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Chequered Flag (video Game)
''Chequered Flag'' is a racing video game developed by Psion Software and published by Sinclair Research in 1983. It was the first driving game published for the ZX Spectrum and one of the first computer car simulators. Gameplay ''Chequered Flag'' allows a player to select a racing track and one of three cars; two with manual gears and one automatic. Two of the cars are named "Feretti Turbo" and "McFaster Special", in reference to Ferrari and McLaren, who had come first and second in the 1982 Formula One season. The third car is the "Psion Pegasus". Tracks available include Brands Hatch, Circuit de Monaco, Österreichring, Autodromo Nazionale Monza, Circuit Paul Ricard, Silverstone Circuit and 4 fictitious circuits. The game is viewed in first-person perspective, from the driver's seat, with each car having a different dashboard layout. With no other cars to race, the aim is to complete laps in the best time possible, avoiding road hazards such as oil and broken glass. Th ...
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Psion (computers)
Psion PLC was a designer and manufacturer of mobile handheld computers for commercial and industrial uses. The company was headquartered in London, England, with major operations in Mississauga, Ontario, Canada, and other company offices in Europe, the United States, Asia, Latin America, and the Middle East. It was a public company listed on the London Stock Exchange () and was once a constituent of the FTSE 100 Index. Psion's operational business was formed in September 2000 from a merger of Psion and Canadian-based Teklogix Inc., and was a global provider of solutions for mobile computing and wireless data collection. The Group's products and services included rugged mobile computer, mobile hardware, secure software and wireless networks, professional services, and support programs. Psion worked with its clients in the area of burgeoning technologies, including imaging, Speech recognition, voice recognition, and radio-frequency identification (RFID). They had operations worldw ...
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CRASH (magazine)
''Crash'', stylized as ''CRASH'', is a magazine dedicated to the ZX Spectrum home computer, primarily focused on games. It was published from 1984 to 1991 by Newsfield Publications Ltd until their liquidation, and then until 1992 by Europress. It was relaunched as a quarterly A5 magazine in December 2020 with the backing of the original founders. The magazine was launched to cater for the booming Spectrum games market. It was immediately popular owing to its quality of writing and distinctive, though occasionally controversial, artwork created by Oliver Frey. By 1986 it had become the biggest-selling British computer magazine with over 100,000 copies sold monthly, but struggled towards the end of the decade after other magazines put cassettes of games on the front cover. In the 2010s, a number of retrospective issues were created via a kickstarter campaign leading to the new publication by Fusion Retro. History ''Crash'' was launched in 1983 in Ludlow, Shropshire by Roger ...
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Video Games Set In France
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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ZX Spectrum-only Games
ZX may refer to: Arts and entertainment * Kamen Rider ZX (pronounced "Zed-Cross"), the tenth fictional superhero in the "Kamen Rider" franchise * ''Mega Man ZX'', a video game for the Nintendo DS * ''ZX Tunes'', remastered soundtracks of the "Mega Man ZX" game * '' Z/X'', Japanese collectible card game Science * ZX-calculus, in quantum computing, a graphical language for reasoning about linear maps between qubits Technology * Chinasat, a family of communications satellites (from the transliteration, Zhongxing) * Walkman ZX Series, a series of digital audio players made by Sony * ZX80, ZX81 and ZX Spectrum, home computers produced by Sinclair Transport * ZX Auto, also known as Zitsubishi, a Chinese SUV and truck manufacturer * Citroën ZX, a car model * Nissan 300ZX The Nissan 300ZX is a sports car that was produced across two different generations. As with all other versions of the Z, the 300ZX was sold within the Japanese domestic market under the name Fairlady Z. ...
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ZX Spectrum Games
This is a sortable list of games for the ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ... home computer. There are currently games in this incomplete list. According to the 90th issue of '' GamesMaster'', the ten best games released were (in descending order) '' Head Over Heels'', '' Jet Set Willy'', '' Skool Daze'', '' Renegade'', '' R-Type'', '' Knight Lore'', '' Dizzy'', '' The Hobbit'', '' The Way of the Exploding Fist'', and '' Match Day II''.GamesMaster Issue 90, January 2000, Thrillennium special, P.70 __NOTOC__ Games References External linksSpectrum Computing an up-to-date database of ZX Spectrum software World Of Spectrum {{Video game lists by platform ZX Spectrum games, List of ZX Spectrum ...
