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Castor (framework)
Castor is a data binding framework for Java with some features like Java to Java-to-XML binding, Java-to-SQL persistence, paths between Java objects, XML documents, relational tables, etc. Castor is one of the oldest data binding projects. Process flow Basic process flows include class generation, marshalling, unmarshalling, etc. Marshalling framework includes a set of ClassDescriptors and FieldDescription to describe objects. Class generation Class generation is similar to JAXB and Zeus. Castor supports XML Schema instead of DTDs (DTDs are not supported by Castor). Unmarshalling and marshalling Unmarshalling and marshalling are dealt with marshall() and unmarshall() methods respectively. During marshalling, conversion process from Java to XML is carried out, and, during unmarshalling, conversion process from XML to Java is carried out. Mapping files are the equivalent of a binding schema, which allows to transforms names from XML to Java and vice versa. Additional feature ...
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Cross-platform
In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application may run on Microsoft Windows, Linux, and macOS. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, Kivy, Qt, Flutter, NativeScript, Xamarin, Phonegap, Ionic, and React Native. Platforms ''Platform'' can refer to the type of processor (CPU) or other hardware on which an operating system (OS) or application runs, t ...
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Java Virtual Machine
A Java virtual machine (JVM) is a virtual machine that enables a computer to run Java programs as well as programs written in other languages that are also compiled to Java bytecode. The JVM is detailed by a specification that formally describes what is required in a JVM implementation. Having a specification ensures interoperability of Java programs across different implementations so that program authors using the Java Development Kit (JDK) need not worry about idiosyncrasies of the underlying hardware platform. The JVM reference implementation is developed by the OpenJDK project as open source code and includes a JIT compiler called HotSpot. The commercially supported Java releases available from Oracle are based on the OpenJDK runtime. Eclipse OpenJ9 is another open source JVM for OpenJDK. JVM specification The Java virtual machine is an abstract (virtual) computer defined by a specification. It is a part of java runtime environment. The garbage-collection algorithm u ...
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Java (programming Language)
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers ''write once, run anywhere'' ( WORA), meaning that compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax of Java is similar to C and C++, but has fewer low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as reflection and runtime code modification) that are typically not available in traditional compiled languages. , Java was one of the most popular programming languages in use according to GitHub, particularly for client–server web applications, with a reported 9 million developers. Java was originally developed ...
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Data Binding
In computer programming, data binding is a general technique that binds data sources from the provider and consumer together and synchronizes them. This is usually done with two data/information sources with different languages, as in XML data binding and UI data binding. In UI data binding, data and information objects of the same language, but different logic function are bound together (e.g., Java UI elements to Java objects). In a data binding process, each data change is reflected automatically by the elements that are bound to the data. The term data binding is also used in cases where an outer representation of data in an element changes, and the underlying data is automatically updated to reflect this change. As an example, a change in a TextBox element could modify the underlying data value. Data binding frameworks and tools List of examples of data binding frameworks and tools for different programming languages: C# .NET * Windows Presentation Foundation (WPF) * Bla ...
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Data Binding
In computer programming, data binding is a general technique that binds data sources from the provider and consumer together and synchronizes them. This is usually done with two data/information sources with different languages, as in XML data binding and UI data binding. In UI data binding, data and information objects of the same language, but different logic function are bound together (e.g., Java UI elements to Java objects). In a data binding process, each data change is reflected automatically by the elements that are bound to the data. The term data binding is also used in cases where an outer representation of data in an element changes, and the underlying data is automatically updated to reflect this change. As an example, a change in a TextBox element could modify the underlying data value. Data binding frameworks and tools List of examples of data binding frameworks and tools for different programming languages: C# .NET * Windows Presentation Foundation (WPF) * Bla ...
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Marshalling (computer Science)
In computer science, marshalling or marshaling ( US spelling) is the process of transforming the memory representation of an object into a data format suitable for storage or transmission. It is typically used when data must be moved between different parts of a computer program or from one program to another. Marshalling can be somewhat similar or synonymous to serialization. Marshalling is describing an intent or process to transfer some object from a client to server, intent is to have the same object that is present in one running program, to be present in another running program, i.e. object on a client to be transferred to and present on the server. Serialization does not necessarily have this intent since it is only concerned about transforming data into a, for example, stream of bytes. One could say that marshalling might be done in some other way from serialization, but some form of serialization is usually used. It simplifies complex communications, because it uses '' ...
