Chop Chop Ninja
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Chop Chop Ninja
''Chop Chop'' is a series of iOS video games developed by Gamerizon since 2009. The games in the series cover a wide variety of game types, primarily action and sports games, though they generally share a common art style. According to Gamerizon, 15 million "Chop Chop" games were downloaded by 2011 on the App Store and six of those have been downloaded a million times each. The series of games soon became Canadian television series on Teletoon and produced by Sardine Productions. Games All games listed were released by Gamerizon for iOS. Animation Shorts In 2012, Gamerizon announced that an animated series based on ''Chop Chop Ninja'' was in development with Canadian broadcaster Teletoon. The following year, Teletoon officially ordered a series of 40 ninety-second shorts produced by Sardine Productions called ''Chop Chop Ninja Challenge''. A longer form series was also announced to be in development. ''Chop Chop Ninja Challenge'' debuted on Teletoon and Télétoon in Can ...
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Gamerizon
Gamerizon is a video game developer and publisher headquartered in Montreal, Quebec, Canada. Gamerizon develops games for iPhone and iPad. The company's most profitable products on the Apple's App Store and include "Chop Chop Ninja", "Chop Chop Runner", "Chop Chop Tennis" and "Chop Chop Caveman". According to Gamerizon, 15 million "Chop Chop" games have been downloaded so far on the App Store and six of those have been downloaded a million times each.15 million games
Gamerizon's Chop Chop series are easily recognizable by the cartoony look of their big-headed characters. In an interview to video game magazine , Alex S ...
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Action Games
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of the g ...
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2014 Canadian Television Series Endings
Fourteen or 14 may refer to: * 14 (number), the natural number following 13 and preceding 15 * one of the years 14 BC, AD 14, 1914, 2014 Music * 14th (band), a British electronic music duo * ''14'' (David Garrett album), 2013 *''14'', an unreleased album by Charli XCX * "14" (song), 2007, from ''Courage'' by Paula Cole Other uses * ''Fourteen'' (film), a 2019 American film directed by Dan Sallitt * ''Fourteen'' (play), a 1919 play by Alice Gerstenberg * ''Fourteen'' (manga), a 1990 manga series by Kazuo Umezu * ''14'' (novel), a 2013 science fiction novel by Peter Clines * ''The 14'', a 1973 British drama film directed by David Hemmings * Fourteen, West Virginia, United States, an unincorporated community * Lot Fourteen, redevelopment site in Adelaide, South Australia, previously occupied by the Royal Adelaide Hospital * "The Fourteen", a nickname for NASA Astronaut Group 3 * Fourteen Words, a phrase used by white supremacists and Nazis See also * 1/4 (other) * ...
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2014 Canadian Television Series Debuts
Fourteen or 14 may refer to: * 14 (number), the natural number following 13 and preceding 15 * one of the years 14 BC, AD 14, 1914, 2014 Music * 14th (band), a British electronic music duo * ''14'' (David Garrett album), 2013 *''14'', an unreleased album by Charli XCX * "14" (song), 2007, from ''Courage'' by Paula Cole Other uses * ''Fourteen'' (film), a 2019 American film directed by Dan Sallitt * ''Fourteen'' (play), a 1919 play by Alice Gerstenberg * ''Fourteen'' (manga), a 1990 manga series by Kazuo Umezu * ''14'' (novel), a 2013 science fiction novel by Peter Clines * ''The 14'', a 1973 British drama film directed by David Hemmings * Fourteen, West Virginia, United States, an unincorporated community * Lot Fourteen, redevelopment site in Adelaide, South Australia, previously occupied by the Royal Adelaide Hospital * "The Fourteen", a nickname for NASA Astronaut Group 3 * Fourteen Words, a phrase used by white supremacists and Nazis See also * 1/4 (other) * ...
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Teletoon Original Programming
Teletoon (stylized as TELETOON) is a Canadian English-language specialty channel owned by Teletoon Canada, Inc., a subsidiary of Corus Entertainment. Its name is a portmanteau of "television" and "cartoon". The channel primarily broadcasts animated series aimed at children and teenagers. It was launched on October 17, 1997 by a consortium of Western International Communications, Astral Media, Shaw Communications, Cinar and Nelvana. Later on, Astral Media acquired WIC's shares of Teletoon in 2000 while Shaw spun off its media assets to form Corus Entertainment who acquired Nelvana that same year. Corus became the sole owner of Teletoon in 2013 following Bell Media's acquisition of Astral Media. From that point on, Teletoon airs some its selected original programming alongside imported programming from U.S.-based Cartoon Network, who Teletoon would later launch its own version many years later. Teletoon operates two timeshift feeds running on Eastern and Pacific schedules. Alon ...
