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Chess Strategy
Chess strategy is the aspect of chess play concerned with evaluation of chess positions and setting goals and long-term plans for future play. While evaluating a position strategically, a player must take into account such factors as the relative value of the pieces on the board, pawn structure, king safety, position of pieces, and control of key squares and groups of squares (e.g. diagonals and open files). Chess strategy is distinguished from chess tactics, which is the aspect of play concerned with move-by-move threats and defenses. Some authors distinguish static strategic imbalances (e.g. having more valuable pieces or better pawn structure), which tend to persist for many moves, from dynamic imbalances (such as one player having an advantage in piece ), which are temporary. This distinction affects the immediacy with which a sought-after plan should take effect. Until players reach Master-level chess skill, chess tactics tend to ultimately decide the outcomes of games more ...
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Chess
Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arranged in an 8×8 grid. The players, referred to as White and Black in chess, "White" and "Black", each control sixteen Chess piece, pieces: one king (chess), king, one queen (chess), queen, two rook (chess), rooks, two bishop (chess), bishops, two knight (chess), knights, and eight pawn (chess), pawns, with each type of piece having a different pattern of movement. An enemy piece may be captured (removed from the board) by moving one's own piece onto the square it occupies. The object of the game is to "checkmate" (threaten with inescapable capture) the enemy king. There are also several ways a game can end in a draw (chess), draw. The recorded history of chess goes back to at least the emergence of chaturanga—also thought to be an ancesto ...
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Backward Pawn
In chess, a backward pawn is a pawn that is behind all pawns of the same color on the adjacent and cannot be safely advanced. In the diagram, the black pawn on the c6-square is backward. Disadvantages Backward pawns are usually a positional disadvantage because they are unable to be defended by other pawns. Also, the opponent can place a piece, usually a knight, on the in front of the pawn without any risk of a pawn driving it away. The backward pawn also prevents its owner's rooks and queen on the same file from attacking the piece placed on the hole. If the backward pawn is on a half-open file, the disadvantage is even greater, as the pawn can be attacked more easily by an opponent's rook or queen on the file. Pieces can become weak when they are devoted to protecting a backward pawn, since their obligation to defend the pawn keeps them from being deployed for other uses. In practice Modern opening theory features several openings in which one of the players deliberat ...
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Fianchetto
In chess, the fianchetto ( or spelling pronunciation ; "little flank") is a pattern of wherein a bishop is developed to the second of the adjacent b- or g-, the having been moved one or two squares forward. The fianchetto is a staple of many " hypermodern" openings, whose philosophy is to delay direct occupation of the with the plan of undermining and destroying the opponent's occupied centre. It also regularly occurs in Indian defences. The fianchetto is less common in Open Games (1.e4 e5), but the is sometimes fianchettoed by Black in the Ruy Lopez or by White in an uncommon variation of the Vienna Game. One of the major benefits of the fianchetto is that it often allows the fianchettoed bishop to become more active. A fianchettoed position, however, also presents some opportunities for the opponent: if the fianchettoed bishop can be exchanged, the squares the bishop was formerly protecting will become weak (see ') and can form the basis of an attack (particularly i ...
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Hypermodernism (chess)
Hypermodernism is a school of chess that emerged after World War I. It featured challenges to the chess ideas of central European masters, including Wilhelm Steinitz's approach to the and the rules established by Siegbert Tarrasch. Overview The Hypermodernists demonstrated their new ideas with games and victories. Aron Nimzowitsch, considered the founder and leading practitioner of hypermodernism, showed that games could be won through indirect control of the centre, breaking with Tarrasch's view that the centre must be occupied by pawns. Nimzowitsch advocated controlling the centre with distant pieces rather than with pawns, thus inviting the opponent to occupy the centre with pawns, which can then become targets of attack. This was part of the hypermodern framework, which Nimzowitsch encapsulated in his book '' My System'', which greatly influenced many chess players. It introduced and formalised concepts of the , , undermining, prophylaxis, restraint, rook on the seventh , ...
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Nimzo-Indian Defense
The Nimzo-Indian Defence is a chess opening characterised by the moves: :1. b:Chess Opening Theory/1. d4, d4 b:Chess Opening Theory/1. d4/1...Nf6, Nf6 :2. b:Chess Opening Theory/1. d4/1...Nf6/2. c4, c4 b:Chess Opening Theory/1. d4/1...Nf6/2. c4/2...e6, e6 :3. b:Chess Opening Theory/1. d4/1...Nf6/2. c4/2...e6/3. Nc3, Nc3 b:Chess Opening Theory/1. d4/1...Nf6/2. c4/2...e6/3. Nc3/3...Bb4, Bb4 Other move orders, such as 1.c4 e6 2.Nc3 Nf6 3.d4 Bb4, are also feasible. In the ''Encyclopaedia of Chess Openings'', the Nimzo-Indian is classified as E20–E59. This hypermodernism (chess), hypermodern opening was developed by Aron Nimzowitsch who introduced it to master-level chess in the early 20th century. Unlike most Indian Defence, Indian openings, the Nimzo-Indian does not involve an immediate fianchetto, although Black often follows up with ...b6 and ...Bb7. By pinning White's knight (chess), knight, Black prevents the threatened 4.e4 and seeks to inflict doubled pawns on White. White w ...
