California Dreams (company)
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California Dreams (company)
California Dreams was a publishing label used by Logical Design Works between 1987 and 1991. All of its games were developed by its Polish in-house studio P.Z.Karen whose job was to create Polish designed games aimed at American market. It contributed to the development of computer games in the late 1980s with titles such as ''Blockout'', ''Street Rod (video game), Street Rod'', and ''Street Rod 2''. Games developed References External links

* Defunct video game companies of Poland Video game companies established in 1987 Video game companies disestablished in 1991 1991 disestablishments in Poland Polish companies established in 1987 {{Videogame-company-stub ...
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Logical Design Works
Logical Design Works, Inc. was a US-based video game developer that developed games between 1983 and 1993. The name comes from the initials of the founder Lucjan Daniel Wencel. Games * 1985 ''Phantasie'' * 1987 ''Phantasie III'' * 1987 '' Vegas Gambler'' * 1988 '' TrianGO'' * 1989 ''Blockout'' * 1989 ''Street Rod'' * 1989 '' Tunnels of Armageddon'' * 1991 '' Street Rod 2: The Next Generation'' * 1993 '' Ancient Glory'' California Dreams California Dreams was a publishing label used by Logical Design Works between 1987 and 1991. All of its games were developed by its Polish in-house studio P.Z.Karen whose job was to create Polish designed games aimed at American market. It contributed to the development of computer games in the late 1980s with titles such as ''Blockout'', ''Street Rod ''Street Rod'' is a racing video game developed by P.Z.Karen Co. Development Group and Logical Design Works, based on an original concept by Magic Partners and published by California Dreams ...
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Mancala
The mancala games are a family of two-player turn-based strategy board games played with small stones, beans, or seeds and rows of holes or pits in the earth, a board or other playing surface. The objective is usually to capture all or some set of the opponent's pieces. Versions of the game date back past the 3rd century and evidence suggests the game existed in Ancient Egypt. It is among the oldest known games to still be widely played today. Names and variants The name is a classification or type of game, rather than any specific game. Some of the most popular mancala games (concerning distribution area, the numbers of players and tournaments, and publications) are: * Ayoayo, played by the Yoruba people in Nigeria; similar to Oware * Alemungula or gebeta (ገበጣ)– played in Sudan and Ethiopia. * Ali Guli Mane or Pallanguzhi – played in Southern India. * Bao la Kiswahili – played in most of East Africa including Kenya, Tanzania, Comoros, Malawi, as we ...
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Video Game Companies Disestablished In 1991
Video is an electronic Electronic may refer to: *Electronics, the science of how to control electric energy in semiconductor * ''Electronics'' (magazine), a defunct American trade journal *Electronic storage, the storage of data using an electronic device *Electronic co ... medium for the recording, copying, playback, broadcasting, and display of moving picture, moving image, visual Media (communication), media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, Display aspect ratio, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, Video file format, computer files, and Streaming media, network streaming. History Analog video Video techn ...
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Video Game Companies Established In 1987
Video is an Electronics, electronic medium for the recording, copying, playback, broadcasting, and display of moving picture, moving image, visual Media (communication), media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, Display aspect ratio, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, Video file format, computer files, and Streaming media, network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally excl ...
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Defunct Video Game Companies Of Poland
Defunct (no longer in use or active) may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product * Obsolescence Obsolescence is the state of being which occurs when an object, service, or practice is no longer maintained or required even though it may still be in good working order. It usually happens when something that is more efficient or less risky r ...
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Strategy Video Game
Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: turn-based and real-time, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration. Typical experience A player must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal. Victory is achieved through superior planning, and the element of chance takes a smaller role. In most strategy video games, the player is given a godlike view of the game world, and indirectly controls game units under their command. Thus, most strategy games involve elements of warfare ...
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Solidarność (video Game)
''Solidarność'' is a 1991 Polish strategy computer game developed by P.Z.Karen Co. under the direction of Przemysław Rokita and published by California Dreams. It was created by Polish programmers specifically for an American audience in order to support a Hollywood film about the life of Lech Wałęsa, which was never actualised. The game never gained popularity and remains virtually unknown to this day. Development In 1989, Przemysław Rokita left the Warsaw University of Technology and two years later he became a full-time employee of PZ Karen in the "export software" department. Located in a rented studio in Warsaw's Żoliborz, the PZKaren Co. Development Group was in charge of software development for the American and Western European market. In 1990, the ''Solidarność'' project came along, and he became the manager, main programmer, and game logic concept author. Gameplay and plot Set in Poland in the 1980s, the player takes the role of the leader of an illegal ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of the ...
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Tunnels Of Armageddon
''Tunnels of Armageddon'' is a computer game involving racing and shooting Shooting is the act or process of discharging a projectile from a ranged weapon (such as a gun, bow, crossbow, slingshot, or blowpipe). Even the acts of launching flame, artillery, darts, harpoons, grenades, rockets, and guided missiles can ... while avoiding obstacles. Summary The game features pseudo-3D graphics. Gameplay involves piloting a futuristic spacecraft through a series of tunnels to a destination within a certain time limit. Colliding into obstructions depletes a limited amount of shields given. The game is Sci-Fi in theme. The rather simple plot amounted to traversing deeper into tunnels to save Earth from evil aliens. The PC version had support for both EGA and VGA graphics, as well as an Ad-Lib or Soundblaster soundcard. References External links * 1989 video games Amiga games Apple IIGS games DOS games Video games developed in the United States California Dreams (p ...
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Racing Video Game
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games. Sub-genres Arcade-style racing Arcade-style racing games put fun and a fast-paced experience above all else, as cars usually compete in unique ways. A key feature of arcade-style racers that specifically distinguishes them from simulation racers is their far more liberal physics. Whereas in real racing (and subsequently, the simulation equivalents) the driver must reduce their speed significantly to take most turns, arcade-style racing games generally encourage the player to "powerslide" the car to allow the player to keep up thei ...
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Puzzle Video Game
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional, thinking games, such as Hangman and Bulls and Cows (commercialized as ''Mastermind''), were popular targets for computer implementation. Universal Entertainment's ''Space Panic'', released for the arcades in 1980, is a precursor to later puzzle-platform games such as Apple Panic (1981), ''Lode Runner'' (1983), ''Door Door'' (1983), and ''Doki Doki Penguin Land'' (1985). ''Blockbuster'', by Alan Griesemer and Stephen Bradshaw (Atari 8-bit, 1981), is a computerized version of the Rubik's Cube puzzle. ''Snark Hunt'' (Atari 8-bit, 1982) is a single-player game of logical deduction, a ...
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