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Cinepak
Cinepak is a lossy video codec developed by Peter Barrett at SuperMac Technologies, and released in 1991 with the Video Spigot, and then in 1992 as part of Apple Computer's QuickTime video suite. One of the first video compression tools to achieve full motion video on CD-ROM, it was designed to encode 320×240 resolution video at 1× (150 kbyte/s) CD-ROM transfer rates. The original name of this codec was Compact Video, which is why its FourCC identifier is CVID. The codec was ported to Microsoft Windows in 1993. It was also used on fourth- and fifth-generation game consoles, such as the Atari Jaguar CD, Sega CD, Sega Saturn, and 3DO. libavcodec includes a Cinepak decoder and an encoder, both licensed under the terms of the LGPL. History It was the primary video codec of early versions of QuickTime and Microsoft Video for Windows, but was later superseded by Sorenson Video, Intel Indeo, and most recently MPEG-4 Part 2 and H.264/MPEG-4 AVC. However, movies compressed with ...
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Indeo
Indeo Video (commonly known now simply as "Indeo") is a family of audio and video formats and codecs first released in 1992, and designed for real-time video playback on desktop CPUs. While its original version was related to Intel's DVI video stream format, a hardware-only codec for the compression of television-quality video onto compact discs, Indeo was distinguished by being one of the first codecs allowing full-speed video playback without using hardware acceleration. Also unlike Cinepak and TrueMotion S, the compression used the same Y'CbCr 4:2:0 colorspace as the ITU's H.261 and ISO's MPEG-1. Indeo use was free of charge to allow for broadest usage. History During the development of what became the P5 Pentium microprocessor, the Intel Architecture Labs implemented one of the first, and at the time highest-quality, software-only video codecs, which was marketed as "Indeo Video". It has been developed since the 1980s based on the hardware-only Digital Video Interactive ( ...
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QuickTime
QuickTime (or QuickTime Player) is an extensible multimedia architecture created by Apple, which supports playing, streaming, encoding, and transcoding a variety of digital media formats. The term ''QuickTime'' also refers to the QuickTime Player front-end media player application, which is built-into macOS, and was formerly available for Windows. QuickTime was created in 1991, when the concept of playing digital video directly on computers was "groundbreaking." QuickTime could embed a number of advanced media types, including panoramic images (called QuickTime VR) and Adobe Flash. Over the 1990s, QuickTime became a dominant standard for digital multimedia, as it was integrated into many websites, applications, and video games, and adopted by professional filmmakers. The QuickTime File Format became the basis for the MPEG-4 standard. During its heyday, QuickTime was notably used to create the innovative ''Myst'' and '' Xplora1'' video games, and to exclusively distribute mo ...
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Full Motion Video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than Sprite (computer graphics), sprites, vector graphics, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information during cutscenes, games that are primarily presented through FMVs are referred to as full-motion video games or interactive movies. Recent full motion video games often combine the use of CGI/green screens and in-game graphics for immersion. The early 1980s saw almost exclusive use of the LaserDisc for FMV games. Many arcade games used the technology but it was ultimately considered to be a fad and fell out of use. In the early 1990s FMV games had a resurgence of interest, the proliferation of optical discs gave rise to a slew of original FMV-based computer games such as ''Night Trap'' (1992), ''The 7th Guest'' (1993), ''Voyeur (video game), Voyeur'' (1993), ''Phantasmagoria (video game), Phan ...
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Vector Quantization
Vector quantization (VQ) is a classical quantization technique from signal processing that allows the modeling of probability density functions by the distribution of prototype vectors. Developed in the early 1980s by Robert M. Gray, it was originally used for data compression. It works by dividing a large set of points (vectors) into groups having approximately the same number of points closest to them. Each group is represented by its centroid point, as in k-means and some other clustering algorithms. In simpler terms, vector quantization chooses a set of points to represent a larger set of points. The density matching property of vector quantization is powerful, especially for identifying the density of large and high-dimensional data. Since data points are represented by the index of their closest centroid, commonly occurring data have low error, and rare data high error. This is why VQ is suitable for lossy data compression. It can also be used for lossy data correction ...
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Video For Windows
Video for Windows was a suite of video-playing and editing software introduced by Microsoft in 1992. A runtime version for viewing videos only was made available as a free add-on to Windows 3.1, which then became an integral component of Windows 95. Video for Windows was mostly replaced by the July 1996 release of ActiveMovie, later known as DirectShow. Overview Video for Windows was first introduced in November 1992. It was developed as a reaction to Apple Computer's QuickTime technology, which added digital video to the Macintosh platform. Costing around $200, the product included video editing software, editing and transcoding, encoding programs for use with video input boards. A runtime version for viewing videos only was also made available as a free add-on to Windows 3.1 and Windows 3.11; it then became an integral component of Windows 95 and later. Like QuickTime, Video for Windows had three key aspects: Audio Video Interleave (AVI), a container file format designed to sto ...