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Java Architecture For XML Binding
Java XML Binding (JAXB; formerly Java Architecture for XML Binding) is a software framework that allows Java EE developers to map Java classes to XML representations. JAXB provides two main features: the ability to ''marshal'' Java objects into XML and the inverse, i.e. to ''unmarshal'' XML back into Java objects. In other words, JAXB allows storing and retrieving data in memory in any XML format, without the need to implement a specific set of XML loading and saving routines for the program's class structure. It is similar to xsd.exe and XmlSerializer in the .NET Framework. JAXB is particularly useful when the specification is complex and changing. In such a case, regularly changing the XML Schema definitions to keep them synchronised with the Java definitions can be time consuming and error-prone. JAXB is one of the APIs in the Java EE platform (formerly Java EE), part of the Java Web Services Development Pack (JWSDP), and one of the foundations for WSIT. It was also part o ...
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Java Data Objects
Java Data Objects (JDO) is a specification of Java object persistence. One of its features is a transparency of the persistence services to the domain model. JDO persistent objects are ordinary Java programming language classes ( POJOs); there is no requirement for them to implement certain interfaces or extend from special classes. JDO 1.0 was developed under the Java Community Process aJSR 12 JDO 2.0 was developed undeJSR 243and was released on May 10, 2006. JDO 2.1 was completed in Feb 2008, developed by thApache JDOproject. JDO 2.2 was released in October 2008. JDO 3.0 was released in April 2010. Object persistence is defined in the external XML metafiles, which may have vendor-specific extensions. JDO vendors provide developers with ''enhancers'', which modify compiled Java class files so they can be transparently persisted. (Note that byte-code enhancement is not mandated by the JDO specification, although it is the commonly used mechanism for implementing the JDO specifica ...
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XML Data Binding
XML data binding refers to a means of representing information in an XML document as a business object in computer memory. This allows applications to access the data in the XML from the object rather than using the DOM or SAX to retrieve the data from a direct representation of the XML itself. Description An XML data binder accomplishes this by automatically creating a mapping between elements of the XML schema of the document we wish to bind and members of a class to be represented in memory. When this process is applied to convert an XML document to an object, it is called unmarshalling. The reverse process, to serialize an object as XML, is called marshalling. Approaches to data binding can be distinguished as follows: * XML schema based: Based on an existing XML schema, classes that correspond to the schema are generated. * Class based: Based on a set of classes to be serialized, a corresponding XML schema is generated. * Mapping-based: A mapping description, usually itsel ...
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List Of Object-relational Mapping Software
A ''list'' is any set of items in a row. List or lists may also refer to: People * List (surname) Organizations * List College, an undergraduate division of the Jewish Theological Seminary of America * SC Germania List, German rugby union club Other uses * Angle of list, the leaning to either port or starboard of a ship * List (information), an ordered collection of pieces of information ** List (abstract data type), a method to organize data in computer science * List on Sylt, previously called List, the northernmost village in Germany, on the island of Sylt * ''List'', an alternative term for ''roll'' in flight dynamics * To ''list'' a building, etc., in the UK it means to designate it a listed building that may not be altered without permission * Lists (jousting), the barriers used to designate the tournament area where medieval knights jousted * ''The Book of Lists'', an American series of books with unusual lists See also * The List (other) * Listing (di ...
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Serialization
In computing, serialization (or serialisation) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer environment). When the resulting series of bits is reread according to the serialization format, it can be used to create a semantically identical clone of the original object. For many complex objects, such as those that make extensive use of references, this process is not straightforward. Serialization of object-oriented objects does not include any of their associated methods with which they were previously linked. This process of serializing an object is also called marshalling an object in some situations. The opposite operation, extracting a data structure from a series of bytes, is deserialization, (also called unserialization or un ...
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