CLIPS Programming Language
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CLIPS Programming Language
CLIPS (C Language Integrated Production System) is a public-domain software tool for building expert systems. The syntax and name were inspired by Charles Forgy's OPS5. The first versions of CLIPS were developed starting in 1985 at the NASA Johnson Space Center (as an alternative for existing system ART*Inference) until 1996, when the development group's responsibilities ceased to focus on expert system technology. The original name of the project was ''NASA's AI Language'' (NAIL). As of 2005, CLIPS was probably the most widely used expert system tool. CLIPS is written in C, extensions can be written in C, and CLIPS can be called from C. Its syntax resembles that of the programming language Lisp. CLIPS incorporates a complete object-oriented programming language for writing expert systems. COOL combines the programming paradigms of procedural, object oriented, and logic programming (automated theorem proving) languages. Facts and rules CLIPS uses forward chaining. Like other ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and implemented in code). In OOP, computer programs are designed by making them out of objects that interact with one another. Many of the most widely used programming languages (such as C++, Java, and Python) support object-oriented programming to a greater or lesser degree, typically as part of multiple paradigms in combination with others such as imperative programming and declarative programming. Significant object-oriented languages include Ada, ActionScript, C++, Common Lisp, C#, Dart, Eiffel, Fortran 2003, Haxe, Java, JavaScript, Kotlin, Logo, MATLAB, Objective-C, Object Pascal, Perl, PHP, Python, R, Raku, Ruby, Scala, SIMSCRIPT, Simula, Smalltalk, Swift, Vala and Visual Basic.NET. History The idea of ...
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Programming Paradigm
A programming paradigm is a relatively high-level way to conceptualize and structure the implementation of a computer program. A programming language can be classified as supporting one or more paradigms. Paradigms are separated along and described by different dimensions of programming. Some paradigms are about implications of the execution model, such as allowing Side effect (computer science), side effects, or whether the sequence of operations is defined by the execution model. Other paradigms are about the way code is organized, such as grouping into units that include both state and behavior. Yet others are about Syntax (programming languages), syntax and Formal grammar, grammar. Some common programming paradigms include (shown in hierarchical relationship): * imperative programming, Imperative code directly controls Control flow, execution flow and state change, explicit statements that change a program state ** procedural programming, procedural organized as function (c ...
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Public-domain Software With Source Code
The public domain (PD) consists of all the creative work to which no exclusive intellectual property rights apply. Those rights may have expired, been forfeited, expressly waived, or may be inapplicable. Because no one holds the exclusive rights, anyone can legally use or reference those works without permission. As examples, the works of William Shakespeare, Ludwig van Beethoven, Miguel de Cervantes, Zoroaster, Lao Zi, Confucius, Aristotle, L. Frank Baum, Leonardo da Vinci and Georges Méliès are in the public domain either by virtue of their having been created before copyright existed, or by their copyright term having expired. Some works are not covered by a country's copyright laws, and are therefore in the public domain; for example, in the United States, items excluded from copyright include the formulae of Newtonian physics and cooking recipes. Other works are actively dedicated by their authors to the public domain (see waiver); examples include reference implem ...
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Expert Systems
In artificial intelligence (AI), an expert system is a computer system emulating the decision-making ability of a human expert. Expert systems are designed to solve complex problems by Automated reasoning system, reasoning through bodies of knowledge, represented mainly as Rule-based system, if–then rules rather than through conventional procedural programming code. Expert systems were among the first truly successful forms of AI software. They were created in the 1970s and then proliferated in the 1980s, being then widely regarded as the future of AI — before the advent of successful artificial neural networks. An expert system is divided into two subsystems: 1) a ''knowledge base'', which represents facts and rules; and 2) an ''inference engine'', which applies the rules to the known facts to deduce new facts, and can include explaining and debugging abilities. History Early development Soon after the dawn of modern computers in the late 1940s and early 1950s, researche ...
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Drools
Drools is a business rule management system (BRMS) with a forward and backward chaining inference-based rules engine, more correctly known as a production rule system, using an enhanced implementation of the Rete algorithm. Drools supports the Java Rules Engine API (Java Specification Request 94) standard for its business rule engine and enterprise framework for the construction, maintenance, and enforcement of business policies in an organization, application, or service. Drools in Apache Kie Drools, as part of the Kie Community has entered Apache Incubator in January, 2023. Red Hat Decision Manager Red Hat Decision Manager (formerly Red Hat JBoss BRMS) is a business rule management system and reasoning engine for business policy and rules development, access, and change management. JBoss Enterprise BRMS is a productized version of Drools with enterprise-level support available. JBoss Rules is also a productized version of Drools, but JBoss Enterprise BRMS is the ...
