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Bytopia
In the fantasy role-playing game '' Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes'' or ''divine planes''. The Outer Planes are home to beings such as deities and their servants such as demons, celestials and devils. Each Outer Plane is usually the physical manifestation of a particular moral and ethical alignment and the entities that dwell there often embody the traits related to that alignment. The intangible and esoteric Outer Planes—the realms of ideals, philosophies, and gods—stand in contrast to the Inner Planes, which compose the material building blocks of reality and the realms of energy and matter. All Outer Planes are spatially infinite but are composed of features and locations of finite scope. Many of these planes are often split into a collection of further infinites called ''layers'', which are essentially sub-planes that represent one ...
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Baator
In the fantasy role-playing game ''Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes'' or ''divine planes''. The Outer Planes are home to beings such as deities and their servants such as demons, celestials and devils. Each Outer Plane is usually the physical manifestation of a particular moral and ethical alignment and the entities that dwell there often embody the traits related to that alignment. The intangible and esoteric Outer Planes—the realms of ideals, philosophies, and gods—stand in contrast to the Inner Planes, which compose the material building blocks of reality and the realms of energy and matter. All Outer Planes are spatially infinite but are composed of features and locations of finite scope. Many of these planes are often split into a collection of further infinites called ''layers'', which are essentially sub-planes that represent one partic ...
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Manual Of The Planes
The ''Manual of the Planes'' (abbreviated MoP) is a manual for the ''Dungeons and Dragons'' role-playing game. This text addresses the planar cosmology of the game universe. The original book (for use with ''Advanced Dungeons & Dragons'' 1st Edition) was published in 1987 by TSR, Inc. For 2nd Edition, concern over inclusion of angels and demons led TSR to forgo the release, though they compensated years later with the Planescape campaign setting. A third edition version of the ''Manual of the Planes'' was published in 2001 by Wizards of the Coast, while a new version for 4th Edition debuted in 2008. ''Advanced Dungeons & Dragons'' first edition The original ''Manual of the Planes'' was written by Jeff Grubb, with a cover by Jeff Easley and interior illustrations by Stephen Fabian with Easley, and was published by TSR in 1987 as a 128-page hardcover. Easley's cover featured an illustration of a creature named in the book as an "ethereal dreadnought", although the book had no ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physical frame. Embodiment means that the physical actions of the player are regarded as those of th ...
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The Divine Comedy
The ''Divine Comedy'' ( it, Divina Commedia ) is an Italian narrative poem by Dante Alighieri, begun 1308 and completed in around 1321, shortly before the author's death. It is widely considered the pre-eminent work in Italian literature and one of the greatest works of world literature. The poem's imaginative vision of the afterlife is representative of the medieval worldview as it existed in the Western Church by the 14th century. It helped establish the Tuscan language, in which it is written, as the standardized Italian language. It is divided into three parts: '' Inferno'', '' Purgatorio'', and '' Paradiso''. The narrative takes as its literal subject the state of the soul after death and presents an image of divine justice meted out as due punishment or reward, and describes Dante's travels through Hell, Purgatory, and Heaven. Allegorically, the poem represents the soul's journey towards God, beginning with the recognition and rejection of sin (''Inferno''), follo ...
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Ravenloft
Ravenloft is a campaign setting for the ''Dungeons & Dragons'' roleplaying game. It is an alternate time-space existence known as a ''pocket dimension'' or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called " domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original ''AD&D'' ''Ravenloft'' I6 module 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. How Count von Zarovich became the darklord of Barovia was detailed in the novel '' I, Strahd: The Memoirs of a Vampire''. As originally established in the '' Ravenloft: Realm of Terror'' boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical manife ...
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Dark Sun
''Dark Sun'' is an original ''Dungeons & Dragons'' (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. ''Dark Sun'' featured an innovative metaplot, influential art work, dark themes, and a genre-bending take on traditional fantasy role-playing. The product line began with the original '' Dark Sun Boxed Set'' released for D&D's 2nd edition in 1991, originally ran until 1996, and was one of TSR's most successful releases. ''Dark Sun'' deviated from the feudalistic backdrops of its Tolkienesque pseudo-medieval contemporaries, such as '' Greyhawk'' or ''Forgotten Realms'', in favor of a composite of dark fantasy, planetary romance, and the Dying Earth subgenre. ''Dark Sun''s designers presented a savage, magic-ravaged desert world where resources are scarce and survival is a daily struggle. The traditional fantasy races and character classes were altered or omitted to better suit the setting's darker themes. ''Dark Sun'' differs further in that ...
