Carmageddon In-game Screenshot (MS-DOS)
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Carmageddon In-game Screenshot (MS-DOS)
''Carmageddon'' is a vehicular combat video game released for personal computers in 1997. It was produced by Stainless Games and published by Interplay Productions and Sales Curve Interactive. It was later ported to other platforms, and spawned a series. In 2011, Stainless Games obtained the rights to ''Carmageddon'' from Square Enix Europe. iOS and Android ports were released in 2012 and 2013, respectively. THQ Nordic acquired the rights to the ''Carmageddon'' series from Stainless Games in December 2018. Gameplay The player races a vehicle against several other computer controlled competitors in various settings, including city, mine, and industrial areas. The player has a certain amount of time to complete each race, but more time may be gained by collecting bonuses, damaging the competitors' cars, or by running over pedestrians. Unusually for a racing game, checkpoints do not extend the time limit. Races are completed by either completing the course as one would a norm ...
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Stainless Games
Stainless Games is an independent British video game developer based in Newport, Isle of Wight, that is best known for the creation of the ''Carmageddon'' franchise. History Originally named Stainless Software, the company was founded in August 1994 by lead programmer Patrick Buckland and design director Neil Barnden. It was originally located in "The Cottage" on the Isle of Wight. Buckland was the lead programmer on ''Carmageddon'' and '' Carmageddon II: Carpocalypse Now'' and Barnden was the lead artist on both. Before Stainless Games, Buckland was a freelance programmer and Barnden was a senior designer at Conran and The Body Shop. Starting with sub-contracted 3D engine work for Argonaut Games, and developing medical multimedia titles for the Times-Mirror Company, the company went on to develop what later became ''Carmageddon'' for SCi. This was launched amidst much controversy over its violent content in 1997 but received high review scores thanks to its compelling g ...
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Personal Computer
A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. Primarily in the late 1970s and 1980s, the term home computer was also used. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with the machines. While personal computer users may develop their own applications, usually these systems run commercial software, free-of-charge software ("freeware"), which is most often proprietary, or free and open-source software, which is provided in "ready-to-run", or binary, form. Software for personal computers is typically developed and distributed independently from the hardware or operating system ma ...
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Quarantine (video Game)
''Quarantine'' is a 1994 racing/first-person shooter video game for MS-DOS and 3DO, created by Imagexcel and published by GameTek. Versions for the Japanese market were done in 1996 by Asmik for the PlayStation and MediaQuest for the Sega Saturn, renamed as ''Hard Rock Cab'' and ''Death Throttle'' respectively. In the game the player drives a taxicab through a post-apocalyptic city, picking up customers and killing enemies. The game was continued with the sequel, ''Quarantine II: Road Warrior'', which largely kept the original gameplay, but introduced a more mission and story-driven gameplay. Plot KEMO city was known for the manufacture of hovercars, meeting the country's demands for transportation until 2022. Over time, however, the crime rate had risen so far that the economy collapsed and the city descended into disorder. Criminals roamed the streets in armored hovercars, terrorizing the citizens without fear of retribution. In 2029, OmniCorp promised city officials that it ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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Destruction Derby
''Destruction Derby'' is a vehicular combat racing video game developed by Reflections Interactive and published by Psygnosis. Based on the sport of demolition derby, the game tasks the player with racing and destroying cars to score points. The developers implemented simulated physics to make the results of collisions easier to predict, and they kept the game's tracks small to increase the number of wrecks. Versions of ''Destruction Derby'' were released for MS-DOS, PlayStation and Sega Saturn. A Nintendo 64 version, ''Destruction Derby 64'', was released in 1999 by Looking Glass Studios and THQ. Critics found ''Destruction Derby'' enjoyable and they praised its graphics and car damage system, but the Nintendo 64 and Sega Saturn releases received mixed reviews. The game started the ''Destruction Derby'' franchise, beginning with its 1996 sequel, '' Destruction Derby 2''. Gameplay ''Destruction Derby'' is a vehicular combat racing video game based on the sport of demolitio ...
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Psygnosis
Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Ellis, and David Lawson, the company initially became known for well-received games on the Atari ST and Commodore Amiga. In 1993, it became a wholly owned subsidiary of Sony Computer Entertainment (SCE) and began developing games for the original PlayStation (console), PlayStation. It later became a part of SCE Worldwide Studios. The company was the oldest and second largest development house within SCE's Sony Computer Entertainment Europe, European stable of developers, and became best known for franchises such as ''Lemmings (video game), Lemmings'', ''Wipeout (video game series), Wipeout'', ''Formula One (Studio Liverpool video game series), Formula One'', and ''Colony Wars''. Reports of Studio Liverpool's closure surfac ...
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