Chantelise – A Tale Of Two Sisters
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Chantelise – A Tale Of Two Sisters
is an indie action role-playing and Dungeon crawler video game. The game was developed by EasyGameStation for Windows. Development It was originally released in Japan in 2006. The game was localized into non-Japanese languages twice; first by DHM Interactive in January 2010 at physical retail in a release that did not leave continental Europe and an English version was released World Wide on Steam and GamersGate on July 29, 2011. Gameplay and plot The player takes control of a character named Chante, on a quest to find the witch who cursed her sister, Elise, by turning her into a fairy in order to turn her back into a person. The player explores multiple forests and towns across five different chapters; with every chapter separated by an elemental themed dungeon. The game’s graphical content is built off of two-dimensional sprites placed onto a three-dimensional background, similar to games seen frequently on the PlayStation 1 The (abbreviated as PS, commonly know ...
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EasyGameStation
EasyGameStation is a Japanese dōjin soft company. They are mostly known for their games Chantelise and Recettear, both localized in English by Carpe Fulgur. They have also produced several fangames. Games developed * (2001), a snowball fighting ''Azumanga Daioh'' fangame. * (2001), a puzzle ''Azumanga Daioh'' fangame. * (2002), a volleyball ''Azumanga Daioh'' fangame. * (2003), unofficial sequel to '' Threads of Fate''. * (2004), a game featuring Hsien-Ko (Lei Lei in Japan) from '' Darkstalkers''. * (2005), a ''Read or Die is a Japanese light novel series written by Hideyuki Kurata, published under Shueisha's '' Super Dash Bunko'' imprint. ''Read or Die'' follows Yomiko Readman, codename "The Paper", an agent for the (fictional) Special Operations Division ...'' fangame. * (2005), unofficial sequel to '' SkyGunner''. * '' Chantelise – A Tale of Two Sisters'' (2006, English release in 2011) * '' Recettear: An Item Shop's Tale'' (2007, English release in 2010) ...
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An Item Shop's Tale
An, AN, aN, or an may refer to: Businesses and organizations * Airlinair (IATA airline code AN) * Alleanza Nazionale, a former political party in Italy * AnimeNEXT, an annual anime convention located in New Jersey * Anime North, a Canadian anime convention * Ansett Australia, a major Australian airline group that is now defunct (IATA designator AN) * Apalachicola Northern Railroad (reporting mark AN) 1903–2002 ** AN Railway, a successor company, 2002– * Aryan Nations, a white supremacist religious organization * Australian National Railways Commission, an Australian rail operator from 1975 until 1987 * Antonov, a Ukrainian (formerly Soviet) aircraft manufacturing and services company, as a model prefix Entertainment and media * Antv, an Indonesian television network * ''Astronomische Nachrichten'', or ''Astronomical Notes'', an international astronomy journal * ''Avisa Nordland'', a Norwegian newspaper * '' Sweet Bean'' (あん), a 2015 Japanese film also known as ...
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Video Games Featuring Female Protagonists
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronics manu ...
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Fantasy Video Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ...
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Doujin Video Games
In Japan, is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as "clique", "fandom", "coterie", "society", or "circle" (as in " sewing circle"). Self-published creative works produced by these groups are also called ''doujin'', including manga, magazines, novels, music ( ''doujin'' music), anime, and video games ( ''doujin'' soft). Print ''doujin'' works are collectively called ''doujinshi''. ''Doujin'' works are typically amateur and derivative in nature, though some professional artists participate in ''doujin'' culture as a way to publish material outside the regular publishing industry. Annual research by the research agency Media Create indicated that of the US$1.65 billion of the otaku industry in 2007, ''doujin'' sales made up 48% (US$792 million). Literary societies Literary circles first appeared in the Meiji period when groups of like-minded ''waka'' writers, poets and novelists met and published ...
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Action Role-playing Video Games
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing video game, role-playing genre. Definition The games emphasize Real-time game, real-time combat where the player has direct control over the characters as opposed to turn-based, turn or Menu (computing), menu-based combat while still having a focus on character's Statistic (role-playing games), Stats in order to determine relative strength and abilities. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and role-playing game mechanics, or MMORPGs with real-time combat systems. History 1970s and early 1980s Allgame listed the following games released prior to 1984 as action RPGs: ''Temple of Apshai'' (1979) and its sequel ''Gateway to Apshai'' (1983), ''Beneath the P ...
