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Catrap
''Catrap'', known as ''Pitman'' in Japan, is a puzzle-platform game developed for the Sharp MZ, Sharp MZ-700 computer in 1985 and published by Asmik Ace, Asmik for the Nintendo Game Boy in 1990. The Game Boy version was rereleased on the Nintendo 3DS Virtual Console in October 2011. ''Destructoid'' credits the game with using a time-rewind mechanic before games like ''Blinx: The Time Sweeper, Blinx'', ''Prince of Persia: The Sands of Time'', and ''Braid (video game), Braid''.Ashley DavisWhy Catrap is the coolest puzzle game you've never played Destructoid The word ''Catrap'' refers to the frequent number of times the player is trapped and needs to reverse their movements and the two anthropomorphic cats the player must manoeuvre to advance through the levels. Gameplay Catrap is a puzzle game. The player directs the avatar, an anthropomorphic cat, to navigate a room while clearing obstacles and kicking monsters and ghosts off the screen. Once the player has knocked all of the enemi ...
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Asmik Ace
, formerly is a Japanese film production and distribution company. In the past, the company has distributed video games. It was formed in 1997 through a merger between the Asmik Corporation and Ace Entertainment, both of Japan. The name Asmik comes from its three founding companies: Ask (formerly ASK-Kodansha), Sumitomo and Kodansha. The company is headquartered on the third floor of the Lapiross Roppongi building in Minato, Tokyo, and is a wholly owned division of Jupiter Telecommunications (J:COM). Asmik Corporation was founded in 1985 as a subsidiary to the Sumitomo Corporation of Japan. Its focus was in the area of video games for the video game console market, specifically the NES. It quickly moved on to distribute motion pictures in Japan, and won several awards for doing so. It once had a North American subsidiary, Asmik Corporation of America. Ace Pictures Inc. was founded in 1981 as a division of Nippon Herald Films to produce Japanese films and distribute forei ...
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Asmik Ace Entertainment
, formerly is a Japanese film production and distribution company. In the past, the company has distributed video games. It was formed in 1997 through a merger between the Asmik Corporation and Ace Entertainment, both of Japan. The name Asmik comes from its three founding companies: Ask (formerly ASK-Kodansha), Sumitomo and Kodansha. The company is headquartered on the third floor of the Lapiross Roppongi building in Minato, Tokyo, and is a wholly owned division of Jupiter Telecommunications (J:COM). Asmik Corporation was founded in 1985 as a subsidiary to the Sumitomo Corporation of Japan. Its focus was in the area of video games for the video game console market, specifically the NES. It quickly moved on to distribute motion pictures in Japan, and won several awards for doing so. It once had a North American subsidiary, Asmik Corporation of America. Ace Pictures Inc. was founded in 1981 as a division of Nippon Herald Films to produce Japanese films and distribute forei ...
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Kodansha
is a Japanese privately-held publishing company headquartered in Bunkyō, Tokyo. Kodansha is the largest Japanese publishing company, and it produces the manga magazines ''Nakayoshi'', ''Afternoon'', ''Evening'', ''Weekly Shōnen Magazine'' and ''Bessatsu Shōnen Magazine'', as well as the more literary magazines ''Gunzō'', ''Shūkan Gendai'', and the Japanese dictionary ''Nihongo Daijiten''. Kodansha was founded by Seiji Noma in 1910, and members of his family continue as its owners either directly or through the Noma Cultural Foundation. History Seiji Noma founded Kodansha in 1910 as a spin-off of the ''Dai-Nippon Yūbenkai'' (, "Greater Japan Oratorical Society") and produced the literary magazine ''Yūben'' () as its first publication. The name ''Kodansha'' (taken from ''Kōdan Club'' (), a now-defunct magazine published by the company) originated in 1911 when the publisher formally merged with the ''Dai-Nippon Yūbenkai''. The company has used its current legal name since ...
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Anthropomorphic
Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics to abstract concepts such as nations, emotions, and natural forces, such as seasons and weather. Both have ancient roots as storytelling and artistic devices, and most cultures have traditional fables with anthropomorphized animals as characters. People have also routinely attributed human emotions and behavioral traits to wild as well as domesticated animals. Etymology Anthropomorphism and anthropomorphization derive from the verb form ''anthropomorphize'', itself derived from the Greek ''ánthrōpos'' (, "human") and ''morphē'' (, "form"). It is first attested in 1753, originally in reference to the heresy of applying a human form to the Christian God.''Oxford English Dictionary'', 1st ed. "anthropomorphism, ''n.''" Oxford University P ...
