Cascadia (board Game)
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Cascadia (board Game)
''Cascadia'' is a 2021 board game designed by Randy Flynn and published by ''Flatout Games''. In ''Cascadia'', player draft and add habitat tokens and matching wildlife tokens to score victory points based on various scoring conditions. Upon its release, ''Cascadia'' received critical success, with reviewers praising its components, accessibility, and strategy, but also noting its lack of player interaction. ''Cascadia'' won the 2022 ''Spiel des Jahres''. Gameplay In ''Cascadia'', which is set in the Cascadia region of the Pacific Northwest, players select one of the four available combinations of habitat and wildlife tokens to add to their existing habitat tokens. If three or four wildlife tokens are identical, players may choose to replace the four wildlife tokens with new ones. Habitat tokens must be placed adjacent to an existing habitat token, whereas a wildlife token are placed on a habitat token with the matching terrain. After each turn, habitat and wildlife tokens are ...
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Habitat
In ecology, the term habitat summarises the array of resources, physical and biotic factors that are present in an area, such as to support the survival and reproduction of a particular species. A species habitat can be seen as the physical manifestation of its ecological niche. Thus "habitat" is a species-specific term, fundamentally different from concepts such as environment or vegetation assemblages, for which the term "habitat-type" is more appropriate. The physical factors may include (for example): soil, moisture, range of temperature, and light intensity. Biotic factors will include the availability of food and the presence or absence of predators. Every species has particular habitat requirements, with habitat generalist species able to thrive in a wide array of environmental conditions while habitat specialist species requiring a very limited set of factors to survive. The habitat of a species is not necessarily found in a geographical area, it can be the interior ...
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Wildlife
Wildlife refers to domestication, undomesticated animal species (biology), species, but has come to include all organisms that grow or live wilderness, wild in an area without being species, introduced by humans. Wildlife was also synonymous to game (hunting), game: those birds and mammals that were trophy hunting, hunted for sport. Wildlife can be found in all ecosystems. Deserts, plains, grasslands, woodlands, forests, and other areas, including the most developed urban areas, all have distinct forms of wildlife. While the term in popular culture usually refers to animals that are untouched by human factors, most scientists agree that much wildlife is human impact on the environment, affected by human behavior, human activities. Some wildlife threaten human safety, health, property, and quality of life. However, many wild animals, even the dangerous ones, have value to human beings. This value might be economic, educational, or emotional in nature. Humans have historically t ...
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Victory Points
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics. Some competing definitions include the opinion that game mechanics are "systems of interactions between the player and the game", that they "are more than what the player may recognize, they are only those things that impact the play experience", and "In tabletop games and video games, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions". All games use mechanics; however, there are different theories as to their ultimate importance to the game. In general, the process and study of game desig ...
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Spiel Des Jahres
The Spiel des Jahres (, ''Game of the Year'') is an award for board and card games, created in 1978 with the purpose of rewarding family-friendly game design, and promoting excellent games in the German market. It is thought that the existence and popularity of the award was one of the major drivers of the quality of games coming out of Germany, particularly in the 1980s and 1990s. A ''Spiel des Jahres'' nomination can increase the typical sales of a game from 500–3,000 copies to around 10,000, and the winner can usually expect to sell as many as 500,000 copies. Award criteria The award is given by a jury of German-speaking board game critics from Germany, Austria, and Switzerland, who review games released in Germany in the preceding twelve months. The games considered for the award are family-style games. War games, role-playing games, collectible card games, and other complicated, highly competitive, or hobbyist games are outside the scope of the award. Since 1989, there ...
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Cascadia (bioregion)
The concept of Cascadian bioregionalism is closely identified with the environmental movement. In the early 1970s, the contemporary vision of bioregionalism began to be formed through collaboration between natural scientists, social and environmental activists, artists and writers, community leaders, and back-to-the-landers who worked directly with natural resources. A bioregion is defined in terms of the unique overall pattern of natural characteristics that are found in a specific place. The main features are generally obvious throughout a continuous geographic terrain and include a particular climate, local aspects of seasons, landforms, watersheds, soils, and native plants and animals. People are also counted as an integral aspect of a locale's life, as can be seen in the ecologically adaptive cultures of early inhabitants, and in the activities of present-day reinhabitants who attempt to harmonize in a sustainable way with the place where they live. The Cascadia bioregion c ...
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Pacific Northwest
The Pacific Northwest (sometimes Cascadia, or simply abbreviated as PNW) is a geographic region in western North America bounded by its coastal waters of the Pacific Ocean to the west and, loosely, by the Rocky Mountains to the east. Though no official boundary exists, the most common conception includes the U.S. states of Oregon, Washington (state), Washington, and Idaho, and the Canadian province of British Columbia. Some broader conceptions reach north into Alaska and Yukon, south into northern California, and east into western Montana. Other conceptions may be limited to the coastal areas west of the Cascade Mountains, Cascade and Coast Mountains, Coast mountains. The variety of definitions can be attributed to partially overlapping commonalities of the region's history, culture, geography, society, ecosystems, and other factors. The Northwest Coast is the coastal region of the Pacific Northwest, and the Northwest Plateau (also commonly known as "British Columbia Interi ...
