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Bishōjo Games
In Japanese popular culture, a , also romanized as ''bishojo'' or ''bishoujo'', is a cute girl character. ''Bishōjo'' characters appear ubiquitously in media including manga, anime, and computer games (especially in the ''bishojo'' game genre), and also appear in advertising and as mascots, such as for maid cafés. An attraction towards ''bishōjo'' characters is a key concept in ''otaku'' (manga and anime fan) subculture. The development of the ''bishōjo'' aesthetic in manga of the early 1980s marked a departure from previous realistic styles, and the emergence of the aesthetic of "cute eroticism" (''kawaii ero'') and '' moe''. History The ''bishōjo'' character type emerged in the ''lolicon'' boom of the early 1980s, particularly in the works of manga artist Hideo Azuma. Azuma's characters combined the round bodies of Osamu Tezuka characters and the round and emotive faces of ''shōjo'' manga. At the time, the dominant style in seinen and pornographic manga was ''gekiga'' ...
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Future Boy Conan
, also known as ''Conan, The Boy in Future'', is a Japanese post-apocalyptic science fiction anime series. It is an adaptation of American science-fiction writer Alexander Key's 1970 novel ''The Incredible Tide''. It was broadcast for twenty-six episodes on NHK General TV between April and October 1978 A spin-off series, ''Future Boy Conan II: Taiga Adventure'' aired for twenty-four episodes on TBS from October 1999 to April 2000. Story The story begins in July 2008, during a time when mankind is faced with the threat of extinction. A devastating war fought with ultra-magnetic weapons far greater than anything seen earlier brings about a post-apocalyptic world, resulting in several earthquakes and tsunamis. The Earth is thrown off its axis, its crust rocked by massive movements, and the continents are torn completely apart and sink deep below the sea. An attempt by a group of people to flee to outer space failed, with their spaceships being forced back to earth and cra ...
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Visual Novels
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual no ...
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Touhou Project
The , also known simply as , is a bullet hell shoot 'em up video game series created by one-man independent Japanese ''doujin'' soft developer Team Shanghai Alice. Since 1995, the team's member, Jun'ya "ZUN" Ōta, has independently developed programming, graphics, writing, and music for the series, self-publishing 18 mainline games and six spin-offs . ZUN has also produced related print works and music albums, and collaborated with developer Twilight Frontier on seven official ''Touhou'' spin-offs, most being fighting games. The ''Touhou Project'' is set in a land sealed from the outside world and primarily inhabited by humans and ''yōkai'', legendary creatures from Japanese folklore that are personified in ''Touhou'' as ''bishōjo'' in an anthropomorphic ''moe'' style. Reimu Hakurei, the ''miko'' of the Hakurei Shrine and the main character of the series, is often tasked with resolving supernatural "incidents" caused in and around Gensokyo. The first five games were de ...
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Bishōjo Games
In Japanese popular culture, a , also romanized as ''bishojo'' or ''bishoujo'', is a cute girl character. ''Bishōjo'' characters appear ubiquitously in media including manga, anime, and computer games (especially in the ''bishojo'' game genre), and also appear in advertising and as mascots, such as for maid cafés. An attraction towards ''bishōjo'' characters is a key concept in ''otaku'' (manga and anime fan) subculture. The development of the ''bishōjo'' aesthetic in manga of the early 1980s marked a departure from previous realistic styles, and the emergence of the aesthetic of "cute eroticism" (''kawaii ero'') and '' moe''. History The ''bishōjo'' character type emerged in the ''lolicon'' boom of the early 1980s, particularly in the works of manga artist Hideo Azuma. Azuma's characters combined the round bodies of Osamu Tezuka characters and the round and emotive faces of ''shōjo'' manga. At the time, the dominant style in seinen and pornographic manga was ''gekiga'' ...
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Bishōjo Game
A or , is "a type of Japanese video game centered on interactions with attractive girls". ''Bishōjo'' games are similar to ''Choose Your Own Adventure'' books in the way of narrative, in which the game tells a story but the player may make choices to change how the story flows. History 1980s ''Bishōjo'' games began to appear in Japan in the beginning days of personal computers. The first ''bishōjo'' game commercialized in Japan appeared in 1982 as ''Night Life'' by Koei. The first ''bishōjo'' games were not too popular, being limited to graphics of 16 colors or less. At the beginning of the genre, almost all the games were pornographic. A notable landmark was Jast's '' Tenshitachi no gogo'' (1985), a precursor to the modern dating simulation. Among early ''bishōjo'' adventure games it had a degree of polish that previous games lacked. It was also the first to have recognizably modern anime-style artwork: its characters had very large eyes and a tiny nose and mouth but w ...
