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Chrome (video Game)
''Chrome'' is a 2003 first-person shooter video game developed by Techland and published by Gathering of Developers in Europe and Strategy First in North America. It was re-released with additional levels in 2004 as ''Advanced Battlegrounds: The Future of Combat'' (in some countries called ''Chrome: Gold Edition''). A prequel, ''Chrome SpecForce'', was released in 2005. In March 2006, Techland announced a sequel, which would feature the latest version of the Chrome Engine, but was reported to be "on hold" soon after. Gameplay ''Chrome'' is a first-person shooter, and most of the gameplay involves traversing 3D environments by foot and fighting human enemies with an array of ranged weapons. Occasionally, the player has to solve simple puzzles and find keys that allow to enter new areas. What made ''Chrome'' stand out upon its release was that a large part of the game's action takes place in vast open areas, providing some tactical freedom to the player. The player is also able t ...
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Techland
Techland S.A. is a Polish video game developer and publisher founded in 1991 by Paweł Marchewka. It developed ''Call of Juarez'' (2006) and its prequel '' Call of Juarez: Bound in Blood'' (2009), as well as ''Dead Island'' (2011) and ''Dying Light'' (2015). The company is headquartered in Wrocław in western Poland and has offices in Wrocław and Warsaw. History The company was founded in 1991 by Paweł Marchewka. Marchewka, born in 1973 in Ostrów Wielkopolski, displayed an interest in video games since his early childhood. In his final years of high school, together with his friends, he started distributing video games to different shops across Poland. The endeavour was successful enough that, in 1991, when Poland introduced changes to its intellectual property laws, he pivoted to officially founding Techland. Initially, the company focused on translating foreign programs and publishing them on the Polish market. In 1993, Techland began producing its own software: Dictionaries ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Gathering Of Developers Games
Gather, gatherer, or gathering may refer to: Anthropology and sociology *Hunter-gatherer, a person or a society whose subsistence depends on hunting and gathering of wild foods *Intensive gathering, the practice of cultivating wild plants as a step toward domestication *Harvesting crops Craftwork *Gather (sewing), an area where fabric is folded or bunched together with thread or yarn *Gather (knitting), a generic term for one of several knitting techniques to draw stitches closer together *Gathering (bookbinding), a number of sheets of paper folded and sewn or glued as a group into a bookbinding Gathering *Gathering, any type of party or meeting, including: **Bee (gathering), an old term which describes a group of people coming together for a task **Salon (gathering), a party associated with French and Italian intellectuals *Global gathering, a music festival in the United Kingdom *Rainbow Gathering *Ricochet Gathering, a music event in the United States *Tribal Gathering, a music ...
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First-person Shooters
First-person shooter (FPS) is a video game genre, sub-genre of shooter video games centered on gun and other weapon-based combat in a First person (video games), first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D computer graphics, 3D and 2.5D, pseudo-3D graphics have challenged hardware development, and Multiplayer video game, multiplayer gaming has been integral. The first-person shooter genre has been traced back to ''Wolfenstein 3D'' (1992), which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity, was ''Doom (1993 video game), Doom'' (1993), often considered the most influen ...
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2003 Video Games
3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious or cultural significance in many societies. Evolution of the Arabic digit The use of three lines to denote the number 3 occurred in many writing systems, including some (like Roman and Chinese numerals) that are still in use. That was also the original representation of 3 in the Brahmic (Indian) numerical notation, its earliest forms aligned vertically. However, during the Gupta Empire the sign was modified by the addition of a curve on each line. The Nāgarī script rotated the lines clockwise, so they appeared horizontally, and ended each line with a short downward stroke on the right. In cursive script, the three strokes were eventually connected to form a glyph resembling a with an additional stroke at the bottom: ३. The Indian digits spread to the Caliphate in the 9th ...
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TopWare Interactive
TopWare Interactive – AC Enterprises e.K. is a German video game publisher based in Karlsruhe. The company is best known for publishing the '' Two Worlds'' series developed by its Reality Pump Studios division. History TopWare Interactive was started in 1995 as a video game publishing subsidiary of ''TopWare CD Service AG'' based in Mannheim, Germany, which included two inhouse development studios (ToonTRAXX and TopWare Programy), which was later renamed to Reality Pump Studios based in Poland. In February 2001, TopWare CD Service AG filed for bankruptcy. All rights, including both development studios, were acquired by Zuxxez Entertainment AG. The company was resurrected by Zuxxez in 2005. In 2011, Zuxxez officially changed its name back to TopWare Interactive, thus completely abandoning the Zuxxez brand. TopWare Interactive AG's American company, TopWare Interactive Inc., revealed that it was developing ''Battle vs. Chess'' to be published by SouthPeak Games. Interplay Ent ...