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Bears
Bears are carnivoran mammals of the family Ursidae. They are classified as caniforms, or doglike carnivorans. Although only eight species of bears are extant, they are widespread, appearing in a wide variety of habitats throughout the Northern Hemisphere and partially in the Southern Hemisphere. Bears are found on the continents of North America, South America, Europe, and Asia. Common characteristics of modern bears include large bodies with stocky legs, long snouts, small rounded ears, shaggy hair, plantigrade paws with five nonretractile claws, and short tails. While the polar bear is mostly carnivorous, and the giant panda feeds almost entirely on bamboo, the remaining six species are omnivorous with varied diets. With the exception of courting individuals and mothers with their young, bears are typically solitary animals. They may be diurnal or nocturnal and have an excellent sense of smell. Despite their heavy build and awkward gait, they are adept runners, climbers, ...
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Randy Flynn
Randy is a given name, popular in the United States and Canada. It is primarily a masculine name. It was originally derived from the names Randall, Randolf, Randolph, as well as Bertrand and Andrew, and may be a short form (hypocorism) of them. ''Randi'' is approximately the feminine equivalent of Randy. People with the given name A *Randy Abbey (born 1974), Ghanaian media personality *Randy Adler (??–2016), American bishop *Randy Albelda (born 1955), American economist *Randy Allen (other), multiple people *Randy Ambrosie (born 1963), Canadian sports executive *Randy Anderson (1959–2002), American wrestling referee *Randy Angst, American politician *Randy Armstrong (other), multiple people *Randy Arozarena (born 1995), Cuban baseball player *Randy Asadoor (born 1962), American baseball player *Randy Atcher (1918–2002), American television personality *Randy Avent, American electrical engineer *Randy Avon (born 1940), American politician *Randy Awrey ...
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Paste (magazine)
''Paste'' is a monthly music and entertainment digital magazine, headquartered in Atlanta, Georgia, with studios in Atlanta and Manhattan, and owned by Paste Media Group. The magazine began as a website in 1998. It ran as a print publication from 2002 to 2010 before converting to online-only. History The magazine was founded as a quarterly in July 2002 and was owned by Josh Jackson, Nick Purdy, and Tim Regan-Porter. In October 2007, the magazine tried the " Radiohead" experiment, offering new and current subscribers the ability to pay what they wanted for a one-year subscription to ''Paste''. The subscriber base increased by 28,000, but ''Paste'' president Tim Regan-Porter noted the model was not sustainable; he hoped the new subscribers would renew the following year at the current rates and the increase in web traffic would attract additional subscribers and advertisers. Amidst an economic downturn, ''Paste'' began to suffer from lagging ad revenue, as did other magazine pub ...
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Polygon (website)
''Polygon'' is an American entertainment website that publishes blogs, reviews, guides, videos, and news primarily covering video games, as well as movies, comics, television and books. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself from competitors by focusing on the stories of the people behind the games instead of the games themselves. It also produced long-form magazine-style feature articles, invested in video content, and chose to let their review scores be updated as the game changed. The site was built over the course of ten months, and its 16-person founding staff included the editors-in-chief of the gaming sites ''Joystiq'', '' Kotaku'' and '' The Escapist''. Its design was built to HTML5 responsive standards with a pink color scheme, and its advertisements focused on direct sponsorship of specific kinds of content. Vox Media produced a documentary series on the founding of the site. History The gaming blog ''Poly ...
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Deutscher Spiele Preis
__NOTOC__ The Deutscher Spielepreis (, ''German Game Prize'') is an important award for boardgames. It was started in 1990 by the German magazine ''Die Pöppel-Revue'', which collects votes from the industry's stores, magazines, professionals and game clubs. The results are announced every October at the '' Spiel'' game fair in Essen, Germany. The Essen Feather is awarded at the same ceremony. In contrast to the Spiel des Jahres, which tends to be awarded to family games, the DSP is awarded for "gamers' games" with particularly good or innovative gameplay. Although at one point it was not uncommon for the DSP and the SdJ to be awarded to the same game (as was the case for '' The Settlers of Catan'', '' El Grande,'' and ''Tikal'' in the 1990s), since ''Carcassonne'' (2001) only two games have succeeded in winning both awards: ''Dominion'' in 2009 and ''Azul'' in 2018. Winners 1990 - 1991 - 1992 - 1993 - 1994 - 1995 - 1996 - 1997 - 1998 - 1999 - 2000 - 2001 - 2002 - 2003 - 20 ...
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Spiel
Internationale Spieltage SPIEL, often called the Essen Game Fair after the city where it is held, is an annual four-day boardgame trade fair which is also open to the public held in October (Thursday to the following Sunday) at the Messe Essen exhibition centre in Essen, Germany. It began in 1983. With 1 021 exhibitors from 50 nations in 2016, SPIEL is the biggest fair for board games in the world. Many new games are released at the fair each year, especially (but not exclusively) European-style board games. At SPIEL board games are offered which are hard to find in retail because a lot of international and small exhibitors present their products. While the prices for buying the games at the fair do not tend to be significantly lower than those in retail, the games are typically available sooner than in regular board game shops, come with promotional materials (mostly extra cards or tokens with a few more game mechanics, but also T-shirts and similar merchandise) and it is an ...
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