Cassette Beasts
''Cassette Beasts'' is a role-playing video game developed by Bytten Studio and published by Raw Fury. It was released for the PC on April 26, 2023, and was released for the Xbox Series X and Series S, Xbox Series X/S, Xbox One, and Nintendo Switch on May 25, 2023. It was released simultaneously on Xbox Game Pass as the day of its PC release date. It was released for Android (operating system), Android and iOS on January 15, 2025. The game is inspired by the Pokémon (video game series), ''Pokémon'' video game series and follows the progress of the player as they transform into monsters using a cassette player while trying to return home. ''Cassette Beasts'' received generally favorable reviews from critics, who commented positively on its complexity. The game was nominated for a 2024 BAFTA Games Award, but lost. Gameplay ''Cassette Beasts'' is a monster-taming game that follows many common conventions of the collect and battle genre. The game is played in a Third-person (vide ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Raw Fury
Raw Fury AB is a Swedish video game publisher, specialising in the publication of independent video game development, indie games, based in Stockholm. The company was founded in 2015 by Jonas Antonsson and Gordon Van Dyke. History The company was founded in 2015 by Jonas Antonsson, ex-vice-president of mobile for Paradox Interactive, and Gordon Van Dyke, formerly a producer for EA DICE on the various ''Battlefield'' titles. The company was announced in April 2015 as a "publisher for boutique and indie games", calling themselves an "UnPublisher" as they intend to support developers by "dismantl[ing] how publishing traditionally works" and providing supportive services that better serve indie game development. In July 2016, Karl Magnus Troedsson stepped down as general manager of EA DICE to become a partner and co-owner of Raw Fury. In early September 2019, Raw Fury opened Fury Studios, an internal development studio located in Zagreb, Croatia, to aid external developers with p ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Monster-taming Game
A monster-taming game (also known as a monster-catching game, and sometimes a ''Pokémon'' clone) is a subgenre of role-playing video games that most notably includes the ''Pokémon'' franchise. While ''Pokémon'' is the most recognizable example of such a game to Western audiences, the origins of the genre were in the ''Megami Tensei'' series, which involved fighting, negotiating with, and recruiting demons and other mythological beings. Monster-taming games share core mechanics such as being able to capture creatures, train them, and use them in battle against similar creatures. In many such games, these creatures are the only means of combat, although the darker-themed ''Megami Tensei'' series also allows the player to participate in combat, using weapons such as guns. History The origins of the genre lay in the ''Megami Tensei'' or ''MegaTen'' series, beginning with '' Digital Devil Story: Megami Tensei'' (1987). The games feature a system in which players can entice dem ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Chucklefish
Chucklefish Limited is a British video game developer and publisher based in London. Founded in 2011 by Finn Brice, the company specialises in retro-styled games. Chucklefish is best known for developing '' Starbound'' and '' Wargroove'', as well being the former publishers of '' Risk of Rain'' and ''Stardew Valley ''Stardew Valley'' is a 2016 farm life simulation game developed by Eric "ConcernedApe" Barone. Players take the role of a character who inherits their deceased grandfather's dilapidated farm in a place known as "Stardew Valley". ''Stardew Valle ...''. Games Developed Published Volunteer contributions In 2019, Chucklefish were accused of exploiting around a dozen voluntary contributors during the development of '' Starbound'', sometimes logging hundreds of hours with no compensation. Many of them were teenagers at the time and stated that they felt their inexperience was exploited by company director Finn Brice. Chucklefish stated that contributors wer ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Nintendo Life
Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. It began hosting the video game trade show EGX in 2008. ReedPop acquired Gamer Network in 2018 and sold it to IGN Entertainment in 2024. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the internation ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Replay Value
Replay value (or, colloquially, replayability) is the potential of a video game or other media products for continued play value after its first completion. Factors that can influence perceived replay value include the game's extra characters, secrets and alternate endings. The replay value of a game may also be based entirely on the individual's tastes. A player may enjoy repeating a game because of the music, graphics, gameplay or because of product loyalty. Dynamic environments, challenging AI, a wide variety of ways to accomplish tasks, and a rich array of assets can result in a high replay value. Influencing factors Plot A game with a linear plot will typically have a lower replay value due to the limited choices a character can make. Games that offer more choices in regard to what the player can do, such as strategy games, roguelike Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game Modding
