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Catch It Keep It
''Catch It Keep It'' is an American game show and reality television series hosted by Zach Selwyn and Mike Senese. It was broadcast on the Science Channel and premiered on July 17, 2009. In each episode a three-member team had 48 hours to build a contraption that would save their prize from destruction. Premise At the beginning of the competition, Mike Senese, the "Engineer of Destruction", demonstrated how he would attempt to destroy the prize. The team was then given one hour to plan before spending the remaining time on construction. At checkpoints before the deadline, the design's integrity could be tested. The team won if the contraption passed all tests and prevented Senese from destroying the prize. On some episodes, Senese would work concurrently on his own design to save the prize, typically using a different approach than the team. If the team failed the prize would be set up again for Senese to attempt his method. However, if Senese's design also failed, the prize ...
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Game Show
A game show is a genre of broadcast viewing entertainment (radio, television, internet, stage or other) where contestants compete for a reward. These programs can either be participatory or Let's Play, demonstrative and are typically directed by a game show host, host, sharing the rules of the program as well as commentating and narrating where necessary. The history of game shows dates back to the invention of television as a medium. On most game shows, contestants either have to answer questions or solve puzzles, typically to win either money or prizes. Game shows often reward players with prizes such as cash, trips and goods and services provided by the show's sponsor. History 1930s–1950s Game shows began to appear on radio and television in the late 1930s. The first television game show, ''Spelling Bee (game show), Spelling Bee'', as well as the first radio game show, ''Information Please'', were both broadcast in 1938; the first major success in the game show genre was ...
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Television Series
A television show – or simply TV show – is any content produced for viewing on a television set which can be broadcast via over-the-air, satellite television, satellite, or cable television, cable, excluding breaking news, television advertisement, advertisements, or Trailer (promotion), trailers that are typically placed between shows. Television shows are most often broadcast programming, scheduled for broadcast well ahead of time and appear on electronic program guide, electronic guides or other TV listings, but streaming services often make them available for viewing anytime. The content in a television show can be produced with different methodologies such as taped variety shows emanating from a television studio stage, animation or a variety of film productions ranging from movies to series. Shows not produced on a television studio stage are usually contracted or licensed to be made by appropriate production companies. Television shows can be viewed live (real time), b ...
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2000s American Game Shows
S, or s, is the nineteenth letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''ess'' (pronounced ), plural ''esses''. History Origin Northwest Semitic šîn represented a voiceless postalveolar fricative (as in 'ip'). It originated most likely as a pictogram of a tooth () and represented the phoneme via the acrophonic principle. Ancient Greek did not have a phoneme, so the derived Greek letter sigma () came to represent the voiceless alveolar sibilant . While the letter shape Σ continues Phoenician ''šîn'', its name ''sigma'' is taken from the letter ''samekh'', while the shape and position of ''samekh'' but name of ''šîn'' is continued in the '' xi''. Within Greek, the name of ''sigma'' was influenced by its association with the Greek word (earlier ) "to hiss". The original name of the letter "sigma" may have been ''san'', but due to the complica ...
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2000s American Reality Television Series
S, or s, is the nineteenth letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''ess'' (pronounced ), plural ''esses''. History Origin Northwest Semitic šîn represented a voiceless postalveolar fricative (as in 'ip'). It originated most likely as a pictogram of a tooth () and represented the phoneme via the acrophonic principle. Ancient Greek did not have a phoneme, so the derived Greek letter sigma () came to represent the voiceless alveolar sibilant . While the letter shape Σ continues Phoenician ''šîn'', its name ''sigma'' is taken from the letter ''samekh'', while the shape and position of ''samekh'' but name of ''šîn'' is continued in the '' xi''. Within Greek, the name of ''sigma'' was influenced by its association with the Greek word (earlier ) "to hiss". The original name of the letter "sigma" may have been ''san'', but due to the complica ...
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Scrapheap Challenge
''Scrapheap Challenge'' is a British television show where teams of contestants build a working machine that can perform a specific task, using materials available in a scrapyard. The series features teams of four or five members who are given ten hours (based around sunset) to build vehicles or machines to complete a specific task, such as a trebuchet, or complete a racecourse whilst acting as a gyroscope. The programme ran for eleven series and was originally shown on Channel 4. The format was exported to the United States, where it was known as ''Junkyard Wars''. The US show was also produced by RDF Media, and was originally shown on The Learning Channel. Repeats have aired on another Discovery network, the Science Channel. Format A typical episode featured a competition between two 4-person teams, each consisting of three regular members (with one designated the captain), plus an expert in the field related to the particular challenge. The judge for each episode is typical ...
