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Chris Roberts (game Developer)
Chris Roberts (born May 27, 1968) is a British-American video game designer, programmer, film producer and film director. He created the ''Wing Commander'' series while at Origin Systems and as of 2011 has been working on the crowdfunded space simulator ''Star Citizen''. Early life Roberts was born in Redwood City, California to a British father and an American mother, and grew up in Manchester, England. He attended Parrs Wood High School, the same school as computer music composer Martin Galway. As a teenager, he created several video games for the BBC Micro, including '' Stryker's Run'', ''Wizadore'', and ''King Kong''. Career Origin Systems Roberts returned to the United States in 1986 to visit his parents, who had settled in Austin, Texas. He found a job at Origin Systems, where he created '' Times of Lore'', published in 1988. The game's interface had a strong influence on other Origin products such as the popular '' Ultima'' series. A similar game system was used in ...
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Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and round Table, roundtables by industry professionals on game-related topics covering Video game programmer, programming, game design, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford (game designer), Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson (game designer), Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday Inn at Milpitas, California, Milpitas, attracted abou ...
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Wizadore
''Wizadore'' is a video game developed by Imagine Software and released on cassette tape for the BBC Micro home computer in 1985. It was developed by Chris Roberts (then aged 16 and his first commercially successful game) and released by Imagine Software in February 1985 for the BBC Micro home computer and became a best seller. Gameplay Wizadore is a simple side scrolling platform game with a three item inventory. The player's character is a mage Mage most commonly refers to: * Mage (paranormal) or magician, a practitioner of magic derived from supernatural or occult sources * Mage (fantasy) or magician, a type of character in mythology, folklore, and fiction *Mage, a character class in s ... whose grandfather created a sword to kill Smaun, an evil dragon, but which has been broken into three parts and must be collected in order to be used. Players need jump across gaps and climb ladders to collect various weapons and scrolls to defeat guards armed with axes and swords and s ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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Wing Commander IV
''Wing Commander IV: The Price of Freedom'' is the fourth main game in the ''Wing Commander'' science fiction space combat simulator video game series, produced by Origin Systems and released by Electronic Arts for the PC in 1996 and the Sony PlayStation in 1997 (the game was also released on the North American PlayStation Network Store in 2009). The first game set after the end of the Terran-Kilrathi War, ''Wing Commander IV'' depicts a galaxy in the midst of a chaotic transition, with human civilians, Kilrathi survivors and former soldiers on both sides attempting to restabilize their lives. A novelization, by William R. Forstchen and Ben Ohlander, was published on October 1, 1996. Gameplay ''Wing Commander IV'' is a simulator game in which players take on the role of Col. Christoper "Maverick" Blair, a veteran pilot of enormous repute, as he flies starfighters. Players are presented with a series of missions, and must complete (or at least survive) them to progress the plo ...
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Wing Commander III
''Wing Commander III: Heart of the Tiger'' is the third main game in Chris Roberts' ''Wing Commander'' science fiction space combat simulation video game series, developed and released by Origin Systems in December 1994. It was a departure from previous games in the series in that it uses extensive live action full-motion video to add an interactive movie-style presentation to the space combat gameplay, emphasized by its advertising slogan, "Don't watch the game, play the movie!". The game's more than two hours of video featured a number of prominent movie stars including Mark Hamill as Colonel Christopher "Maverick" Blair, Malcolm McDowell as Admiral Tolwyn, John Rhys-Davies as James "Paladin" Taggart and Thrakhath nar Kiranka, and Tom Wilson as Todd "Maniac" Marshall. Gameplay Wing Commander is a space combat simulator intercut with live action cutscenes. Gameplay involves completing missions and destroying enemy craft. Wing Commander III dispensed with the issuing of medals ...
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Privateer
A privateer is a private person or ship that engages in maritime warfare under a commission of war. Since robbery under arms was a common aspect of seaborne trade, until the early 19th century all merchant ships carried arms. A sovereign or delegated authority issued commissions, also referred to as a letter of marque, during wartime. The commission empowered the holder to carry on all forms of hostility permissible at sea by the usages of war. This included attacking foreign vessels and taking them as prizes, and taking prize crews as prisoners for exchange. Captured ships were subject to condemnation and sale under prize law, with the proceeds divided by percentage between the privateer's sponsors, shipowners, captains and crew. A percentage share usually went to the issuer of the commission (i.e. the sovereign). Privateering allowed sovereigns to raise revenue for war by mobilizing privately owned armed ships and sailors to supplement state power. For participants, privateeri ...