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Larry Evans (chess Grandmaster)
Larry Melvyn Evans (March 22, 1932 – November 15, 2010) was an American chess player, author, and journalist who received the FIDE title of Grandmaster (GM) in 1957. He won or shared the U.S. Chess Championship five times and the U.S. Open Chess Championship four times. He wrote a long-running syndicated chess column and wrote or co-wrote more than twenty books on chess. Chess career Early years Evans was born on March 22, 1932, in Manhattan, the son of Bella (Shotl) and Harry Evans. His family was Jewish. He learned much about the game by playing for ten cents an hour on 42nd Street in New York City, quickly becoming a rising star. At age 14, he tied for 4th–5th place in the Marshall Chess Club championship. The next year he won it outright, becoming the youngest Marshall champion at that time. He also finished equal second in the U.S. Junior Championship, which led to an article in the September 1947 issue of Chess Review. At 16, he played in the 1948 U.S. Chess C ...
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Hypermodernism (chess)
Hypermodernism is a school of chess that emerged after World War I. It featured challenges to the chess ideas of central European masters, including Wilhelm Steinitz's approach to the and the rules established by Siegbert Tarrasch. Overview The Hypermodernists demonstrated their new ideas with games and victories. Aron Nimzowitsch, considered the founder and leading practitioner of hypermodernism, showed that games could be won through indirect control of the centre, breaking with Tarrasch's view that the centre must be occupied by pawns. Nimzowitsch advocated controlling the centre with distant pieces rather than with pawns, thus inviting the opponent to occupy the centre with pawns, which can then become targets of attack. This was part of the hypermodern framework, which Nimzowitsch encapsulated in his book '' My System'', which greatly influenced many chess players. It introduced and formalised concepts of the , , undermining, prophylaxis, restraint, rook on the seventh , ...
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Fork (chess)
In chess, a fork is a tactic in which a piece multiple enemy pieces simultaneously. The attacker usually aims to capture one of the forked pieces. The defender often cannot counter every threat. A fork is most effective when it is , such as when the king is put in check. A fork is a type of . Terminology A fork is an example of a . The type of fork is named after the type of forking piece. For example, a fork by a knight is a ''knight fork''. The attacked pieces are ''forked''. If the king King is a royal title given to a male monarch. A king is an Absolute monarchy, absolute monarch if he holds unrestricted Government, governmental power or exercises full sovereignty over a nation. Conversely, he is a Constitutional monarchy, ... is one of the attacked pieces, the term ''absolute fork'' is sometimes used, while a fork not involving the enemy king is a ''relative fork''. A fork of the king and queen, the highest -gaining fork possible, is sometimes called a ''royal fo ...
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Outpost (chess)
An outpost is a square on the fourth, fifth, sixth, or seventh which is protected by a pawn and which cannot be attacked by an opponent's pawn. Such a square is a hole for the opponent . In the figure to the right, c4 is an outpost, occupied by White's knight. It cannot be attacked by Black's pawns – there is no pawn on the d- and Black's pawn on the b-file is too far advanced. Outposts are a favourable position from which one can launch an attack, particularly using a knight. An outpost is even more effective where it is difficult to trade off with an equal valued piece, e.g., if the opponent only has a bishop of the opposite color to the outpost square's color. Knights are most efficient when they are close to the enemy's stronghold. This is because of their short reach, something not true of bishops, rooks and queens Queens is the largest by area of the Boroughs of New York City, five boroughs of New York City, coextensive with Queens County, in the U.S. state of ...
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The Exchange (chess)
In chess, the exchange is the difference of a rook for a (i.e. a bishop or knight). Having a rook for a minor piece is generally advantageous, since the rook is usually more valuable. A player who has a rook for a minor piece is said to be ''up the exchange'', and the other player is ''down the exchange''. A player who wins a rook for a minor piece is said to have ''won the exchange'', while the other player has ''lost the exchange''. The opposing captures often happen on consecutive moves, but this is not strictly necessary. Although it is generally detrimental to lose the exchange, one may occasionally find reason to purposely do so; the result is an ''exchange sacrifice''. "The exchange" differs from the more general " exchange" or "an exchange", which refers to the loss and subsequent gain of arbitrary pieces; for example, to "exchange queens" would mean that each side's queen is . The ''minor exchange'' is the exchange of a bishop for a knight. This term is rarely use ...
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Chess Middlegame
The middlegame is the portion of a chess game between the opening and the endgame. It is generally considered to begin when each player has completed the development of all or most of their pieces and brought their king to relative safety, and it is generally considered to end when only a few pieces remain on the board. However, there is no clear line between the opening and middlegame or between the middlegame and endgame. At master level, the opening analysis may go well into the middlegame; likewise, the middlegame blends into the endgame. Theory on the middlegame is less developed than the opening or endgames. Since middlegame positions are unique from game to game, memorization of theoretical variations is not possible as it is in the opening. Likewise, there are usually too many pieces on the board for theoretical positions to be completely analyzed as can be done in the simpler endgames. Defining the middlegame Views vary on when the opening ends and the middlegame be ...
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Pawn (chess)
The pawn (♙, ♟) is the most numerous and weakest piece in the game of chess. It may move one square directly forward, it may move two squares directly forward on its first move, and it may capture one square diagonally forward. Each player begins a game with eight pawns, one on each square of their second . The white pawns start on a2 through h2; the black pawns start on a7 through h7. Individual pawns are referred to by the on which they stand. For example, one speaks of "White's f-pawn" or "Black's b-pawn". Alternatively, they can be referred to by the piece which stood on that file at the beginning of the game, e.g. "White's king bishop's pawn" or "Black's queen knight's pawn". It is also common to refer to a ''rook's pawn'', meaning any pawn on the a- or h-files, a ''knight's pawn'' (on the b- or g-files), a ''bishop's pawn'' (on the c- or f-files), a ''queen's pawn'' (on the d-file), a ''king's pawn'' (on the e-file), and a ''central pawn'' (on the d- or e-files). The p ...
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