Burnout (series)
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Burnout (series)
''Burnout'' is a series of racing games developed by Criterion Games. The first two games were published by Acclaim Entertainment, while later instalments were published by Electronic Arts. History ''Burnout''s origins came by way of Criterion Games, a division of Criterion Software Ltd. established in 1999 to showcase the type of games that its RenderWare game engine was capable of, with Fiona Sperry in charge. Their first game was a fast-paced skateboarding game, ''TrickStyle'', published by Acclaim Entertainment for the Dreamcast and released in 1999. As a follow-up title, Sperry's team, now with Alex Ward on board, developed a racing game that showed off the capabilities of the newest iteration of RenderWare, named '' Burnout'', also published by Acclaim in 2001. ''Burnout'' was aimed to be an arcade-style racer, placing fun over realism as series like '' Gran Turismo'' offered. ''Burnout'' was successful enough for a sequel '' Burnout 2: Point of Impact'', released by Accl ...
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Racing Game
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports, and combat sports. Some games emphasize actually playing the sport (s .... Sub-genres Arcade-style racing Arcade game, Arcade-style racing games put fun and a fast-paced experience above all else, as cars usually compete in unique ways. A key feature of arcade-style racers that specifically distinguishes them from simulation racers is their far more liber ...
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Burnout Paradise
''Burnout Paradise'' is a 2008 open world racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360 and Microsoft Windows. It was also released on the PlayStation Store and via Xbox Live Marketplace's Games on Demand. It was later added to the libraries of Greatest Hits and Platinum Hits titles and was made backward compatible with the Xbox One in November 2016. It is the first game in the ''Burnout'' series to be released on Microsoft Windows. ''Paradise''s gameplay is set in the fictional "Paradise City", an open world in which players can compete in several types of races. Players can also compete online, which includes additional game modes, such as "Cops and Robbers". Several free game updates introduce new features such as a time-of-day cycle and motorcycles. The game also features paid downloadable content in the form of new cars and the fictional "Big Surf Island". The game was very well received upon release, with agg ...
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Skate Or Die!
''Skate or Die!'' is a skateboarding game released by Electronic Arts (EA) in 1987 for the Commodore 64. It is EA's first internally developed game. Ports for the Apple II, MS-DOS, Amstrad CPC, and ZX Spectrum were released the following years. It was ported to the Nintendo Entertainment System (NES) by Konami, and published by Ultra Games. Gameplay In the style of the Epyx ''Games'' series, players can compete in five different skateboarding events, either individually or sequentially. When the events are challenged sequentially, up to eight players could sign up to participate. The game featured two half-pipe events - the freestyle ramp and the high jump, two downhill events - the downhill race (in a park setting) and the downhill jam (in a street setting), and the pool joust. The pool joust, downhill jam, and the downhill race (in two player mode only) were all head to head, while the ramp events were single player. Except for the joust, which was a hand-to-hand knockout c ...
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MCV/Develop
''MCV/Develop'' (formerly ''MCV'' and ''Market for Computer & Video Games'') is a UK trade magazine that focuses on the business aspects of the video game industry. It is published monthly by Biz Media, a subsidiary of Datateam Media Group and is available in print and digitally. Originally named ''MCV'', it absorbed the assets of sister magazines (including ''Develop'') in 2018, and changed its name to ''MCV/Develop'' in 2019. History ''MCV'' was started in September 1998 by former ''Computer Trade Weekly'' (''CTW'') employees Stuart Dinsey, editor, Lisa Carter (then Foster), deputy editor, Alex Moreham (then Jarvis), sales manager and Dave Roberts. ''CTW'' was published weekly from September 1984 and by 1998 was the official newspaper for ELSPA (The European Leisure Software Publishers Association) and the creator and sponsor of ECTS (European Computer Trade Show). Stuart Dinsey left ''MCV'' in 2013 after selling it a year earlier. Stuart is currently chairman of Curve Dig ...
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Gran Turismo (series)
(''GT'') is a series of racing simulation video games developed by Polyphony Digital. Developed for PlayStation systems, ''Gran Turismo'' games are intended to emulate the appearance and performance of a large selection of vehicles, most of which are licensed reproductions of real-world automobiles. Since the franchise's debut in 1997, over 90 million units have been sold worldwide for the PlayStation, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation 5, and PlayStation Portable, making it the highest selling video game franchise under the PlayStation brand. Overview The ''Gran Turismo'' series is developed by Polyphony Digital and produced by Kazunori Yamauchi. ''Gran Turismo'' can trace back its origins to 1992, when Kazunori Yamauchi set out with a group of seven to develop the original '' Gran Turismo'', which took five years to complete. The appeal of the ''Gran Turismo'' series is due significantly to its graphics, a large number of licensed vehicles, attention ...