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Consumer Electronics Show
CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typically hosts presentations of new products and technologies in the consumer electronics industry. History The first CES was held in June 1967 in New York City. It was a spinoff from the Chicago Music Show, which, until then, had served as the main event for exhibiting consumer electronics. The event had 17,500 attenders and over 100 exhibitors; the kickoff speaker was Motorola chairman Bob Galvin. From 1978 to 1994, CES was held twice each year: once in January in Las Vegas known for ''Winter Consumer Electronics Show (WCES)'' and once in June in Chicago, known as ''Summer Consumer Electronics Show (SCES)''. The winter show was successfully held in Las Vegas in 1995 as planned. However, since the summer Chicago shows were beginning to ...
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Strike Commander
''Strike Commander'' is a combat flight simulation video game designed by Chris Roberts and released by Origin Systems for the PC DOS in 1993. Its 3D graphics-engine used both gouraud shading and texture-mapping on both aircraft-models and terrain, an impressive feat at the time. Significant plot elements were presented through in-game cut-scene animations, a hallmark storytelling vehicle from Chris Robert's previous ''Wing Commander'' games. ''Strike Commander'' has been called "''Privateer'' on Earth," due to the mercenary role-playing in the game. The game was mass released in 1994 as part of a Creative Labs bundle pack with ''Syndicate Plus'', '' Ultima VIII: Pagan'' and '' Wing Commander II: Vengeance of the Kilrathi''. It was also available in a CD bundle with ''Wing Commander: Privateer''; both games included the core game, the expansion pack and voice pack on a single CD-ROM disc. The game was re-released in 2013 on Gog.com with support for Windows and macOS. Gameplay T ...
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Wing Commander II
''Wing Commander II: Vengeance of the Kilrathi'' is the first sequel in Chris Roberts' ''Wing Commander'' science fiction space combat simulator franchise of computer games, produced by Origin Systems. Released in 1991, ''Wing Commander II'' retains much of the first game's core conventions: an interstellar war between the Terran Confederation and the felinoid warrior race called the Kilrathi, multiple allies as wingmen, and a wide variety of ships on both sides of the war. However, ''WCII'' places a greater emphasis on storytelling, providing various sprite-animated cutscenes and some of the industry's first examples of voice acting. The storyline is also somewhat less open-ended: the game's campaign tree is much more structured and the player character can no longer be promoted or awarded medals. Wingmen can no longer be killed during normal gameplay; when their fighters are damaged beyond repair, they eject (though some die in scripted sequences). Finally, because the ...
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Wing Commander (video Game)
''Wing Commander'' is the first game in Chris Roberts (film producer), Chris Roberts' Space flight simulation game, space flight simulation Wing Commander (franchise), ''Wing Commander'' franchise'' by Origin Systems. The game was first released for MS-DOS on September 26, 1990 and was later ported to the Amiga, Amiga CD32, CD32 (Amiga Advanced Graphics Architecture, 256-color), Sega CD and the Super Nintendo Entertainment System, and re-released for the PC as ''Wing Commander I'' in 1994. An enhanced remake ''Super Wing Commander'' was made for the 3DO Interactive Multiplayer, 3DO in 1994, and later ported to the Macintosh. Two expansion packs for the game were released: ''Wing Commander: The Secret Missions'' in November 1990 and ''Wing Commander: The Secret Missions 2: Crusade'' in March 1991. The game was considered a major step forward for space dogfight games, featuring graphics, audio, and a story campaign that invited comparison to the ''Star Wars'' films. Set in the ye ...
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Bad Blood (video Game)
''Bad Blood'' is a top-view, post-apocalyptic action role-playing game from 1990. Story A nuclear war has turned the world into a wasteland. The pure-blooded humans have retreated in large cities while mutants live in small villages on the plains where they make a living by hunting the many monsters. Now one of the human leaders, Lord Dominix, wants to start a war to wipe out all the "bad-blooded" mutants. Your village chief has assigned you with the task of preventing this war. Gameplay ''Bad Blood'' is a top-down action-adventure. You can not create your own character but have to pick one of the three predefined ones: Varrigg (a strong green mutant who fights with his bare hands), Dekker (a human male armed with a knife) or Jakka (who looks human but fires laser beams from her eyes). The choice you make has only a limited impact on gameplay and storyline. Gameplay consists of exploring the world map, visiting several cities and villages, talking with NPCs, picking up items and n ...
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