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Call-by-sharing
In a programming language, an evaluation strategy is a set of rules for evaluating expressions. The term is often used to refer to the more specific notion of a ''parameter-passing strategy'' that defines the kind of value that is passed to the function for each parameter (the ''binding strategy'') and whether to evaluate the parameters of a function call, and if so in what order (the ''evaluation order''). The notion of reduction strategy is distinct, although some authors conflate the two terms and the definition of each term is not widely agreed upon. To illustrate, executing a function call f(a,b) may first evaluate the arguments a and b, store the results in references or memory locations ref_a and ref_b, then evaluate the function's body with those references passed in. This gives the function the ability to look up the argument values, to modify them via assignment as if they were local variables, and to return values via the references. This is the call-by-reference evalu ...
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Programming Language
A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning), which are usually defined by a formal language. Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant implementation that is treated as a reference. Some languages have both, with the basic language defined by a standard and extensions taken from the dominant implementation being common. Programming language theory is the subfield of computer science that studies the design, implementation, analysis, characterization, and classification of programming languages. Definitions There are many considerations when defini ...
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Haskell (programming Language)
Haskell () is a general-purpose, statically-typed, purely functional programming language with type inference and lazy evaluation. Designed for teaching, research and industrial applications, Haskell has pioneered a number of programming language features such as type classes, which enable type-safe operator overloading, and monadic IO. Haskell's main implementation is the Glasgow Haskell Compiler (GHC). It is named after logician Haskell Curry. Haskell's semantics are historically based on those of the Miranda programming language, which served to focus the efforts of the initial Haskell working group. The last formal specification of the language was made in July 2010, while the development of GHC continues to expand Haskell via language extensions. Haskell is used in academia and industry. , Haskell was the 28th most popular programming language by Google searches for tutorials, and made up less than 1% of active users on the GitHub source code repository. History ...
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Eiffel (programming Language)
Eiffel is an object-oriented programming, object-oriented programming language designed by Bertrand Meyer (an object-orientation proponent and author of ''Object-Oriented Software Construction'') and Eiffel Software. Meyer conceived the language in 1985 with the goal of increasing the reliability of commercial software development; the first version becoming available in 1986. In 2005, Eiffel became an International Organization for Standardization, ISO-standardized language. The design of the language is closely connected with the Eiffel programming method. Both are based on a set of principles, including design by contract, command–query separation, the uniform access principle, uniform-access principle, the Single choice principle, single-choice principle, the open–closed principle, and option–operand separation. Many concepts initially introduced by Eiffel later found their way into Java (programming language), Java, C Sharp (programming language), C#, and other langua ...
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Strict Function
In computer science and computer programming, a function f is said to be strict if, when applied to a non-terminating expression, it also fails to terminate. A strict function in the denotational semantics of programming languages is a function ''f'' where f\left(\perp\right) = \perp. The entity \perp, called ''bottom'', denotes an expression that does not return a normal value, either because it loops endlessly or because it aborts due to an error such as division by zero. A function that is not strict is called non-strict. A strict programming language is one in which user-defined functions are always strict. Intuitively, non-strict functions correspond to control structures. Operationally, a strict function is one that always evaluates its argument; a non-strict function is one that might not evaluate some of its arguments. Functions having more than one parameter can be strict or non-strict in each parameter independently, as well as ''jointly strict'' in several parameters ...
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C++17
C++17 is a version of the ISO/IEC 14882 standard for the C++ programming language. C++17 replaced the prior version of the C++ standard, called C++14, and was later replaced by C++20. History Before the C++ Standards Committee fixed a 3-year release cycle, C++17's release date was uncertain. In that time period, the C++17 revision was also called C++1z, following C++0x or C++1x for C++11 and C++1y for C++14. The C++17 specification reached the Draft International Standard (DIS) stage in March 2017. This DIS was unanimously approved, with only editorial comments, and the final standard was published in December 2017. Few changes were made to the C++ Standard Template Library, although some algorithms in the header were given support for explicit parallelization and some syntactic enhancements were made. New features C++17 introduced many new features. The following lists may be incomplete. Language * Making the text message for optional * Allow (as an alternative to ) in a te ...
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Instruction Scheduling
In computer science, instruction scheduling is a compiler optimization used to improve instruction-level parallelism, which improves performance on machines with instruction pipelines. Put more simply, it tries to do the following without changing the meaning of the code: * Avoid pipeline stalls by rearranging the order of instructions. * Avoid illegal or semantically ambiguous operations (typically involving subtle instruction pipeline timing issues or non-interlocked resources). The pipeline stalls can be caused by structural hazards (processor resource limit), data hazards (output of one instruction needed by another instruction) and control hazards (branching). Data hazards Instruction scheduling is typically done on a single basic block. In order to determine whether rearranging the block's instructions in a certain way preserves the behavior of that block, we need the concept of a ''data dependency''. There are three types of dependencies, which also happen to be the thre ...
