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Carl Critchlow
Carl Critchlow is a British fantasy and science fiction comic illustrator. He is best known for his character Thrud the Barbarian, which originally appeared in ''White Dwarf'' magazine, and for his work for the ''Lobster Random'' comics. Career Critchlow's comic book career began in the early 1980s, when he contributed to fanzines and informal publications. His professional career began in 1983 when his work was published in Issue 45 of Games Workshop's ''White Dwarf'' magazine, where Critchlow first portrayed his fantasy barbarian character, ''Thrud the Barbarian'', in a regular, page-long, black and white, ink-drawn strip of the same name. Thrud was published for over fours years until issue 106; the strip was voted 'most popular feature' for three years running in readers' polls. ''Thrud the Barbarian'' often reflected current Games Workshop product lines and borrowed themes from games like Judge Dredd, Blood Bowl and Warhammer 40,000 and Thrud's native fantasy theme. To ce ...
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Thrud The Barbarian
Thrud the Barbarian is a comics character created by British artist Carl Critchlow in 1981. Although Thrud himself is a parody of Conan the Barbarian, particularly as depicted in the Arnold Schwarzenegger films, inspiration for the character's adventures and adversaries has been drawn from several fantasy sources. During the 1980s, a Thrud comic strip was a regular and popular feature in the roleplay and wargame magazine ''White Dwarf'' with Thrud's grotesque and comic antics forming a memorable part of the magazine's golden age. In 2002, continued interest in the character from role-playing enthusiasts and a desire to be free to experiment with a new artistic style prompted Critchlow to self-publish a series of award-winning full-length ''Thrud the Barbarian'' comics. Since October 2002, Critchlow has continued to develop his new artistic style in several different ''2000 AD'' stories, contributing to the success of ''Lobster Random'' in particular. While Critchlow's use ...
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Flesh (comics)
''Flesh'' is a recurring science fiction story in the British weekly anthology comic '' 2000 AD'', created by writer Pat Mills and artist Boix. Publishing history ''Flesh'' debuted in ''2000 ADs first issue in 1977. The series was set in the age of dinosaurs who were farmed for their meat by cowboys from the future. The series was initially planned by Mills to be in ''Action'', but after that title suffered censorship, Mills held the story back for his next project which eventually became ''2000 AD''. The strip followed a similar path to '' Hook Jaw'', one of the strips Mills had written in ''Action'', in that it featured humans trying to dominate nature for their own purposes before falling prey to nature itself. Mills's original story's frontier setting was also influenced by ''Westworld'', including tourists treating the dinosaurs as entertainment (coincidentally, Michael Crichton, the author of ''Westworld'', would later go on to write ''Jurassic Park''). ''Flesh Book 1'' r ...
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Riddle Of The Beast
A riddle is a statement, question or phrase having a double or veiled meaning, put forth as a puzzle to be solved. Riddles are of two types: ''enigmas'', which are problems generally expressed in metaphorical or allegorical language that require ingenuity and careful thinking for their solution, and ''conundra'', which are questions relying for their effects on punning in either the question or the answer. Archer Taylor says that "we can probably say that riddling is a universal art" and cites riddles from hundreds of different cultures including Finnish, Hungarian, American Indian, Chinese, Russian, Dutch and Filipino sources amongst many others. Many riddles and riddle-themes are internationally widespread. In the assessment of Elli Köngäs-Maranda (originally writing about Malaitian riddles, but with an insight that has been taken up more widely), whereas myths serve to encode and establish social norms, "riddles make a point of playing with conceptual boundaries and cross ...
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The Gathering
The Gathering may refer to: Film and television * ''The Gathering'' (1977 film), an American television film directed by Randal Kleiser * ''The Gathering'' (2003 film), a British thriller/horror film directed by Brian Gilbert * ''The Gathering'' (miniseries), a 2007 American thriller starring Peter Fonda * ''The Gathering'' (audio drama), a 2006 audio drama based on the television programme ''Doctor Who'' * The Gathering, a contest among immortals in the Highlander franchise * '' Babylon 5: The Gathering'', the 1993 pilot movie for ''Babylon 5'' TV episodes * "The Gathering" (''Gargoyles'') * "The Gathering" (''Ghost Whisperer'') * "The Gathering" (''Highlander: The Series''), pilot * "The Gathering" (''Outlander'') * "The Gathering" (''Star Wars: The Clone Wars'') * "The Gathering" (''Torchwood'') Literature * ''The Gathering'' (Armstrong novel), a 2011 novel by Kelley Armstrong * ''The Gathering'' (Carmody novel), a 1993 novel by Isobelle Carmody * ''The Gath ...
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Star Wars Roleplaying Game (Wizards Of The Coast)
The ''Star Wars Roleplaying Game'' is a d20 System roleplaying game set in the ''Star Wars'' universe. The game was written by Bill Slavicsek, Andy Collins and J. D. Wiker and published by Wizards of the Coast in late 2000 and revised in 2002. In 2007, Wizards released the ''Saga Edition'' of the game, which made major changes in an effort to streamline the rules system. The game covers three major eras coinciding with major events in the ''Star Wars'' universe, namely the Rise of the Empire, the Galactic Civil War, and the time of the New Jedi Order. An earlier but unrelated ''Star Wars'' role-playing game was published by West End Games between 1987 and 1999. Bill Slavicsek was one of the designers of that former game as well. This game from Wizards of the Coast is currently out of print. The current official ''Star Wars'' role-playing game is the game of same title published by Fantasy Flight Games. Original and revised editions The original '' Star Wars: The Roleplay ...