Video game modding (short for "modifying") is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general ''modding''. A set of modifications, commonly called a ''mod'', may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game. Modding a game can also be understood as the act of seeking and installing mods to the player's game, but the act of tweaking pre-existing settings and preferences is not truly modding. Mods have arguably become an increasingly important factor in the commercial success of some games, as they add depth to the original work, and can be both fun for players playing the mods and as a means of self-expression for mod developers. People can become fans of specific mods, in addition to fans of the game they are for, such as requesting features and alterations for these mods. In cases where mods are very popu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Permadeath
Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. Depending on the situation, this could require the player to create a new character to continue, or completely restart the game potentially losing nearly all progress made. Other terms include persona death and player death. Some video games offer a hardcore mode that features this mechanic, rather than making it part of the core game. Permadeath contrasts with games that allow the player to continue in some manner, such as their character respawning at a checkpoint on "death", resurrection of their character by a magic item or spell, or being able to load and restore a saved game state to avoid the death situation. The mechanic is frequently associated with both tabletop and computer-based role-playing games, and is considered an essential element of the roguelike genre of video games. T ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Open World
In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game), The Legend of Zelda'' (1986), ''Grand Theft Auto V'' (2013), ''Red Dead Redemption 2'' (2018) and ''Minecraft'' (2011). Games with open or free-roaming worlds typically lack level structures like walls and locked doors, or the invisible walls in more open areas that prevent the player from venturing beyond them; only at the bounds of an open-world game will players be limited by geographic features like vast oceans or impassable mountains. Players typically do not encounter loading screens common in linear level designs when moving about the game world, with the open-world game using strategic storage and memory techniques to load the game world dynamically and seamlessly. Open-world games still enforce many restrictions in the game env ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Debuff
In role-playing games, a status effect is a temporary modification to a game character’s original set of stats that usually comes into play when special powers and abilities (such as spells) are used, often during combat. It appears in numerous computer and video games of many genres, most commonly in role-playing video games. The term ''status effect'' can be applied both to changes that provide a character an advantage (increased attributes, defensive barriers, regeneration), and those that hinder the character (decreased attributes, incapacitation, degeneration). Especially in MMORPGs, beneficial effects are referred to as buffs, and hindering effects are called debuffs. Acquiring and removing status effects A status effect in the abstract is a persistent consequence of a certain in-game event or action, and as such innumerable variants exist across the gaming field. Status effects may result from one character performing a certain type of attack on another. Players may acq ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Health (game Terminology)
Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually have more health and armor. In many gam ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Escapist (magazine)
''The Escapist'' (formerly known as ''Escapist Magazine'') is an American video game website and online magazine. First published as a weekly online magazine by Themis Media on July 12, 2005, ''The Escapist'' eventually pivoted to a traditional web journalism format. In 2018, ''Escapist Magazine'' launched Volume Two, a rehauled website in conjunction with its purchase by Enthusiast Gaming. The site name reverted to ''The Escapist'' in April 2020. Gamurs Group acquired the site in September 2022. The company's entire video production team resigned to form '' Second Wind'' in November 2023 after editor-in-chief Nick Calandra was fired. History 2005–2011: Founding and popularity ''The Escapist'' was conceived as a PDF-format magazine by Themis Media, whose president Alexander Macris had previously found success with its sister site WarCry Network. Editor-in-chief Julianne Greer had not been involved in the gaming industry before ''The Escapist'', and had a background in mark ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Random Encounter
A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected beforehand. In general, random encounters are used to simulate the challenges associated with being in a hazardous environment—such as a monster-infested wilderness or dungeon—with uncertain frequency of occurrence and makeup (as opposed to a "placed" encounter). Frequent random encounters are common in Japanese role-playing games like ''Dragon Quest (video game), Dragon Quest'', ''Pokémon (video game series), Pokémon'', and the ''Final Fantasy'' series. Role-playing games Random encounters—sometimes called wandering monsters—were a feature of ''Dungeons & Dragons'' from its beginnings in the 1970s, and persist in that game and its offshoots to this day. Random encounters are usually determined by the gamemaster by rolling dice ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |