Universitet'')—the department of computer science at the University of Copenhagen in Copenhagen, Denmark. Commonly referred to as simply "Diku", the game was greatly inspired by AberMUD, though Diku became one of the first multi-user games to become popular as a freely-available program for its gameplay and similarity to ''Dungeons & Dragons''. The gameplay style of the great preponderance of DikuMUDs is hack and slash, which is seen proudly as emblematic of what DikuMUD stands for. Diku's source code was first released in 1990. Development and history DikuMUD was created by the University of Copenhagen's Department of Computer Science among a group of student friends: Katja Nyboe, Tom ...
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TinyMUD
A MUD (; originally multi-user dungeon, with later variants multi-user dimension and multi-user domain) is a Multiplayer video game, multiplayer Time-keeping systems in games#Real-time, real-time virtual world, usually Text-based game, text-based or storyboard, storyboarded. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language. Traditional MUDs implement a role-playing video game set in a fantasy world populated by List of species in fantasy fiction, fictional races and monsters, with players choosing character class, classes in order to gain specific skills or powers. The objective of this sort of game is to slay monsters, explore a fantasy world, complete quests, g ...
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Michael Seifert (programmer)
Michael Seifert (born February 1969 in Copenhagen) is a Danish computer programmer, inventor,Seifert and ChristensenUnited States Patent 8,255,526 "A method for collecting human experience analytics data", August 2012 businessman, and entrepreneur in the IT industry. He is co-developer of DikuMUD, a popular multiplayer text-based role-playing game codebase, and former chief executive officer of Sitecore, a global customer experience management software company, which he co-founded in Copenhagen, Denmark in 2001. In 2013 Seifert won Denmark's annual IT Prize ( IT-Prisen) for lifetime achievement in the field of information technology. Early life Seifert was born in Copenhagen, Denmark in February 1969 to Erik J. Thomsen and Kirsten Seifert, who divorced when he was two years old. His great-grandfather was Carl Seifert (d. 1935), a Danish blacksmith and manufacturer who was recorded in the Kraks Blue Book (Kraks Blå Bog) of well-known Danes in 1929. Throughout his childhood an ...
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Ultima Online
''Ultima Online'' (''UO'') is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems. Set in the '' Ultima'' universe, it is known for its extensive player versus player combat system. Since its release, it has added eight expansion packs, a booster pack and dozens of free content updates. The release of '' Ultima Online: Kingdom Reborn'' in 2007 brought a new game engine with upgraded visuals. Gameplay ''Ultima Online'' continued the tradition of previous '' Ultima'' games in many ways, but due to advancing technology and the simple fact that it was Origin's first persistent online game, many new game mechanics appeared. Partially designed as a social and economic experiment, the game had to account for widespread player interaction as well as deal with the tradition of players feeling as if they were the center of attention, as had been the case in single-player games. Worlds ''Ultima Online'' began with a single wor ...
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Consider (MUD)
This is a glossary of terms common in MUD multiplayer virtual worlds. A–Z See also * Glossary of video game terms This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ... References Bibliography * * * {{MUDs Computing terminology Video game terminology Video game lists Glossaries of computers ...
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Rent (MUD)
This is a glossary of terms common in MUD multiplayer virtual worlds. A–Z See also * Glossary of video game terms This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ... References Bibliography * * * {{MUDs Computing terminology Video game terminology Video game lists Glossaries of computers ...
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Immortal (MUD)
An immortal, in MUDs and particularly DikuMUDs, is an administrator and/or developer of the game, often a player who has achieved "immortal" status by achievements within the game world. It is frequently abbreviated "imm" or "immort". Some MUDs have an option for players who have become immortals to "remort", returning to mortal status with advantages. Other commonly used terms with the same or related meanings are developer ("dev"), administrator ("admin"), wizard ("wiz"), God, and implementer ("imp"); the last two most often refer to the system's owner or owners. "Coder" is often found as a position distinct from both immortal and implementor, with responsibilities centered on development of the virtual world server software, as opposed to the content creation Content creation is the contribution of information to any Content (media), media and most especially to digital content, digital media for an end-user/audience in specific contexts. Content is "something that is to b ...
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Chronology Of MUDs
This is a chronological list of notable MUDs with summary information. __TOC__ Legend List References {{Chronology of role-playing video games MUDs Timelines of video games MUDs A MUD (; originally multi-user dungeon, with later variants multi-user dimension and multi-user domain) is a Multiplayer video game, multiplayer Time-keeping systems in games#Real-time, real-time virtual world, usually Text-based game, text-bas ...