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Platform Games
Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system or structure that carries weapons * Web platform * Platform economy (or Platform capitalism, Platformization), a structure of internet business Physical objects and features * Carbonate platform, a type of sedimentary body * Cargo platform, a pallet used to ship cargo and heavy machines by forklift or manual lift * Diving platform, used in diving * Jumping platform, naturally occurring platforms, or platforms made in an ''ad hoc'' way for cliff jumping * Oil platform, a structure built for oil production * Platform, a component of scaffolding * Platform (geology), the part of a continental craton that is covered by sedimentary rocks * Platform (shopping center) in Culver City, Greater Los Angeles, California * Theatre platform, a standa ...
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Video Games About Ninja
Video is an Electronics, electronic medium for the recording, copying, playback, broadcasting, and display of moving picture, moving image, visual Media (communication), media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, Display aspect ratio, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, Video file format, computer files, and Streaming media, network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally excl ...
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IOS Games
iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes the system software for iPads predating iPadOS—which was introduced in 2019—as well as on the iPod Touch devices—which were discontinued in mid-2022. It is the world's second-most widely installed mobile operating system, after Android. It is the basis for three other operating systems made by Apple: iPadOS, tvOS, and watchOS. It is proprietary software, although some parts of it are open source under the Apple Public Source License and other licenses. Unveiled in 2007 for the first-generation iPhone, iOS has since been extended to support other Apple devices such as the iPod Touch (September 2007) and the iPad (introduced: January 2010; availability: April 2010.) , Apple's App Store contains more than 2.1 million iOS appli ...
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Corus Entertainment
Corus Entertainment Inc. is a Canadian mass media company. Formed in 1999 as a spin-off from Shaw Communications, it has prominent holdings in the radio, publishing, and television industries. It is headquartered at Corus Quay in Toronto, Ontario. Corus has a large presence in Canadian broadcasting as owner of the national Global network (15 conventional stations), 39 radio stations, and a portfolio of 33 specialty television services; the company's domestic specialty brands include Showcase, SériesPlus, Slice, Teletoon, Télétoon, W Network, and YTV. It also operates services under brand licensing agreements with A&E Networks (History and Lifetime), Paramount Global ( CMT and Nickelodeon), Walt Disney Television (including its Disney Branded Television, Freeform, and National Geographic units), and Warner Bros. Discovery (Cartoon Network, Adult Swim, and lifestyle brands). Corus owns the animation studio Nelvana, animation software vendor Toon Boom Animation, and as ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Canadian Radio-television And Telecommunications Commission
The Canadian Radio-television and Telecommunications Commission (CRTC; french: Conseil de la radiodiffusion et des télécommunications canadiennes, links=) is a public organization in Canada with mandate as a regulatory agency for broadcasting and telecommunications. It was created in 1976 when it took over responsibility for regulating telecommunication carriers. Prior to 1976, it was known as the Canadian Radio and Television Commission, which was established in 1968 by the Parliament of Canada to replace the Board of Broadcast Governors. Its headquarters is located in the Central Building (Édifice central) of Les Terrasses de la Chaudière in Gatineau, Quebec. History The CRTC was originally known as the Canadian Radio-Television Commission. In 1976, jurisdiction over telecommunications services, most of which were then delivered by monopoly common carriers (for example, telephone companies), was transferred to it from the Canadian Transport Commission although the abbrev ...
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Télétoon
Télétoon (styled as TĒLĒTOON) is a Canadian French language specialty channel owned by Teletoon Canada, Inc., a subsidiary of Corus Entertainment. Its name is a portmanteau of " télévision" and "cartoon". As of 2013, along with its English language counterpart Teletoon, it is available in over 7.3 million Canadian households. History It was licensed in 1996 by the Canadian Radio-television and Telecommunications Commission (CRTC). The French-language channel was the first to be launched, on September 8, 1997. It used the slogan ('The Animation Station', the same as that of the contemporaneous English-language channel), and later added and then switched to ''Imagine!''. When Télétoon was launched in 1997, it showed more mature fare as the day progressed, with a strong commitment to air diverse and international programming, and the ability to air a great majority of material uncut. A typical broadcast day started with preschool content at 7:00 a.m. EST and ended with ad ...
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