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Side Effect (computer Science)
In computer science, an operation, function or expression is said to have a side effect if it modifies some state variable value(s) outside its local environment, which is to say if it has any observable effect other than its primary effect of returning a value to the invoker of the operation. Example side effects include modifying a non-local variable, modifying a static local variable, modifying a mutable argument passed by reference, performing I/O or calling other functions with side-effects. In the presence of side effects, a program's behaviour may depend on history; that is, the order of evaluation matters. Understanding and debugging a function with side effects requires knowledge about the context and its possible histories. Side effects play an important role in the design and analysis of programming languages. The degree to which side effects are used depends on the programming paradigm. For example, imperative programming is commonly used to produce side effects, to ...
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Abstract Syntax Tree
In computer science, an abstract syntax tree (AST), or just syntax tree, is a tree representation of the abstract syntactic structure of text (often source code) written in a formal language. Each node of the tree denotes a construct occurring in the text. The syntax is "abstract" in the sense that it does not represent every detail appearing in the real syntax, but rather just the structural or content-related details. For instance, grouping parentheses are implicit in the tree structure, so these do not have to be represented as separate nodes. Likewise, a syntactic construct like an if-condition-then statement may be denoted by means of a single node with three branches. This distinguishes abstract syntax trees from concrete syntax trees, traditionally designated parse trees. Parse trees are typically built by a parser during the source code translation and compiling process. Once built, additional information is added to the AST by means of subsequent processing, e.g., co ...
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Order Of Operations
In mathematics and computer programming, the order of operations (or operator precedence) is a collection of rules that reflect conventions about which procedures to perform first in order to evaluate a given mathematical expression. For example, in mathematics and most computer languages, multiplication is granted a higher precedence than addition, and it has been this way since the introduction of modern algebraic notation. Thus, the expression is interpreted to have the value , and not . When exponents were introduced in the 16th and 17th centuries, they were given precedence over both addition and multiplication, and could be placed only as a superscript to the right of their base. Thus and . These conventions exist to eliminate notational ambiguity, while allowing notation to be as brief as possible. Where it is desired to override the precedence conventions, or even simply to emphasize them, parentheses ( ) can be used. For example, forces addition to precede multipli ...
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Const-correctness
In some programming languages, const is a type qualifier (a keyword applied to a data type) that indicates that the data is read-only. While this can be used to declare constants, in the C family of languages differs from similar constructs in other languages in being part of the ''type,'' and thus has complicated behavior when combined with pointers, references, composite data types, and type-checking. In other languages, the data is not in a single memory location, but copied at compile time on each use. Languages which utilize it include C, C++, D, JavaScript, Julia, and Rust. Introduction When applied in an object declaration, it indicates that the object is a constant: its value may not be changed, unlike a variable. This basic use – to declare constants – has parallels in many other languages. However, unlike in other languages, in the C family of languages the const is part of the ''type'', not part of the ''object''. For example, in C, declares an object x of ...
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Visual Basic
Visual Basic is a name for a family of programming languages from Microsoft. It may refer to: * Visual Basic .NET (now simply referred to as "Visual Basic"), the current version of Visual Basic launched in 2002 which runs on .NET * Visual Basic (classic), the original Visual Basic supported from 1991–2008 * Embedded Visual Basic, the classic version geared toward embedded applications * Visual Basic for Applications, an implementation of Visual Basic 6 built into programs such as Microsoft Office and used for writing macros * VBScript VBScript (''"Microsoft Visual Basic Scripting Edition"'') is an Active Scripting language developed by Microsoft that is modeled on Visual Basic. It allows Microsoft Windows system administrators to generate powerful tools for managing computers ...
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C Sharp (programming Language)
C# (pronounced ) is a general-purpose, high-level multi-paradigm programming language. C# encompasses static typing, strong typing, lexically scoped, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines. The C# programming language was designed by Anders Hejlsberg from Microsoft in 2000 and was later approved as an international standard by Ecma (ECMA-334) in 2002 and ISO/IEC (ISO/IEC 23270) in 2003. Microsoft introduced C# along with .NET Framework and Visual Studio, both of which were closed-source. At the time, Microsoft had no open-source products. Four years later, in 2004, a free and open-source project called Mono began, providing a cross-platform compiler and runtime environment for the C# programming language. A decade later, Microsoft released Visual Studio Code (code editor), Roslyn (compiler), and the unified .NET platform (software framework), all of which support C# and are free, open ...
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