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Chaos Head
''Chaos;Head'' (stylized as ''ChäoS;HEAd'') is a 2008 science fiction visual novel video game developed by 5pb. and Nitroplus. It is the first game in the ''Science Adventure'' series. Following the original Windows release, the enhanced version ''Chaos;Head Noah'' was released for Xbox 360 in 2009, and has since been ported to multiple platforms. An English localization was released by Spike Chunsoft for Nintendo Switch and Windows in 2022. The game follows Takumi Nishijou, who gets involved in the "New Gen" serial murder case. He frequently experiences delusions and hallucinations, some of which the player can influence, which affects the progression of the story. The game was planned by Chiyomaru Shikura and written by Hayashi Naotaka, and features character designs by Sasaki Mutsumi and music by Takeshi Abo, who described the game's sound as "rainy". The game was commercially successful, helping 5pb. establish itself as a game developer, and was well received for its stor ...
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Nitroplus
Nitroplus Co., Ltd., currently styled as NITRO PLUS, formerly stylized as nitro+, and formerly known as "OKStyle", is a Japanese visual novel video game developer that has developed a number of visual novels, including eroge. They also have been collaborating with developer Type-Moon to create the light novel series ''Fate/Zero''. Their works usually have dark Theme (literature), themes such as zombies, reanimation of the dead, rape and murder. They also have a branch of the company called Nitro+chiral, which focuses on yaoi, Boys' Love visual novels. Writers aligned with the company, such as Gen Urobuchi, have also contributed to various manga, anime, novel, and television works. Super Sonico is the mascot of Nitroplus' annual music festival event, "Nitro Super Sonico", since 2006. Nitroplus has held their music festival every year since 2000. Originally Ouka Satsurikuin was Nitroplus' original mascot before Super Sonico had appeared. List of works *''Phantom of Inferno'' (Febr ...
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Chaos;Head Love Chu Chu!
''Chaos;Head Love Chu Chu!'' is a romantic comedy visual novel video game developed by 5pb. and Nitroplus. It is part of the ''Science Adventure'' series, and is the direct sequel of the 2009 game '' Chaos;Head NoAH''. It was released for Xbox 360 on March 25, 2010, and later released for PlayStation Portable, PlayStation 3 and PlayStation Vita. Synopsis Characters The player assumes the role of Takumi Nishijo, who used to be a loner; he is starting to become more social, but still finds it difficult to speak to girls. Among other characters is Takumi's classmate Rimi Sakihata. The game introduces a new character, Erin-Frey Orgel, who is Seira Orgel's little sister. Development ''Chaos;Head Love Chu Chu!'' was the third collaborative work between 5pb. and Nitroplus after ''Chaos;Head'' and '' Steins;Gate''. Character design was handled by Mutsumi Sasaki and the art of the game was provided by Yukihiro Matsuo. The scenario was written by Naotaka Hayashi and the producer was Tatsu ...
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Shibuya
Shibuya ( 渋谷 区 ''Shibuya-ku'') is a special ward in Tokyo, Japan. As a major commercial and finance center, it houses two of the busiest railway stations in the world, Shinjuku Station (southern half) and Shibuya Station. As of April 1, 2022, it has an estimated population of 228,906 and a population density of 15,149.30 people per km2 (39,263.4/sq mi). The total area is 15.11 km2 (5.83 sq mi). The name "Shibuya" is also used to refer to the shopping district which surrounds Shibuya Station. This area is known as one of the fashion centers of Japan, particularly for young people, and as a major nightlife area. History Heian to Edo period Shibuya was historically the site of a castle in which the Shibuya family resided from the 11th century through the Edo period. Following the opening of the Yamanote Line in 1885, Shibuya began to emerge as a railway terminal for southwestern Tokyo and eventually as a major commercial and entertainment center. Meiji to Showa peri ...
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Shibuya 109 Building Tokyo January 2006
Shibuya (渋谷 区 ''Shibuya-ku'') is a special ward in Tokyo, Japan. As a major commercial and finance center, it houses two of the busiest railway stations in the world, Shinjuku Station (southern half) and Shibuya Station. As of April 1, 2022, it has an estimated population of 228,906 and a population density of 15,149.30 people per km2 (39,263.4/sq mi). The total area is 15.11 km2 (5.83 sq mi). The name "Shibuya" is also used to refer to the shopping district which surrounds Shibuya Station. This area is known as one of the fashion centers of Japan, particularly for young people, and as a major nightlife area. History Heian to Edo period Shibuya was historically the site of a castle in which the Shibuya family resided from the 11th century through the Edo period. Following the opening of the Yamanote Line in 1885, Shibuya began to emerge as a railway terminal for southwestern Tokyo and eventually as a major commercial and entertainment center. Meiji to Showa period ...
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Internet Slang
Internet slang (also called Internet shorthand, cyber-slang, netspeak, digispeak or chatspeak) is a non-standard or unofficial form of language used by people on the Internet to communicate to one another. An example of Internet slang is "LOL" meaning "laugh out loud". Since Internet slang is constantly changing, it is difficult to provide a standardized definition.Yin Yan (2006) World Wide Web and the Formation of the Chinese and English "Internet Slang Union". Computer-Assisted Foreign Language Education. Vol. 1. However, it can be understood to be any type of slang that Internet users have popularized, and in many cases, have coined. Such terms often originate with the purpose of saving keystrokes or to compensate for small character limits. Many people use the same abbreviations in texting, instant messaging, and social networking websites. Acronyms, keyboard symbols, and abbreviations are common types of Internet slang. New dialects of slang, such as leet or Lolspeak, dev ...