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Virtual Console Games
Each 'region' has different Virtual Console titles available for download to the Wii, Nintendo 3DS, and Wii U depending on licensing and other factors. Systems Wii * List of Virtual Console games for Wii (Japan) *List of Virtual Console games for Wii (North America) *List of Virtual Console games for Wii (PAL region) *List of Virtual Console games for Wii (South Korea) Nintendo 3DS * List of Virtual Console games for Nintendo 3DS (Japan) * List of Virtual Console games for Nintendo 3DS (North America) *List of Virtual Console games for Nintendo 3DS (PAL region) *List of Virtual Console games for Nintendo 3DS (South Korea) *List of Virtual Console games for Nintendo 3DS (Taiwan and Hong Kong) Wii U * List of Virtual Console games for Wii U (Japan) * List of Virtual Console games for Wii U (North America) * List of Virtual Console games for Wii U (PAL region) See also *List of Wii games *List of WiiWare games *Wii Shop Channel *WiiWare *List of DSiWare games and applications Thi ...
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Game Boy Games
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. ...
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1985 Video Games
1985 saw many sequels and prequels in video games, such as ''Super Mario Bros.'' and ''Kung Fu'', along with new titles such as ''Commando'', ''Duck Hunt'', '' Gauntlet'', ''Ghosts 'n Goblins'', ''Gradius'', ''Hang-On'', ''Space Harrier'' and ''The Way of the Exploding Fist''. The year's highest-grossing arcade video games were ''Hang-On'' and ''Karate Champ'' in the United States, and ''Commando'' in the United Kingdom. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's bestselling home video game was ''Super Mario Bros.'' Financial performance In the United States, annual home video game sales fell to ( adjusted for inflation) in 1985. Meanwhile, the arcade game industry began recovering in 1985. Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games on the bi-weekly '' Game Machine'' charts in 1985. United Kingdom and United States In the Un ...
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Nintendo Life
Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. In February 2018, Gamer Network was acquired by ReedPop. Gamer Network also organises the EGX trade fair. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the international expansion, Eurogamer Network ann ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Joystiq
''Joystiq'' was a video gaming blog founded in June 2004 as part of the Weblogs, Inc. family of weblogs, now owned by AOL. It was AOL's primary video game blog, with sister blogs dealing with MMORPG gaming in general and the popular MMORPG ''World of Warcraft'' in particular. After declining readership, it was announced that ''Joystiq'' would be shut down on February 3, 2015, as part of moves to downsize AOL's operations by shuttering its "underperforming" properties. History Predecessors As of early 2004, Weblogs, Inc. was seeking to add a blog to its repertoire for the sole purpose of covering news related to video games, as evidenced by the now-defunct ''The Video Games Weblog'', founded February 27, 2004. On March 12, Weblogs, Inc. CEO Jason Calacanis announced two spinoff projects: ''The Unofficial Playstation 3 Weblog'' and ''The Unofficial Xbox 2'', both of which are now similarly retired, though they would set a precedent for the launching of Joystiq's Fanboy blogs ...
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3DS EShop
The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generation console, its primary competitor was Sony's PlayStation Vita. The handheld's most prominent feature is its ability to display stereoscopic 3D effects without the use of 3D glasses or additional accessories, and it offers new features such as the StreetPass and SpotPass tag modes, powered by Nintendo Network; augmented reality using its 3D cameras; and Virtual Console, which allows owners to download and play games originally released on older video game systems. The Nintendo 3DS was released in Japan on February 26, 2011, and worldwide beginning in March 2011. Less than six months later on July 28, 2011, Nintendo announced a significant price reduction from US$249 to US$169 amid disappointing launch sales. The company offered ten fr ...
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I-mode
NTT DoCoMo's i-mode is a mobile internet (distinct from wireless internet) service popular in Japan. Unlike Wireless Application Protocols, i-mode encompasses a wider variety of internet standards, including web access, e-mail, and the packet-switched network that delivers the data. i-mode users also have access to other various services such as: sports results, weather forecasts, games, financial services, and ticket booking. Content is provided by specialised services, typically from the mobile carrier, which allows them to have tighter control over billing. Like WAP, i-mode delivers only those services that are specifically converted for the service, or are converted through gateways. Description In contrast with the Wireless Application Protocol (WAP) standard, which used Wireless Markup Language (WML) on top of a protocol stack for wireless handheld devices, i-mode borrows from DoCoMo proprietary protocols ALP (HTTP) and TLP ( TCP, UDP), as well as fixed Internet data ...
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