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Constraint Handling Rules
Constraint Handling Rules (CHR) is a declarative, rule-based programming language, introduced in 1991 by Thom Frühwirth at the time with European Computer-Industry Research Centre (ECRC) in Munich, Germany.Thom Frühwirth. ''Theory and Practice of Constraint Handling Rules''. Special Issue on Constraint Logic Programming (P. Stuckey and K. Marriott, Eds.), Journal of Logic Programming, Vol 37(1-3), October 1998. Originally intended for constraint programming, CHR finds applications in grammar induction, type systems, abductive reasoning, multi-agent systems, natural language processing, compilation, scheduling, spatial-temporal reasoning, testing, and verification. A CHR program, sometimes called a ''constraint handler'', is a set of rules that maintain a ''constraint store'', a multi-set of logical formulas. Execution of rules may add or remove formulas from the store, thus changing the state of the program. The order in which rules "fire" on a given constraint store is ...
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FuzzyCLIPS
FuzzyCLIPS is a fuzzy logic extension of the CLIPS (C Language Integrated Production System) expert system shell from NASA. It was developed by the Integrated Reasoning Group of the Institute for Information Technology of the National Research Council of Canada and has been widely distributed for a number of years. It enhances CLIPS by providing a fuzzy reasoning capability that is fully integrated with CLIPS facts and inference engine allowing one to represent and manipulate fuzzy facts and rules. FuzzyCLIPS can deal with exact, fuzzy (or inexact), and combined reasoning, allowing fuzzy and normal terms to be freely mixed in the rules and facts of an expert system In artificial intelligence (AI), an expert system is a computer system emulating the decision-making ability of a human expert. Expert systems are designed to solve complex problems by reasoning through bodies of knowledge, represented mainly as .... The system uses two basic inexact concepts, fuzziness and uncertaint ...
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Java (programming Language)
Java is a High-level programming language, high-level, General-purpose programming language, general-purpose, Memory safety, memory-safe, object-oriented programming, object-oriented programming language. It is intended to let programmers ''write once, run anywhere'' (Write once, run anywhere, WORA), meaning that compiler, compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to Java bytecode, bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax (programming languages), syntax of Java is similar to C (programming language), C and C++, but has fewer low-level programming language, low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as Reflective programming, reflection and runtime code modification) that are typically not available in traditional compiled languages. Java gained popularity sh ...
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Jess (programming Language)
Jess is a rule engine for the Java computing platform, written in the Java programming language. It was developed by Ernest Friedman-Hill of Sandia National Laboratories. It is a superset of the CLIPS language. It was first written in late 1995. The language provides rule-based programming for the automation of an expert system, and is often termed as an ''expert system shell''. In recent years, intelligent agent systems have also developed, which depend on a similar ability. Rather than a procedural paradigm, where one program has a loop that is activated only one time, the declarative paradigm used by Jess applies a set of rules to a set of facts continuously by a process named ''pattern matching''. Rules can modify the set of facts, or can execute any Java code. It uses the Rete algorithm to execute rules. License The licensing for Jess is freeware for education and government use, and is proprietary software, needing a license, for commercial use. In contrast, CLIPS, whic ...
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Forward Chaining
Forward chaining (or forward reasoning) is one of the two main methods of reasoning when using an inference engine and can be described logically as repeated application of ''modus ponens''. Forward chaining is a popular implementation strategy for expert systems, business and production rule systems. The opposite of forward chaining is backward chaining. Forward chaining starts with the available data and uses inference rules to extract more data (from an end user, for example) until a goal is reached. An inference engine using forward chaining searches the inference rules until it finds one where the antecedent (If clause) is known to be true. When such a rule is found, the engine can conclude, or infer, the consequent (Then clause), resulting in the addition of new information to its data. Inference engines will iterate through this process until a goal is reached. Example Suppose that the goal is to conclude the color of a pet named Fritz, given that he croaks and eats ...
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Automated Theorem Proving
Automated theorem proving (also known as ATP or automated deduction) is a subfield of automated reasoning and mathematical logic dealing with proving mathematical theorems by computer programs. Automated reasoning over mathematical proof was a major motivating factor for the development of computer science. Logical foundations While the roots of formalized Logicism, logic go back to Aristotelian logic, Aristotle, the end of the 19th and early 20th centuries saw the development of modern logic and formalized mathematics. Gottlob Frege, Frege's ''Begriffsschrift'' (1879) introduced both a complete propositional logic, propositional calculus and what is essentially modern predicate logic. His ''The Foundations of Arithmetic, Foundations of Arithmetic'', published in 1884, expressed (parts of) mathematics in formal logic. This approach was continued by Bertrand Russell, Russell and Alfred North Whitehead, Whitehead in their influential ''Principia Mathematica'', first published 1910†...
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