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Time Limit
A time limit or deadline is a narrow field of time, or a particular point in time, by which an objective or task must be accomplished. Once that time has passed, the item may be considered overdue (e.g., for work projects or school assignments). In the case of work assignments or projects that are not completed by the deadline, this may adversely affect the employee's performance rating. In the case of school assignments, essays or reports submitted after the deadline, marks or grades may be deducted from the student's assessment. In some cases, no materials can be submitted after the deadline. This may occur with calls for proposal, commercial tenders for bids, and application dates for universities and professional schools. For tests and examinations in schools, universities and job competitions, once the time limit for the test is up, the test-takers must put down their pens or pencils and hand in their test. In project management, deadlines are most often associated with mile ...
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Wired (magazine)
''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Francisco, California, and has been in publication since March/April 1993. Several spin-offs have been launched, including '' Wired UK'', ''Wired Italia'', ''Wired Japan'', and ''Wired Germany''. From its beginning, the strongest influence on the magazine's editorial outlook came from founding editor and publisher Louis Rossetto. With founding creative director John Plunkett, Rossetto in 1991 assembled a 12-page prototype, nearly all of whose ideas were realized in the magazine's first several issues. In its earliest colophons, ''Wired'' credited Canadian media theorist Marshall McLuhan as its "patron saint". ''Wired'' went on to chronicle the evolution of digital technology and its impact on society. ''Wired'' quickly became recognized ...
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Episode
An episode is a narrative unit within a larger dramatic work or documentary production, such as a series intended for radio, television or streaming consumption. The noun ''episode'' is derived from the Greek term ''epeisodion'' (), meaning the material contained between two songs or odes in a Greek tragedy. It is abbreviated as '' ep'' (''plural'' eps). An episode is also a narrative unit within a ''continuous'' larger dramatic work. It is frequently used to describe units of television or radio series that are broadcast separately in order to form one longer series. An episode is to a sequence as a chapter is to a book. Modern series episodes typically last 20 to 50 minutes in length. The noun ''episode'' can also refer to a part of a subject, such as an “episode of life” or an “episode of drama”. See also * List of most-watched television episodes This page lists the television broadcasts which had the most viewers within individual countries, as measured b ...
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Reality Tv
Reality television is a genre of television programming that documents purportedly unscripted real-life situations, often starring unfamiliar people rather than professional actors. Reality television emerged as a distinct genre in the early 1990s with shows such as ''The Real World'', then achieved prominence in the early 2000s with the success of the series '' Survivor'', '' Idols'', and '' Big Brother'', all of which became global franchises. Reality television shows tend to be interspersed with "confessionals", short interview segments in which cast members reflect on or provide context for the events being depicted on-screen; this is most commonly seen in American reality television. Competition-based reality shows typically feature gradual elimination of participants, either by a panel of judges, by the viewership of the show, or by the contestants themselves. Documentaries, television news, sports television, talk shows, and traditional game shows are generally not clas ...
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Reality Television
Reality television is a genre of television programming that documents purportedly unscripted real-life situations, often starring unfamiliar people rather than professional actors. Reality television emerged as a distinct genre in the early 1990s with shows such as ''The Real World'', then achieved prominence in the early 2000s with the success of the series '' Survivor'', '' Idols'', and '' Big Brother'', all of which became global franchises. Reality television shows tend to be interspersed with "confessionals", short interview segments in which cast members reflect on or provide context for the events being depicted on-screen; this is most commonly seen in American reality television. Competition-based reality shows typically feature gradual elimination of participants, either by a panel of judges, by the viewership of the show, or by the contestants themselves. Documentaries, television news, sports television, talk shows, and traditional game shows are generally not clas ...
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Game Show
A game show is a genre of broadcast viewing entertainment (radio, television, internet, stage or other) where contestants compete for a reward. These programs can either be participatory or Let's Play, demonstrative and are typically directed by a game show host, host, sharing the rules of the program as well as commentating and narrating where necessary. The history of game shows dates back to the invention of television as a medium. On most game shows, contestants either have to answer questions or solve puzzles, typically to win either money or prizes. Game shows often reward players with prizes such as cash, trips and goods and services provided by the show's sponsor. History 1930s–1950s Game shows began to appear on radio and television in the late 1930s. The first television game show, ''Spelling Bee (game show), Spelling Bee'', as well as the first radio game show, ''Information Please'', were both broadcast in 1938; the first major success in the game show genre was ...
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True Entertainment
True Entertainment was a former British free-to-air television channel that was launched on 3 August 2009, replacing Showcase TV. The change was originally scheduled to happen on 1 July 2009, but a late change put the change "on hold until further notice". Whilst the bulk of its programming were movies, similar to sister channels True Movies 1 and True Movies 2, the channel aimed to establish itself as a general entertainment channel. Its licence first appeared on the Ofcom website in January 2007 (initially named "Toon TV", this was changed to " AnimeCentral" in June 2007, to "True Entertainment" in June 2008, and to "Showcase TV" on 26 August 2008. It then changed back to "True Entertainment" on 10 June 2009. Its logo is the same as the True Movies 1 and True Movies 2. On 5 July 2010, True Entertainment was launched on Freesat. On 1 March 2011, True Entertainment launched on Virgin Media. True Entertainment was launched on Freeview channel 61, with the exception of tra ...
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