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TrickStyle
''TrickStyle'' is a sports video game developed by Criterion Games and published by Acclaim Entertainment for the Dreamcast and Microsoft Windows. Set in the future, the player takes part in stunt-filled hoverboard races through London, Tokyo, and Manhattan, or inside a massive arena called the Velodrome. '' AirBlade'' by Criterion and Namco is a spiritual successor. The game received mixed reviews from critics, who praised its graphics and physics, but criticized its gameplay, animations and sound. Gameplay The game initially allows the player to choose a racer and places them in the Velodrome. From there, they can enter different rooms to decide their next challenge. The player can either challenge the Velodrome trainer to unlock new tricks, or race to unlock new areas and hoverboards. For the challenges, the player must pass through a series of gates before time expires. For racing, the player progresses through tracks on 3 different continents, the US, UK, and Japan. Once a ...
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RenderWare
RenderWare is a video game engine developed by British game developer Criterion Software. Overview Released in 1993, RenderWare is a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. RenderWare was developed by Criterion Software Limited, then a subsidiary of Canon. It originated in the era of software rendering on CPUs prior to the appearance of GPUs, competing with other libraries such as Argonaut Games's BRender and RenderMorphics' Reality Lab (the latter was acquired by Microsoft and became Direct3D). Renderware 4 was revealed at GDC 2004. RenderWare's principal commercial importance was in providing an off-the-shelf solution to the difficulties of PS2 graphics programming. As such, the engine was often described as "Sony's DirectX" during this era which was a reference to its surrounding framework and toolchain middleware. Prior to version 2, an external programming or scripting language was required to take advantage of Rend ...
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Burnout Crash!
''Burnout Crash!'' (branded ''Burnout CRASH!'') is a downloadable action racing video game in the '' Burnout'' series. It is developed by Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360, iOS via PlayStation Network, Xbox Live Arcade, and iTunes App Store. In ''Burnout Crash!'', players drive into an intersection and attempt to cause as big a pile-up as possible. Unlike previous games in the series, ''Burnout Crash!'' is played from a bird's-eye or aerial view. Points are earned for causing damage and destroying the environment and other vehicles. Leaderboards powered by EA's Autolog service enable players to compare scores with other players. The game features three game modes and six different intersections to play, as well as seven drivable vehicles, for example the Vegas Saloon. The Xbox 360 version of the game also includes a Kinect mode, allowing players to use gestures to control the game. To date, ''Burnout Crash!'' was the last title in the ...
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Burnout Dominator
''Burnout Dominator'' is a racing video game developed by EA UK and published by Electronic Arts for PlayStation 2 and PlayStation Portable. It retains the core gameplay of the series, as players race at top speeds through dozens of World Tour events testing "reckless skill-based" driving techniques. This is the only ''Burnout'' game that was not developed by Criterion Games, and the first ''Burnout'' game in the series since ''Burnout 2: Point of Impact'' to not feature the "Crash Mode". At the time ''Dominator'' was being developed, Criterion was busy working on ''Burnout Paradise'' and was waiting to re-introduce the mode in a new form for the latter title. However, Criterion Games are listed as "the makers of this game" in the game manual and credited as developer on the official Electronic Arts site. This was also the final ''Burnout'' game to be released on both the PlayStation 2 and PlayStation Portable. Gameplay The main focus in ''Burnout Dominator'' is the return of " ...
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Burnout Legends
''Burnout Legends'' is a racing video game developed by Criterion Games and published by Electronic Arts for PlayStation Portable. The game features many of the tracks and gameplay modes from the first three ''Burnout'' but repackaged for the handheld format. Many of the gameplay modes are similar to ''Burnout 3: Takedown'' using a mixture of old and new tracks. The Nintendo DS port was developed by Visual Impact. The PSP version of ''Legends'' received mostly positive reviews, according to review aggregator Metacritic. The DS version, however, received negative reviews. Gameplay In the game, players will compete in a series of racing modes to unlock returning tracks, cars and events. The following list includes the 9 main types of modes in the game: *World Tour: Players compete against other cars in different varieties of modes ''(see below)''. The tour is divided into car types. There are three medal types (Gold: 1st place, Silver: 2nd place, Bronze: 3rd Place) in a series ...
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Burnout Revenge
''Burnout Revenge'' is a racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 2, Xbox and Xbox 360. Similar to its predecessor '' Burnout 3: Takedown'', ''Revenge'' focuses on a mixture of racing in the midst of rush-hour traffic, and vehicular combat; players use the cars themselves as weapons. ''Revenge'' also expands on the combat side of its gameplay with new features such as "traffic checking" (ramming same-way traffic), Vertical Takedowns (landing on a rival car after the player's car drives over a jump), a new game type (Traffic Attack) and significant changes to the gameplay of Crash mode (a game type where players attempt to cause a crash as large as possible). A successor titled '' Burnout Paradise'', was released for the PlayStation 3 and Xbox 360 on 22 January 2008. The game was also made backwards compatible with the Xbox One on 8 May 2018, and the Xbox Series X/S upon the console's launch. Gameplay In ''Burnout Revenge'', ...
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