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Libavcodec
libavcodec is a free and open-source library of codecs for encoding and decoding video and audio data. libavcodec is an integral part of many open-source multimedia applications and frameworks. The popular MPV, xine and VLC media players use it as their main, built-in decoding engine that enables playback of many audio and video formats on all supported platforms. It is also used by the ffdshow tryouts decoder as its primary decoding library. libavcodec is also used in video editing and transcoding applications like Avidemux, MEncoder or Kdenlive for both decoding and encoding. libavcodec contains decoder and sometimes encoder implementations of several proprietary formats, including ones for which no public specification has been released. As such, a significant reverse engineering effort is part of libavcodec development. Having such codecs available within the standard libavcodec framework gives a number of benefits over using the original codecs, most notably increased ...
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International Data Group
International Data Group (IDG, Inc.) is an American market intelligence and demand generation company focused on the technology industry. IDG, Inc.'s mission is centered around supporting the technology industry through research, data, marketing technology, and insights that help create and sustain relationships between businesses. IDG, Inc. is wholly owned by Blackstone and is led by Genevieve Juillard, who was appointed CEO of the company in 2023. Juillard serves on IDG, Inc.'s leadership team along with IDC President Crawford Del Prete and IDG, Inc.'s Chief Financial Officer Tiziana Figliolia. IDG, Inc. is headquartered in Needham, Massachusetts and is the parent company of both International Data Corporation (IDC) and Foundry (formerly IDG Communications). History International Data Group was initially founded as International Data Corporation (IDC) in 1964 by Patrick Joseph McGovern, shortly after he had graduated from the Massachusetts Institute of Technology (MIT) ...
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Bitrate
In telecommunications and computing, bit rate (bitrate or as a variable ''R'') is the number of bits that are conveyed or processed per unit of time. The bit rate is expressed in the unit bit per second (symbol: bit/s), often in conjunction with an SI prefix such as kilo (1 kbit/s = 1,000 bit/s), mega (1 Mbit/s = 1,000 kbit/s), giga (1 Gbit/s = 1,000 Mbit/s) or tera (1 Tbit/s = 1,000 Gbit/s). The non-standard abbreviation bps is often used to replace the standard symbol bit/s, so that, for example, 1 Mbps is used to mean one million bits per second. In most computing and digital communication environments, one byte per second (symbol: B/s) corresponds roughly to 8 bit/s. However if stop bits, start bits, and parity bits need to be factored in, a higher number of bits per second will be required to achieve a throughput of the same number of bytes. Prefixes When quantifying large or small bit rates, SI ...
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Motorola 68030
The Motorola 68030 ("''sixty-eight-oh-thirty''") is a 32-bit microprocessor in the Motorola 68000 family. It was released in 1987. The 68030 was the successor to the Motorola 68020, and was followed by the Motorola 68040. In keeping with general Motorola naming, this CPU is often referred to as the 030 (pronounced ''oh-three-oh'' or ''oh-thirty''). The 68030 is essentially a 68020 with a memory management unit (MMU) and instruction and data caches of 256 bytes each. It added a burst mode for the caches, where four longwords can be loaded into the cache in a single operation. The MMU was mostly compatible with the external 68851 that would be used with the 68020, but being internal allowed it to access memory one cycle faster than a 68020/68851 combo. The 68030 did not include a built-in floating-point unit (FPU), and was generally used with the 68881 and the faster 68882. The addition of the FPU was a major design note of the subsequent 68040. The 68030 typically increases ...
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JPEG
JPEG ( , short for Joint Photographic Experts Group and sometimes retroactively referred to as JPEG 1) is a commonly used method of lossy compression for digital images, particularly for those images produced by digital photography. The degree of compression can be adjusted, allowing a selectable trade off between storage size and image quality. JPEG typically achieves 10:1 compression with noticeable, but widely agreed to be acceptable perceptible loss in image quality. Since its introduction in 1992, JPEG has been the most widely used image compression standard in the world, and the most widely used digital image format, with several billion JPEG images produced every day as of 2015. The Joint Photographic Experts Group created the standard in 1992, based on the discrete cosine transform (DCT) algorithm. JPEG was largely responsible for the proliferation of digital images and digital photos across the Internet and later social media. JPEG compression is used in a number of ...
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MPEG
The Moving Picture Experts Group (MPEG) is an alliance of working groups established jointly by International Organization for Standardization, ISO and International Electrotechnical Commission, IEC that sets standards for media coding, including compression coding of audio compression (data), audio, video compression, video, graphics, and Compression of Genomic Sequencing Data, genomic data; and transmission and Container format (digital), file formats for various applications.John Watkinson, ''The MPEG Handbook'', p. 1 Together with Joint Photographic Experts Group, JPEG, MPEG is organized under ISO/IEC JTC 1/ISO/IEC JTC 1/SC 29, SC 29 – ''Coding of audio, picture, multimedia and hypermedia information'' (ISO/IEC Joint Technical Committee 1, Subcommittee 29). MPEG formats are used in various multimedia systems. The most well known older MPEG media formats typically use MPEG-1, MPEG-2, and MPEG-4 AVC media coding and MPEG-2 systems MPEG transport stream, transport streams an ...
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