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Forgotten Realms
''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the F ...
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Dragonlance
''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the '' Dungeons & Dragons'' role-playing game. The adventures during that game inspired a series of gaming modules, a series of novels, licensed products such as board games, and lead miniature figures. In 1984, TSR published the first ''Dragonlance'' game module, ''Dragons of Despair'', and the first novel, ''Dragons of Autumn Twilight''. The novel began the ''Chronicles'' trilogy, a core element of the ''Dragonlance'' world. While the authoring team of Tracy Hickman and Margaret Weis wrote the setting's central books, numerous other authors contributed novels, short stories a ...
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Spelljammer
''Spelljammer'' is a campaign setting originally published for the ''Advanced Dungeons & Dragons'' (2nd edition) role-playing game, which features a fantastic (as opposed to scientific) outer space environment. Subsequent editions have included ''Spelljammer'' content; a ''Dungeons & Dragons'' 5th edition setting update released on August 16, 2022. ''Spelljammer'' introduced into the ''AD&D'' universe a comprehensive system of fantasy astrophysics, including the Ptolemaic concept of crystal spheres. Crystal spheres may contain multiple worlds and are navigable using ships equipped with "spelljamming helms". Ships powered by spelljamming helms are capable of flying into not only the sky but into space. With their own fields of gravity and atmosphere, the ships have open decks and tend not to resemble the spaceships of science fiction, but instead look more like galleons, animals, birds, fish or even more wildly fantastic shapes. The ''Spelljammer'' setting is designed to allow ...
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Jeff Grubb
Jeff Grubb (born August 27, 1957) is an author who writes novels, short stories, and comics and a computer and role-playing game designer in the fantasy genre. Grubb worked on the ''Dragonlance'' campaign setting under Tracy Hickman, and the '' Forgotten Realms'' setting with Ed Greenwood. His written works include '' The Finder's Stone Trilogy'', the '' Spelljammer'' and ''Jakandor'' campaign settings, and contributions to ''Dragonlance'' and the computer game ''Guild Wars Nightfall'' (2006). Personal life Grubb was born in Pittsburgh, Pennsylvania. He met Kate Novak in high school, and married her in 1983. His first year of employment involved work with air pollution control devices. Beginnings in role-playing games Grubb became a wargaming enthusiast during his high school years. He started to play Avalon Hill wargames including ''PanzerBlitz'' and ''Blitzkrieg'', and the SPI game, ''Frigate''. As a freshman, he attended the campus war-gaming club and was introduced t ...
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Tales Of The Outer Planes
''Tales of the Outer Planes'' is an adventure module for the ''Dungeons & Dragons'' fantasy role-playing game, set in that game's Outer Planes. TSR, Inc. published the module in 1988 for the ''Advanced Dungeons & Dragons'' rules. The module is a collection of adventures designed by Deborah A. Christian, Vince Garcia, Thomas M. Kane, David and Martha Ladyman, Christopher Mortika, John Nephew, Bruce Nesmith, Bill Slavicsek, Rick Swan, John Terra, and Ray Winninger. Its cover art is by Jeff Easley. Its interior art is by Chris Miller and Jeff Easley, and cartography by Dave LaForce. Plot summary ''Tales of the Outer Planes'' contains eleven short adventure scenarios set on other planes including the Ethereal, the four Elemental planes, the Astral plane, and the Abyss. The module provides pre-generated mini-adventures to introduce player characters to extra-planar worlds either as stand-alone campaigns or part of on-going campaigns. There are 11 adventures in the outer realms ...
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Deities & Demigods
''Deities & Demigods'' (abbreviated ''DDG''), alternatively known as ''Legends & Lore'' (abbreviated ''L&L'' or ''LL''), is a reference book for the ''Dungeons & Dragons'' fantasy role-playing game (D&D). The book provides descriptions and game statistics of gods and legendary creatures from various sources in mythology and fiction, and allows dungeon masters to incorporate aspects of religions and mythos into their D&D campaigns. The first ''Deities & Demigods'' was published in 1980 by TSR, Inc. while another book called ''Deities and Demigods'' was published in 2002 by Wizards of the Coast, which acquired the ''D&D'' brand with their purchase of TSR in 1998. The original 1980 edition was the first print appearance of various fictional non-human deities, such as Corellon Larethian, Moradin, Gruumsh, and others, many of which have become standard features of the D&D game and its derivatives. These deities were the creation of Jim Ward. Later printings of ''Deities & Demi ...
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