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Sequent (MUD)
Sequent was a DikuMUD derivative codebase developed by Raja Kushalnagar ("Duke of Sequent"). It was a text-based online role-playing game that was an accessible DikuMUD based MUD. It added several new playing areas with shorter text descriptions that was designed to be accessible to users with sensory disabilities. It also supported more players online at the same time by being hosted on a Sequent multi-processor machine at the University of California, Berkeley, and was first started in March 1991. History ''The Sequent DikuMUD'' enhanced both the codebase and database of the DikuMUD Gamma version. The codebase enhancements increased the number of spells and guilds, plus supporting multiple active zones, chat channels and guilds. It added several new playing areas with shorter text descriptions that was designed to be accessible to users with sensory disabilities. DikuMUD had been a great leveler and allowed people from diverse regions to connect and play together. People with se ...
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TorilMUD
''TorilMUD'' is a MUD, a text-based online role-playing game, and is one of the oldest and largest of its kind. Game characteristics ''TorilMUD'' is set in the Forgotten Realms ''Dungeons & Dragons'' campaign setting. (Toril is the name of the planet where the continent Faerûn, which "Forgotten Realms" refers to, is located.) Its technical infrastructure is based on the Sequent derivative of the DikuMUD codebase. History Kris Kortright, a developer from the MUD ''Black Knights Realm'', founded ''Sojourn'', set in the Forgotten Realms campaign setting for the ''Dungeons & Dragons'' role-playing game, in 1993, along with Tim Devlin and John Bashaw. ''Sojourn'' was based on the Sequent codebase, the ''Epic'' spell system, and areas from ''Black Knights Realm''. The City of Waterdeep was the first zone built entirely for ''Sojourn''. Brad McQuaid was an avid player of ''Sojourn''. Seeing the commercial potential of virtual worlds in the course of his MUD career, he went on to ...
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Brad McQuaid
Brad McQuaid (April 25, 1969 – November 18, 2019) was an American video game designer who was the key designer of ''EverQuest'', a highly successful massively multiplayer online role-playing game (MMORPG) released in 1999. He later co-founded Sigil Games Online where he served as CEO and Executive Producer of '' Vanguard: Saga of Heroes'' until Sony Online Entertainment's acquisition of Sigil Games Online in May 2007. On July 6, 2012, SOE announced the re-hiring of McQuaid to continue his work on Vanguard. On January 13, 2014, McQuaid announced his role of Chief Creative Officer at Visionary Realms, Inc. for the PC MMORPG, '' Pantheon: Rise of the Fallen''. Biography EverQuest Brad McQuaid's start in the video game industry came in 1989 when he co-founded MicroGenesis with Steve Clover. In their free time they created ''WarWizard'', a shareware role-playing video game that they released in 1993. McQuaid and Clover then developed a ''WarWizard 2'' demo in 1995, which caught th ...
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Designing Virtual Worlds
''Designing Virtual Worlds'' is a book about the practice of virtual world development by Richard Bartle. It has been noted as an authoritative source regarding the history of world-based online games. College courses have been taught using it. In 2021, the author made the book freely available under a Creative Commons license A Creative Commons (CC) license is one of several public copyright licenses that enable the free distribution of an otherwise copyrighted "work".A "work" is any creative material made by a person. A painting, a graphic, a book, a song/lyric ... on his website. Contents ''Designing Virtual Worlds'' argues that the fundamentals of player relationships to the virtual world and each other are independent of technical issues and are characterized by a blending of online and offline identity. According to the book, it is the designer's role to know what will provide players with a positive game experience, the purpose of virtual worlds is the player's ex ...
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Verant Interactive
Daybreak Game Company LLC is an American video game developer based in San Diego. The company was founded in December 1997 as Sony Online Entertainment, a subsidiary of Sony Computer Entertainment, but was spun off to an independent investor in February 2015 and renamed Daybreak Game Company. On December 1, 2020, Daybreak Game Company entered into an agreement to be acquired by Enad Global 7. They are known for owning, maintaining, and creating additional content for the games ''EverQuest'', ''EverQuest II'', ''The Matrix Online'', ''PlanetSide'', ''Star Wars Galaxies'', ''Clone Wars Adventures'', ''Free Realms'', ''Vanguard: Saga of Heroes'', ''DC Universe Online'', ''PlanetSide 2'', ''H1Z1: Just Survive'', and ''H1Z1: King of the Kill'', along with more recent acquisitions ''Dungeons and Dragons Online'', ''Magic: The Gathering Online'' and ''Lord of the Rings Online''. History Sony Online Entertainment Inc. (1997–2005) Sony Online Entertainment began with Sony Interactive ...
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