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DreamCatcher Interactive
DreamCatcher Interactive Inc. (also known as DreamCatcher Games) was a Canadian video game publisher founded in 1996 by Richard Wah Kan. It was best known for its adventure games. In 2006, the company became a subsidiary of JoWooD Entertainment. In 2011, the company went into administration along with its parent JoWooD and all assets were purchased by Nordic Games Holding. The DreamCatcher Interactive brand is currently being used as a publishing label for THQ Nordic. History DreamCatcher Interactive was founded in 1996 at Toronto, Canada. Its first published title was ''Jewels of the Oracle''. The company gradually drifted into becoming a publisher focused on the adventure genre after finding that "customers really were hungry for" these titles, according to DreamCatcher's Marshall Zwicker. '' Beyond Time'' was among the releases whose reception drew the publisher to this field. '' Profit'' reported that DreamCatcher located such projects via "networking at tradeshows and revi ...
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Deep Silver
Deep Silver is an Austrian video game publisher and a division of Plaion. Eugenio Vitale serves as the director of games development for Deep Silver. History Deep Silver was announced in November 2002, with their first release to be '' Anarchy Online: The Notum Wars''. According to Craig McNichol, who ran Koch Media's England branch, the idea behind Deep Silver was to have a business segment that would develop games that would complement the games Koch Media was distributing on behalf of other publishers. McNichol also stated that Deep Silver's name was subject to much internal discussion. Koch Media invested in Deep Silver in July 2003, and in November 2003, all of Koch Media's game publishing operations (excluding distribution) were reallocated to Deep Silver. The division had been continuously active since, primarily in Europe. In April 2008, Koch Media opened Deep Silver, Inc., a subsidiary branch based in Los Angeles, under Deep Silver's name. In August 2007, Games That ...
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Review Aggregator
A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users can view the reviews, selling information to third parties about consumer tendencies, and creating databases for companies to learn about their actual and potential customers. The system enables users to easily compare many different reviews of the same work. Many of these systems calculate an approximate average assessment, usually based on assigning a numeric value to each review related to its degree of positive rating of the work. Review aggregation sites have begun to have economic effects on the companies that create or manufacture items under review, especially in certain categories such as electronic games, which are expensive to purchase. Some companies have tied royalty payment rates and employee bonuses to aggregate scores, and ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% ('' Kerbal Space Program'', '' Civilization II'', ''Half-Life'', ''Half-Life 2'', ''Minecraft'', ''Spelunky'' and ''Quake II''). In the US edition, no game has yet received a rating higher than 98% (''Sid Meier's Alpha Centauri'', ''Half-Life 2'', and ''Crysis''). In the UK editi ...
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PC Format
''PC Format'' was a computer magazine published in the United Kingdom by Future plc, and licensed to other publishers in countries around the world. In publication between 1991 and 2015, it was part of Future plc's ''Format'' series of magazines that include articles about games, entertainment and how to get the most out of the platform. Despite the occasional mention of alternatives, ''PC Format'' takes the term ' PC' to mean a Microsoft Windows-based computer. Details Aimed at a reader with an age of around 30, ''PCF'' was far more irreverent and opinionated than its competition, edging it towards being a lifestyle magazine as well as a computing one. In its earlier days, it promoted itself as a PC entertainment magazine - meaning it was not aimed at the business market, and it was not aimed at solely games. This included content such as video editing, animation, web design, and others - many of which were not very common on the PC at the time. ''PC Format'' included a cover ...
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GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com. GameSpy merged with IGN in 2004; by 2014, its services had been used by over 800 video game publishers and developers since its launch. In August 2012, the GameSpy Industries division (which remained responsible for the GameSpy service) was acquired by mobile video game developer Glu Mobile. IGN (then owned by News Corporation) retained ownership of the GameSpy.com website. In February 2013, IGN's new owner, Ziff Davis, shut down IGN's "secondary" sites, including GameSpy's network. This was followed by the announcement in April 2014 that G ...
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