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Cerebrate
Major and recurring characters from the military science fiction series ''StarCraft'' are listed below, organised by respective species and most commonly affiliated faction within the fictional universe. The story of the ''StarCraft'' series revolves around interstellar affairs in a distant sector of the galaxy, where three species are vying for supremacy: the Terrans, a highly factionalised future version of humanity; the Protoss, a theocratic race of vast psionic ability; and the Zerg, an insectoid species commanded by a hive mind persona. The latter two of these species were genetically engineered by the Xel'Naga, a fourth species believed extinct. The series was begun with Blizzard Entertainment's 1998 video game ''StarCraft'', and has been expanded with sequels ''Insurrection'', '' Retribution'', ''Brood War'', ''Ghost'', '' Wings of Liberty'', ''Heart of the Swarm'', and ''Legacy of the Void''. The franchise has been further extended with a series of novels, graphic novels, a ...
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Arcturus Mengsk
Major and recurring characters from the military science fiction series ''StarCraft'' are listed below, organised by respective species and most commonly affiliated faction within the fictional universe. The story of the ''StarCraft'' series revolves around interstellar affairs in a distant sector of the galaxy, where three species are vying for supremacy: the Terrans, a highly factionalised future version of humanity; the Protoss, a theocratic race of vast psionic ability; and the Zerg, an insectoid species commanded by a hive mind persona. The latter two of these species were genetically engineered by the Xel'Naga, a fourth species believed extinct. The series was begun with Blizzard Entertainment's 1998 video game ''StarCraft'', and has been expanded with sequels ''Insurrection'', '' Retribution'', '' Brood War'', ''Ghost'', '' Wings of Liberty'', ''Heart of the Swarm'', and '' Legacy of the Void''. The franchise has been further extended with a series of novels, graphic novels ...
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Valerian Mengsk
Major and recurring characters from the military science fiction series ''StarCraft (series), StarCraft'' are listed below, organised by respective species and most commonly affiliated faction within the fictional universe. The story of the ''StarCraft'' series revolves around interstellar affairs in a distant sector of the galaxy, where three species are vying for supremacy: the Races of StarCraft#Terrans, Terrans, a highly factionalised future version of humanity; the Races of StarCraft#Protoss, Protoss, a theocratic race of vast psionic ability; and the Races of StarCraft#Zerg, Zerg, an insectoid species commanded by a hive mind persona. The latter two of these species were genetically engineered by the Races of StarCraft#Xel'Naga, Xel'Naga, a fourth species believed extinct. The series was begun with Blizzard Entertainment, Blizzard Entertainment's 1998 video game ''StarCraft (video game), StarCraft'', and has been expanded with sequels ''StarCraft (series)#Spin-off titles, Insur ...
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Ghost Agent
Blizzard Entertainment's real-time strategy game series ''StarCraft'' revolves around interstellar affairs in a distant sector of the galaxy, with three species and multiple factions all vying for supremacy in the sector. The playable species of ''StarCraft'' include the Terrans, humans exiled from Earth who excel at adapting to any situation; the Zerg, a race of insectoid aliens obsessed with assimilating other races in pursuit of genetic perfection; and the Protoss, a technologically advanced humanoid species with psionic abilities that attempts to preserve their civilization and strict philosophical way of living from the Zerg. Each of these races is the focus of a series of missions in the single-player campaign of each ''StarCraft'' real-time strategy game. In addition to these three, various non-playable races have also been part of the lore of the ''StarCraft'' series; the most notable of these is the Xel'Naga, an ancient god-like race which features prominently in the ficti ...
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Races Of StarCraft
Blizzard Entertainment's real-time strategy game series ''StarCraft'' revolves around interstellar affairs in a distant sector of the galaxy, with three species and multiple factions all vying for supremacy in the sector. The playable species of ''StarCraft'' include the Terrans, humans exiled from Earth who excel at adapting to any situation; the Zerg, a race of insectoid aliens obsessed with assimilating other races in pursuit of genetic perfection; and the Protoss, a technologically advanced humanoid species with psionic abilities that attempts to preserve their civilization and strict philosophical way of living from the Zerg. Each of these races is the focus of a series of missions in the single-player campaign of each ''StarCraft'' real-time strategy game. In addition to these three, various non-playable races have also been part of the lore of the ''StarCraft'' series; the most notable of these is the Xel'Naga, an ancient god-like race which features prominently in the ficti ...
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StarCraft (video Game)
''StarCraft'' is a 1998 military science fiction real-time strategy game developed and published by Blizzard Entertainment for Microsoft Windows. The game spawned the ''StarCraft'' franchise, and became the first game of the video game series. A Classic Mac OS version was released in 1999, and a Nintendo 64 adaptation, co-developed with Mass Media, was released in 2000. Blizzard started work on the game shortly after ''Warcraft II'', another real-time strategy game, was released in 1995. The first incarnation debuted at the 1996 Electronic Entertainment Expo, where it was unfavorably compared to ''Warcraft II''. As a result, the project was entirely overhauled before being showcased to the public in early 1997, at which time it received a far more positive response. The game's multiplayer is particularly popular in South Korea, where players and teams participate in professional competitions, earn sponsorships, and compete in televised tournaments. Set in a fictitious fu ...
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StarCraft (series)
''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerful and enigmatic Protoss, and the godlike Xel'Naga creator race—in a distant part of the Milky Way galaxy known as the Koprulu Sector. The series debuted with the video game '' StarCraft'' in 1998. It has grown to include a number of other games as well as eight novelizations, two ''Amazing Stories'' articles, a board game, and other licensed merchandise such as collectible statues and toys. Blizzard Entertainment began planning ''StarCraft'' in 1995 with a development team led by Metzen and Phinney. The game debuted at the 1996 Electronic Entertainment Expo and used a modified ''Warcraft II'' game engine. ''StarCraft'' also marked the c ...
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Brood War
''StarCraft: Brood War'' is the expansion pack for the military science fiction real-time strategy video game ''StarCraft''. Released in December 1998 for Microsoft Windows and June 1999 for Mac OS, it was co-developed by Saffire and Blizzard Entertainment. The expansion pack introduces new campaigns, map tilesets, music, extra units for each race, and upgrade advancements. The campaigns continue the story from where the original ''StarCraft'' ended, with the sequel, '' StarCraft II: Wings of Liberty'', continuing from the conclusion of ''Brood War''. The expansion was released first in the United States on December 18, 1998. ''Brood War'' was critically well received, with reviewers praising it for being developed with the care of a full game rather than as an uninspired extra. As of May 31, 2007, ''StarCraft'' and ''Brood War'' have sold almost ten million copies combined. The game is especially popular in South Korea, where professional players and teams have participated in ...
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Ghost
In folklore, a ghost is the soul (spirit), soul or spirit of a dead Human, person or animal that can appear to the living. In ghostlore, descriptions of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to realistic, lifelike forms. The deliberate attempt to contact the spirit of a deceased person is known as necromancy, or in spiritism as a ''séance''. Other terms associated with it are apparition, haunt, phantom, poltergeist, shade, specter or spectre, spirit, spook, wraith, demon, and ghoul. The belief in the existence of an afterlife, as well as manifestations of the spirits of the dead, is widespread, dating back to animism or ancestor worship in pre-literate cultures. Certain religious practices—funeral rites, exorcisms, and some practices of spiritualism and ritual magic—are specifically designed to rest the spirits of the dead. Ghosts are generally described as solitary, human-like essences, though stories of ghostly ...
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