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2006 Video Games
2006 saw the release of many sequels and prequels in video games, prominently including ''New Super Mario Bros.'', ''Sonic the Hedgehog'', and '' The Legend of Zelda: Twilight Princess'', alongside many prominent new releases including '' Bully'', ''Company of Heroes'', ''Dead Rising'', '' Gears of War'', '' Just Cause'', '' Lost Planet: Extreme Condition'', ''Ōkami'', ''Prey'', '' Resistance: Fall of Man'', ''Saints Row'', and ''Thrillville''. Two new home consoles were released during the year: Nintendo's Wii and Sony's PlayStation 3. The year's best-selling game console was the Nintendo DS, while the year's best-selling video game was ''New Super Mario Bros.'' for the DS. The year's most critically acclaimed title was ''The Legend of Zelda: Twilight Princess'' for Nintendo's GameCube and Wii consoles. Events Business Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Financial performance Best-se ...
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PlayStation (console)
The (abbreviated as PS, commonly known as the PS1/PS one or its codename PSX) is a home video game console developed and marketed by Sony Computer Entertainment. It was released in Japan on 3 December 1994, in North America on 9 September 1995, in Europe on 29 September 1995, and in Australia on 15 November 1995. As a fifth-generation console, the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn. Sony began developing the PlayStation after a failed venture with Nintendo to create a CD-ROM peripheral for the Super Nintendo Entertainment System in the early 1990s. The console was primarily designed by Ken Kutaragi and Sony Computer Entertainment in Japan, while additional development was outsourced in the United Kingdom. An emphasis on 3D polygon graphics was placed at the forefront of the console's design. PlayStation game production was designed to be streamlined and inclusive, enticing the support of many third-party developers. The console proved ...
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Carpe Fulgur
Carpe Fulgur is a game-localization studio that concentrates on making independent Japanese games available to the English-language market. Carpe Fulgur consists of founders Andrew Dice and Robin Light-Williams. History The following history is largely based on an interview Andrew Dice gave to Gamasutra. Andrew Dice and Robin Light-Williams met through the Something Awful forums. Dice had been interested in English translations of Japanese games and following in the footsteps of Ted Woolsey in the translation of several Square Japanese titles. After attempting to gain employment at a localization company in California, Dice contacted Light-Williams and proposed the idea of forming their own company for performing localizations. Dice said he saw value in bringing Japanese titles to the West as "above all what the Western gaming audience likes is a unique experience", an opportunity afforded by the growing dōjin market in Japan. After forming Carpe Fulgur, Dice and Light-William ...
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GamersGate
GamersGate AB (formerly Gamer's Gate) is a Sweden-based online video game store offering electronic strategy guides and games for Windows, macOS, and Linux via direct download. It is a competitor to online video game services such as Steam, GOG.com, and Direct2Drive. GamersGate sells games for over 250 publishers and developers, including Electronic Arts, Atari, Bethesda Softworks, 2K Games, Ubisoft, SEGA, Capcom, Paradox Interactive and Epic Games as well as smaller independent developers such as 2D Boy, Jonathan Blow and Amanita Design. , there are over 6000 games available through GamersGate. History The idea of GamersGate was conceived by Paradox Interactive in 2004Caoili, Eric.GamersGate Launches Microtransactions Platform. ''Gamasutra''. 9 December 2008. after numerous fan requests for better access to Paradox's games were finally answered in the form of direct downloads. After Paradox sold a game to an Argentine fan via a download link that was later removed, word spread ...
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Steam (service)
Steam is a Digital distribution of video games, video game digital distribution service and storefront by Valve Corporation, Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to distributing and offering third-party Video game publisher, game publishers' titles in late 2005. Steam offers various features, like digital rights management (DRM), Matchmaking (video games), game server matchmaking, Valve Anti-Cheat, anti-cheat measures, social networking service, social networking and video game live streaming, game streaming services. It provides the user with automatic game updating, saved game cloud synchronization, and community features such as friends messaging, in-game chat and a community market. Valve released a freely available application programming interface (API) called Steamworks in 2008, which developers can use to integrate Steam's functions into their products, including in-gam ...
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