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Racing Simulators
Sim racing is the collective term for racing games that attempt to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. To be competitive in sim racing, a driver must understand all aspects of automobile handling, car handling that make real-world racing so difficult, such as threshold braking, how to maintain control of a car as the tires lose traction, and how properly to enter and exit a turn without sacrificing speed. It is this level of difficulty that distinguishes sim racing from Racing game#Arcade-style racing, arcade racing-style driving games where real-world variables are taken out of the equation and the principal objective is to create a sense of speed as opposed to a sense of realism like the Need for Speed, Need for Speed series. Due to the complexity and demands of mimicking real-life driving, racing sims require faster computers to run effectively, as well as a steering wheel ...
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Racing Video Games
Racing games are a video game genre in which the player participates in a motor racing, racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic sim racing, racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games. Sub-genres Arcade-style racing Usually, Arcade game, arcade-style racing games put fun and a fast-paced experience above all else, as cars usually compete in unique ways. A key feature of arcade-style racers that specifically distinguishes them from simulation racers is their far more liberal physics. Whereas in real racing (and subsequently, the simulation equivalents) the driver must reduce their speed significantly to take most turns, arcade-style racing games generally encourage the player to "powerslide ...
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Formula One Video Games
Ever since ''Pole Position'' in 1982, Formula One (F1) has always played a part of the Racing game, racing genre in video games. Early Formula One games were typically arcade racing games, before ''Formula One Grand Prix (Geoff Crammond), Formula One Grand Prix'' (1991) popularized Formula One racing simulations on home computers. History Early roots and arcade games (1974–1990s) The roots of Formula One games can be traced back to 1974, with arcade racing games such as ''Speed Race'' by Taito and ''Gran Trak 10'' by Atari which depicted F1-like cars going on a race track. Two years later, ''F-1 (arcade game), F-1'' (1976) by Namco has been cited as the first truly Formula One arcade game, but it was an Electro-mechanical games, electro-mechanical game, rather than an arcade video game. The first successful Formula One video game in arcade history was ''Pole Position (arcade game), Pole Position'' (1982), by Namco. In ''Pole Position'', the player has to complete a lap in a cer ...
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1983 Video Games
1983 saw both the official beginning of the Internet and the first mobile cellular telephone call. Events January * January 1 – The migration of the ARPANET to Internet protocol suite, TCP/IP is officially completed (this is considered to be the beginning of the true Internet). * January 6 – Pope John Paul II appoints a bishop over the Czechoslovak exile community, which the ''Rudé právo'' newspaper calls a "provocation." This begins a year-long disagreement between the Czechoslovak Socialist Republic and the Vatican City, Vatican, leading to the eventual restoration of diplomatic relations between the two states. * January 14 – The head of Bangladesh's military dictatorship, Hussain Muhammad Ershad, announces his intentions to "turn Bangladesh into an Islamic state." * January 18 – United States Secretary of the Interior, U.S. Secretary of the Interior James G. Watt makes controversial remarks blaming poor living conditions on Indian reservation, Native American re ...
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Jet Set Willy
''Jet Set Willy'' is a platform video game written by Matthew Smith for the ZX Spectrum home computer. It was published in 1984 by Software Projects and ported to most home computers of the time. The game is a sequel to '' Manic Miner'' published in 1983, and the second game in the Miner Willy series. It spent over three months at the top of the charts and was the UK's best-selling home video game of 1984. The player controls Miner Willy as he tidies up his mansion after a massive party to get some sleep. Players navigate Willy through 60 screens of the mansion and grounds, collecting glowing items while avoiding hazards and guardians. The game features classical music from Beethoven, Grieg, Bach, and Mozart. Initially the game could not be completed due to various bugs, but fixes for these were released by Software Projects. ''Jet Set Willy'' included a copy protection measure in the form of a card with coloured codes, making it more difficult to duplicate. Various expa ...
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