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Cannonball Blitz
''Cannonball Blitz'' is a game programmed by Olaf Lubeck for the Apple II and published by On-Line Systems in 1982. It was ported to the VIC-20 and TI-99/4A computers. An historic military spin on '' Donkey Kong'', rolling cannonballs replace barrels, a soldier stands in for the large ape, and the objective of the first level is a flag rather than a kidnapped girl. Gameplay There are three different screens, the third of which is particularly challenging. After completing the third level, the player views a small celebration scene and then restarts at the first level. Repeated levels only differ from those of the first round in the harsher timing patterns of the game. Development ''Cannonball Blitz'' achieved some notoriety in the Apple hacking community as being difficult to crack. Track 17, sector D of the game contains the message "YOU'LL NEVER CRACK IT". Reception Ron Brinkmann reviewed the game for ''Computer Gaming World ''Computer Gaming World'' (CGW) was an American ...
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Sierra On-Line
Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre, including the first such game, ''Mystery House''. It is also known for its graphical adventure game series ''King's Quest'', ''Space Quest'', ''Police Quest'', ''Gabriel Knight'', ''Leisure Suit Larry'', and ''Quest for Glory'', as well as being the original publishers of Valve's ''Half-Life'' series. After seventeen years as an independent company, Sierra was acquired by CUC International in February 1996 to become part of CUC Software. However, CUC International was caught in an accounting scandal in 1998, and many of the original founders of Sierra including the Williamses left the company. Sierra remained as part of CUC Software as it was sold and renamed several times over the next few years; Sierra was formally disestablished as a c ...
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1982 Video Games
__NOTOC__ Year 198 (CXCVIII) was a common year starting on Sunday (link will display the full calendar) of the Julian calendar. At the time, it was known as the Year of the Consulship of Sergius and Gallus (or, less frequently, year 951 ''Ab urbe condita''). The denomination 198 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire *January 28 **Publius Septimius Geta, son of Septimius Severus, receives the title of Caesar. **Caracalla, son of Septimius Severus, is given the title of Augustus. China *Winter – Battle of Xiapi: The allied armies led by Cao Cao and Liu Bei defeat Lü Bu; afterward Cao Cao has him executed. By topic Religion * Marcus I succeeds Olympianus as Patriarch of Constantinople (until 211). Births * Lu Kai (or Jingfeng), Chinese official and general (d. 269) * Quan Cong, Chinese general and advisor (d. ...
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Video Game Clones
A video game clone is either a video game or a video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ... very similar to, or heavily inspired by, a previous popular game or console. Clones are typically made to take financial advantage of the popularity of the cloned game or system, but clones may also result from earnest attempts to create homages or expand on game mechanics from the original game. An additional motivation unique to the medium of games as software with limited hardware compatibility, compatibility, is the desire to porting, port a simulacrum of a game to computing platform, platforms that the original is unavailable for or unsatisfactorily implemented on. The legality of video game clones is governed by copyright and patent law. In the 1970s, Magnavox ...
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TI-99/4A Games
The TI-99/4 and TI-99/4A are home computers released by Texas Instruments in 1979 and 1981, respectively. Based on the Texas Instruments TMS9900 microprocessor originally used in minicomputers, the TI-99/4 was the first 16-bit home computer. The associated video display controller provides color graphics and Sprite (computer graphics), sprite support which were only comparable with those of the Atari 8-bit family, Atari 400 and 800 released a month after the TI-99/4. The calculator-style keyboard of the TI-99/4 was cited as a weak point, and TI's reliance on ROM cartridges and their practice of limiting developer information to select third parties resulted in a lack of software for the system. The TI-99/4A was released in June 1981 to address some of these issues with a simplified internal design, full-travel keyboard, improved graphics, and a unique expansion system. At half the price of the original model, sales picked up significantly and TI supported the 4A with peripherals ...
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Sierra Entertainment Games
Sierra (Spanish for "mountain range" and "saw", from Latin '' serra'') may refer to the following: Places Mountains and mountain ranges * Sierra de Juárez, a mountain range in Baja California, Mexico * Sierra de las Nieves, a mountain range in Andalusia, Spain * Sierra Madre (other), various mountain ranges ** Sierra Madre (Philippines), a mountain range in the east of Luzon, Philippines * Sierra mountains (other) * Sierra Nevada, a mountain range in the U.S. states of California and Nevada * Sierra Nevada (Spain), a mountain range in Andalusia, Spain * Sierra de San Pedro Mártir, a mountain range in Baja California, Mexico * Sierra Maestra, a mountain range in Cuba Other places Africa * Sierra Leone, a country located on the coast of West Africa Asia * Sierra Bullones, Bohol, Philippines Europe * Sierra Nevada National Park (Spain), Andalusia, Spain * Sierra Nevada Observatory, Granada, Spain North America * High Sierra Trail, California, United States ...