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Hordes Of The Abyss
Hordes may refer to: *Social and military structures of nomadic Turkic peoples in the Middle Ages; see: **Golden Horde **Mongol and Tatar states in Europe *The miniature war game Hordes (game) ''Hordes'' is the name of a 30mm tabletop miniature wargame produced by Privateer Press, announced at Gen Con 2005 and released on April 22, 2006. Although a completely standalone game in its own right, ''Hordes'' was designed as a companion to ... See also * Horde (other) {{disambiguation ...
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Tome Of Magic
''Tome of Magic'' (abbreviated ToM) is a handbook of rules and guidelines for the ''Dungeons & Dragons'' role-playing game. As its name implies, it is a supplement to be used to expand the magical options available in the game. It was first released for ''Advanced Dungeons & Dragons, 2nd Edition'', and the name was reused for a book released for the 3rd Edition of ''D&D''. 2nd Edition The 2nd Edition ''Tome of Magic'', published in 1991, was a book focused upon expanded options for members of the mage and cleric classes and their subclasses. It also introduced the concept of metamagic effects to ''D&D''. The book was arranged in several sections, designed by David Cook, Nigel Findley, Anthony Herring, Christopher Kubasik, Carl Sargent, and Rick Swan. Cover art is by Jeff Easley, with interior illustrations by Stephen Fabian, Brom, Clyde Caldwell, Carol Heyer, John and Laura Lakey, and Roger Loveless. This ''AD&D'' game hardcover includes 86 new wizard spells (plus rules for ...
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Lords Of Darkness
''Lords of Darkness'' is the name of two accessories for the fictional ''Forgotten Realms'' campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. Advanced Dungeons & Dragons 1st edition ''Lords of Darkness'' is a collection of ten mini-scenarios set in the Forgotten Realms, all featuring undead monsters such as skeletons, ghouls, wights, shadows, mummies, vampires, and ghosts; the book also includes suggestions on how to role-play undead and a section called "A Mundane Guide to Wards vs. Undead, Spirits, and Other Entities". The anthology includes adventures and background information dealing with most of the undead monsters commonly encountered in the ''AD&D'' game, and although sold as a Forgotten Realms accessory, it is usable with any ''AD&D'' campaign. The book's purpose is to provide short adventures involving undead that can be easily inserted into a campaign. Each of the featured undead has background information provided in the form of either a short ...
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Magic Of Faerûn
''Magic of Faerûn'' is an accessory for the fictional Forgotten Realms campaign setting for the 3rd edition of the ''Dungeons & Dragons'' fantasy role-playing game. Contents This 192-page book begins with a one-page introduction written from the perspective of the fictional character Khelben "Blackstaff" Arunsun. Chapter 1: ''Understanding Magic'', on pages 4–11, describes the nature of magic in the Forgotten Realms, including the deities who most represent magic: Mystryl, Mystra, and Midnight, Azuth, Savras, Shar, and Velsharoon. This chapter also defines the terminology of magic, and explains the Weave—the barrier and the gate between raw magic and the world. Chapter 2: ''Magic Variants'', on pages 12–19, presents several forms of magic beyond the standard types, including elemental magic, elven high magic, gem magic, the mageduel, moonfire, rune magic, spellfire, and spellpools. Chapter 3: ''Practitioners of Magic'', on pages 20–41, gives information in in ...
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Monsters Of Faerûn
''Monstrous Compendium: Monsters of Faerûn'' is a supplement for the 3rd edition of ''Dungeons & Dragons''. Contents It features 96 pages of monsters unique to the Forgotten Realms campaign setting. It was the first 3rd edition book to feature the now-common "in the Realms" section for each monster, offering helpful and concise hints to the Dungeon Master as to how and where to incorporate the creature into the campaign setting. Publication history The book was released in 2001. The book was co-authored by James Wyatt and Rob Heinsoo. Cover art is by Brom and Henry Higginbotham, with interior art by Daren Bader, Ed Beard, Theodor Black, Carl Critchlow, Brian Despain, Scott Fischer, Michael Kaluta, Todd Lockwood, David Martin, Monte Moore, Allan Pollack, Adam Rex, Wayne Reynolds, Richard Sardinha, Brian Snoddy, and Sam Wood. Reception The reviewer from ''Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge t ...
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Monster Manual
The ''Monster Manual'' (''MM'' is the primary bestiary sourcebook for Monsters in Dungeons & Dragons, monsters in the ''Dungeons & Dragons'' (''D&D'' fantasy role-playing game, first published in 1977 by TSR (company), TSR. The ''Monster Manual'' was the first hardcover D&D book and includes monsters derived from mythology and folklore, as well as creatures created specifically for ''D&D''. Creature descriptions include game-specific statistics (such as the monster's Experience point#Level-based progression, level or number of hit dice), a brief description of its habits and habitats, and typically an image of the creature. Along with the ''Player's Handbook'' and ''Dungeon Master's Guide'', the ''Monster Manual'' is one of the three "core rulebooks" in most editions of the ''D&D'' game. As such, new editions of the ''Monster Manual'' have been released for each edition of ''D&D''. Due to the level of detail and illustration included in the 1977 release, the book was cited as a ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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