Caverns Of Khafka
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Caverns Of Khafka
''Caverns of Khafka'' refers to either of two platform video games published by Cosmi. In both game versions the player takes control of a treasure hunter in search for the fabled treasure of Pharaoh Khafka. The first game was created by Robert T. Bonifacio and released in 1983 for Atari 8-bit computers. Subsequently, a different game with the same title and overall theme was created by Paul Norman and released for the Commodore 64 in 1984. Atari 8-bit version (1983) Gameplay ''Caverns of Khafka'' sets the player in the shoes of a treasure hunter exploring the underground Egyptian tomb. The tomb's caverns are littered with treasure which the player must collect in order to move on to the next level. There are four levels and in each one the player must navigate moving platforms, ladders, acid baths and other obstacles. Later levels introduce killer bats, rolling boulders or darts flying through the caverns. The player starts the first level with five lives and must collect ...
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Paul Norman (game Designer)
Paul Norman (born December 18, 1951) is an American game designer, musician, composer, and computer programmer. He has been active in the music scene since 1970 and has been involved with the development of computer entertainment and information since 1982, including the production of '' Forbidden Forest'' in 1983. Career Early career Norman spent fifteen years working as a professional touring and studio musician. Forbidden Forest Norman programmed his first major computer program in the 1980s: a video game called '' Forbidden Forest''. Norman's wanted to create a cinematic experience for its user, and he used 6502 machine language to program the game. ''Forbidden Forest'' was originally developed for a company known as Synchro, which went out of business when the game was about three-quarters complete. However, the game was eventually bought out by American developer Cosmi and brought to completion. The finished game was described as a "technical masterpiece" by ''Retr ...
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