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Gawker Media
Gawker Media LLC (formerly Blogwire, Inc. and Gawker Media, Inc.) was an American Online and offline, online Mass media, media company and Link farm#Blog network, blog network. It was founded by Nick Denton in October 2003 as Blogwire, and was based in New York City. Incorporated in the Cayman Islands, as of 2012, Gawker Media was the Holding company, parent company for seven different weblogs and many subsites under them: ''Gawker, Gawker.com'', ''Deadspin'', ''Lifehacker'', Gizmodo, ''Kotaku'', ''Jalopnik'', and ''Jezebel (website), Jezebel''. All Gawker articles are licensed on a Creative Commons attribution-noncommercial license. In 2004, the company renamed from Blogwire, Inc. to Gawker Media, Inc., and to Gawker Media LLC shortly after. In 2016, the company filed for Chapter 11, Title 11, United States Code, Chapter 11 bankruptcy protection after damages of $140 million were awarded against the company as a result of the Hulk Hogan Bollea v. Gawker, sex tape lawsuit. On Augu ...
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Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ''Kotaku'' was first launched in October 2004 with Matthew Gallant as its lead writer, with an intended target audience of young men. About a month later, Brian Crecente was brought in to try to save the failing site. Since then, the site has launched several country-specific sites for Australia, Japan, Brazil and the UK. Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by GamePro in 2009 and one of gaming's Top 50 journalists by Edge in 2006. The site has made CNET's "Blog 100" list and was ranked 50th on ''PC Magazine''s "Top 100 Classic Web Sites" list. Its name comes from the Japanese ''otaku'' (obsessive fan) and the prefix "ko-" (small in size). Stephen Totilo replaced Brian ...
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4Gamer
''4Gamer.net'' is a Japanese video game website operated by Aetas Inc. It was launched in August 2000. The site initially focused on "western games" such as FPS and RTS genres,ゲームサイト大手の4Gamer.netを8億円で買収--デジタルハーツ (Major game site 4Gamer.net was acquired in 800 million Yen)
CNET Japan
the video gaming market, along with MMORPGs and s. Today, ''4Gamer.net'' is a comprehens ...
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Hikikomori
, also known as acute social withdrawal, is total withdrawal from society and seeking extreme degrees of social isolation and confinement. ''Hikikomori'' refers to both the phenomenon in general and the recluses themselves. ''Hikikomori'' have been described as loners or "modern-day hermits". Estimates suggest that half a million Japanese youths have become social recluses, as well as more than half a million middle-aged individuals. Definition The Japanese Ministry of Health, Labour, and Welfare defines ''hikikomori'' as a condition in which the affected individuals refuse to leave their parents' house, do not work or go to school and isolate themselves away from society and family in a single room for a period exceeding six months. The psychiatrist Tamaki Saitō defines ''hikikomori'' as "a state that has become a problem by the late twenties, that involves cooping oneself up in one's own home and not participating in society for six months or longer, but that does not see ...
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Otaku
is a Japanese word that describes people with consuming interests, particularly in anime, manga, video games, or computers. Its contemporary use originated with a 1983 essay by Akio Nakamori in ''Manga Burikko''. may be used as a pejorative with its negativity stemming from a stereotypical view of as social outcasts and the media's reporting on Tsutomu Miyazaki, "The Otaku Murderer", in 1989. According to studies published in 2013, the term has become less negative, and an increasing number of people now identify themselves as , both in Japan and elsewhere. Out of 137,734 teens surveyed in Japan in 2013, 42.2% self-identified as a type of . subculture is a central theme of various anime and manga works, documentaries and academic research. The subculture began in the 1980s as changing social mentalities and the nurturing of traits by Japanese schools combined with the resignation of such individuals to what was then seen as inevitably becoming social outcasts. The subcu ...
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Chaos Head Gameplay Screenshot
Chaos or CHAOS may refer to: Arts, entertainment and media Fictional elements * Chaos (''Kinnikuman'') * Chaos (''Sailor Moon'') * Chaos (''Sesame Park'') * Chaos (''Warhammer'') * Chaos, in ''Fabula Nova Crystallis Final Fantasy'' * Chaos, in ''Loom'' (video game) * Chaos, a character in the ''Sonic the Hedgehog'' series * Chaos, in '' The Power of Five'' * chaos, in ''Xenosaga'' * Chaos, in '' King of Cards'' * Chaos, in '' Nanatsu no Taizai'' Film and television * ''Chaos'' (2000 film), a Japanese mystery-thriller * ''Chaos'' (2001 film), a French comedy-drama * ''Chaos'' (2005 action film), an action thriller * ''Chaos'' (2005 horror film), an American horror film * ''Chaos'', a 2006 Polish film directed by Xawery Zulawski * ''Chaos'' (2008 film), a Hong Kong action thriller * ''Kaos'' (film) (''Chaos'' in the U.S.), a 1984 Italian film * ''Le Chaos'', a 2007 Arabic language film * ''CHAOS'' (TV series), 2011 * "Chaos", a 1986 episode of '' The Transformer ...
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Internet Radio
Online radio (also web radio, net radio, streaming radio, e-radio, IP radio, Internet radio) is a digital audio service transmitted via the Internet. Broadcasting on the Internet is usually referred to as webcasting since it is not transmitted broadly through wireless means. It can either be used as a stand-alone device running through the Internet, or as a software running through a single computer. Internet radio is generally used to communicate and easily spread messages through the form of talk. It is distributed through a wireless communication network connected to a switch packet network (the internet) via a disclosed source. Internet radio involves streaming media, presenting listeners with a continuous stream of audio that typically cannot be paused or replayed, much like traditional broadcast media; in this respect, it is distinct from on-demand file serving. Internet radio is also distinct from podcasting, which involves downloading rather than streaming. Internet ra ...
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