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Platform Games
Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system or structure that carries weapons * Web platform * Platform economy (or Platform capitalism, Platformization), a structure of internet business Physical objects and features * Carbonate platform, a type of sedimentary body * Cargo platform, a pallet used to ship cargo and heavy machines by forklift or manual lift * Diving platform, used in diving * Jumping platform, naturally occurring platforms, or platforms made in an ''ad hoc'' way for cliff jumping * Oil platform, a structure built for oil production * Platform, a component of scaffolding * Platform (geology), the part of a continental craton that is covered by sedimentary rocks * Platform (shopping center) in Culver City, Greater Los Angeles, California * Theatre platform, a standa ...
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VIC-20 Games
This is a list of games for the VIC-20 personal computer, sorted alphabetically. See lists of video games for other gaming platforms. A section at the bottom contains games written by hobbyists long after the mainstream popularity of the VIC-20 waned. Many of these are unlicensed clones of arcade games or games from other systems. There are 400 commercial and 26 hobbyist-developed games on this list 0–9 *''3 Deep Space'' *''3D Man'' *''3D Maze'' *'' 3D Silicon Fish'' *''3D Time Trek'' A B C D E-F G-H I-J K-L M N-O P Q-R S T U-V W-X-Y-Z Hobbyist-developed games References {{Video game lists by platform Commodore VIC-20 The VIC-20 (known as the VC-20 in Germany and the VIC-1001 in Japan) is an 8-bit home computer that was sold by Commodore International, Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commodore's first p ...
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Apple II Games
An apple is an edible fruit produced by an apple tree (''Malus domestica''). Apple fruit tree, trees are agriculture, cultivated worldwide and are the most widely grown species in the genus ''Malus''. The tree originated in Central Asia, where its wild ancestor, ''Malus sieversii'', is still found today. Apples have been grown for thousands of years in Asia and Europe and were brought to North America by European colonization of the Americas, European colonists. Apples have Religion, religious and mythology, mythological significance in many cultures, including Norse mythology, Norse, Greek mythology, Greek, and Christianity in Europe, European Christian tradition. Apples grown from seed tend to be very different from those of their parents, and the resultant fruit frequently lacks desired characteristics. Generally, apple cultivars are propagated by clonal grafting onto rootstocks. Apple trees grown without rootstocks tend to be larger and much slower to fruit after plantin ...
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Ahoy!
''Ahoy!'' was a computer magazine published between January 1984 and January 1989 in the US, focusing on all Commodore color computers, but especially the Commodore 64 and Amiga. History The first issue of ''Ahoy!'' was published in January 1984. The magazine was published monthly by Ion International and was headquartered in New York City. It published many games in BASIC and machine language, occasionally also printing assembly language source code. ''Ahoy!'' published a checksum A checksum is a small-sized block of data derived from another block of digital data for the purpose of detecting errors that may have been introduced during its transmission or storage. By themselves, checksums are often used to verify data ... program called ''Flankspeed'' for entering machine language listings. ''Ahoy!'s AmigaUser'' was a related but separate publication dedicated to the Amiga. It was spun off from a series of columns in ''Ahoy!'' with the same title, and the first two issu ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Donkey Kong (video Game)
is a 1981 arcade video game developed and published by Nintendo. As Mario, the player runs and jumps on platforms and climbs ladders to ascend a construction site and rescue Pauline from the giant gorilla Donkey Kong. It is the first game in the '' Donkey Kong'' series as well as Mario's first appearance in a video game. ''Donkey Kong'' is the product of Nintendo's efforts to develop a hit to rival ''Pac-Man'' (1980) and break into the North American market. Hiroshi Yamauchi, Nintendo's president at the time, assigned the project to first-time video game designer Shigeru Miyamoto. Drawing from a wide range of inspirations including ''Popeye'', ''Beauty and the Beast'', and King Kong, Miyamoto developed the scenario and designed the game alongside chief engineer Gunpei Yokoi. They broke new ground by using graphics as a means of characterization, including cutscenes to advance the game's plot and integrating multiple stages into the gameplay. Although Nintendo's America ...
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