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Visual Novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual n ...
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Dating Sim
Dating sims, or , are video game subgenre of simulation games with romantic elements. Dating sims are often dialog-heavy and focus on time management. The player must befriend and carefully build and maintain a relationship with one or more characters. The gameplay is largely dependent on statistics. These games also often involve raising stats that reflect the player's skills and can be combined with other genres. Series such as ''Sakura Wars'' and ''Persona'' combine RPG gameplay with dating sim gameplay. The term "dating sim" is also sometimes used incorrectly in English as a generic term for , especially visual novels focused on romance. This can lead to confusion, as visual novels are considered a subgenre of adventure games and are not included in the dating sim genre. While the two genres often share a common visual presentation, dating sims are considered to be more statistically based, whereas visual novels focus on telling a branching story. History The first ...
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Hiroki Azuma
(born May 9, 1971) is a Japanese cultural critic, novelist, and philosopher. He is the co-founder and former director of Genron, an independent institute in Tokyo, Japan. Biography Azuma was born in Mitaka, Tokyo. Azuma received his PhD in Culture and Representation from the University of Tokyo in 1999 and became a professor at the International University of Japan in 2003. He was an Executive Research Fellow and Professor at the Center for Global Communications (GLOCOM) and a Research Fellow at Stanford University's Japan Center. Since 2006, he has been working at the Center for Study of World Civilizations at the Tokyo Institute of Technology. Azuma is married to the writer and poet Hoshio Sanae, and they have one child together. His father-in-law is the translator, novelist, and occasional critic Kotaka Nobumitsu. Work Hiroki Azuma is one of the most influential young literary critics in Japan, focusing on literature and on the idea of individual liberty. He began writ ...
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Urusei Yatsura
is a Japanese manga series written and illustrated by Rumiko Takahashi. It was serialized in Shogakukan's ''Weekly Shōnen Sunday'' from September 1978 to February 1987. Its 366 individual chapters were published in 34 ''tankōbon'' volumes. It tells the story of Ataru Moroboshi, and the alien Lum, who believes she is Ataru's wife after he accidentally proposes to her. The series makes heavy use of Japanese mythology, culture and puns. It was adapted into an anime television series produced by Kitty Films and broadcast on Fuji Television affiliates from October 1981, to March 1986, with 194 half-hour episodes. Twelve OVAs and six theatrical films followed, and the series was released on various home video formats. The manga series was republished in different formats in Japan. Viz Media released the series in North America in the 1990s under the names ''Lum * Urusei Yatsura'' and ''The Return of Lum'', but dropped it after eight issues. They re-licensed the manga and be ...
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Lum (Urusei Yatsura)
Lum the Invader Girl (), known in Japan simply as , is a fictional character and the female protagonist of Rumiko Takahashi's manga series ''Urusei Yatsura''. She is often believed to be the main protagonist of the series due to her iconic status. However, Takahashi has stated that Ataru Moroboshi is the main character. She is named Lamu in Animax's English-language dub of the series, and in the Italian and French anime dubs as well; however she is still called "Lum" in the Spanish anime dub. Her name is thought to come from popular 1970s swimsuit model Agnes Lum, as well as Rumiko Takahashi's nickname of "Rum" or "Lum" (from the interchangeable sound of the Rs and Ls in Japanese). Lum is considered a magical girlfriend, though significantly different from others such as Belldandy of ''Oh! My Goddess'' and Ai of ''Video Girl Ai''. While the latter two are openly considered "ideal" women by the protagonists of their respective series, Ataru often indicates publicly that Lum is ...
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Rumiko Takahashi
is a Japanese manga artist. With a career of several commercially successful works, beginning with ''Urusei Yatsura'' in 1978, Takahashi is one of Japan's best-known and wealthiest manga artists. Her works are popular worldwide, where they have been translated into a variety of languages, with over 200 million copies in circulation. She has won the Shogakukan Manga Award twice, once in 1980 for ''Urusei Yatsura'' and again in 2001 for ''Inuyasha'', and the Seiun Award twice, once in 1987 for ''Urusei Yatsura'' and again in 1989 for '' Mermaid Saga''. She also received the Grand Prix de la ville d'Angoulême in 2019, becoming the second woman and second Japanese to win the prize. In 2020, the Japanese government awarded Takahashi the Medal with Purple Ribbon for her contributions to the arts. Career Rumiko Takahashi was born in Niigata, Japan.Takahashi, Rumiko. ''Ranma ½'' Vol. 1 (May 1993). Viz Communications: San Francisco, CA. . "Rumiko Takahashi". p. 302. Although she ...
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